本文整理汇总了Golang中github.com/goadesign/goa/design.UserTypeDefinition.Type方法的典型用法代码示例。如果您正苦于以下问题:Golang UserTypeDefinition.Type方法的具体用法?Golang UserTypeDefinition.Type怎么用?Golang UserTypeDefinition.Type使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/goadesign/goa/design.UserTypeDefinition
的用法示例。
在下文中一共展示了UserTypeDefinition.Type方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Type
// Type implements the type definition dsl. A type definition describes a data structure consisting
// of attributes. Each attribute has a type which can also refer to a type definition (or use a
// primitive type or nested attibutes). The dsl syntax for define a type definition is the
// Attribute dsl, see Attribute.
//
// On top of specifying any attribute type, type definitions can also be used to describe the data
// structure of a request payload. They can also be used by media type definitions as reference, see
// Reference. Here is an example:
//
// Type("createPayload", func() {
// Description("Type of create and upload action payloads")
// APIVersion("1.0")
// Attribute("name", String, "name of bottle")
// Attribute("origin", Origin, "Details on wine origin") // See Origin definition below
// Required("name")
// })
//
// var Origin = Type("origin", func() {
// Description("Origin of bottle")
// Attribute("Country")
// })
//
// This function returns the newly defined type so the value can be used throughout the dsl.
func Type(name string, dsl func()) *design.UserTypeDefinition {
if design.Design.Types == nil {
design.Design.Types = make(map[string]*design.UserTypeDefinition)
} else if _, ok := design.Design.Types[name]; ok {
dslengine.ReportError("type %#v defined twice", name)
return nil
}
var t *design.UserTypeDefinition
if dslengine.TopLevelDefinition(true) {
t = &design.UserTypeDefinition{
TypeName: name,
AttributeDefinition: &design.AttributeDefinition{DSLFunc: dsl},
}
if dsl == nil {
t.Type = design.String
}
design.Design.Types[name] = t
}
return t
}