当前位置: 首页>>代码示例>>Golang>>正文


Golang glfw3.SetErrorCallback函数代码示例

本文整理汇总了Golang中github.com/go-gl/glfw3.SetErrorCallback函数的典型用法代码示例。如果您正苦于以下问题:Golang SetErrorCallback函数的具体用法?Golang SetErrorCallback怎么用?Golang SetErrorCallback使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了SetErrorCallback函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: main

func main() {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()
	window.SetSizeCallback(copiedReshape)
	window.SetKeyCallback(keyHandler)

	copiedInit()
	running := true
	for running && !window.ShouldClose() {
		//copiedDrawCube(angle)
		redraw()
		window.SwapBuffers()
		glfw.PollEvents()
		running = window.GetKey(glfw.KeyEscape) == glfw.Release
	}
}
开发者ID:srm88,项目名称:blocks,代码行数:27,代码来源:main.go

示例2: main

func main() {
	glfw.SetErrorCallback(glfwErrorCallback)
	if !glfw.Init() {
		panic("failed to initialize glfw")
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	window, err := glfw.CreateWindow(800, 600, "Cube", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	texture = newTexture("square.png")
	defer gl.DeleteTextures(1, &texture)

	setupScene()
	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:jasonrpowers,项目名称:glow,代码行数:30,代码来源:legacy_cube.go

示例3: main

func main() {
	glfw.SetErrorCallback(glfwError)

	if !glfw.Init() {
		log.Printf("Unable to initializer glfw")
		return
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()
	window.SetSizeCallback(fixProjection)

	err = initGL()
	if err != nil {
		log.Printf("Error initializing OpenGL. %v", err)
		panic(err)
	}

	glfw.SwapInterval(1)
	fixProjection(window, Width, Height)

	meshBuff := createMeshBuffer()

	for !window.ShouldClose() {
		timeDelta.Tick()
		log.Printf("Time: %v", timeDelta.Delta)
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:andrebq,项目名称:exp,代码行数:34,代码来源:main.go

示例4: main

func main() {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw!")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()

	glfw.SwapInterval(1)

	gl.Init()

	if err := initScene(); err != nil {
		fmt.Fprintf(os.Stderr, "init: %s\n", err)
		return
	}
	defer destroyScene()

	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:nzlov,项目名称:examples,代码行数:31,代码来源:gopher.go

示例5: Initialize

// Initialize creates new window
func (e *E) Initialize(title string, params Params, state State) error {
	if !glfw3.Init() {
		return fmt.Errorf("unable to initialize glfw")
	}
	if e.window != nil {
		return fmt.Errorf("Initialize error: window is not nil")
	}

	glfw3.SetErrorCallback(OnError)

	glfw3.WindowHint(glfw3.Resizable, glfw3.True)
	glfw3.WindowHint(glfw3.ContextVersionMajor, params.Version[0])
	glfw3.WindowHint(glfw3.ContextVersionMinor, params.Version[1])
	glfw3.WindowHint(glfw3.OpenglProfile, glfw3.OpenglCoreProfile)
	glfw3.WindowHint(glfw3.OpenglDebugContext, glfw3.True)

	size := params.Size
	window, err := glfw3.CreateWindow(size[0], size[1], title, nil, nil)
	if err != nil {
		return err
	}

	window.MakeContextCurrent()
	window.SetKeyCallback(e.OnKey)
	window.SetFramebufferSizeCallback(e.OnFramebufferResize)

	e.window = window
	e.state = state

	return nil
}
开发者ID:niksaak,项目名称:goticles,代码行数:32,代码来源:engine.go

示例6: New

//	Returns a new `CtxProvider` for GLFW 3.x.
func New() ngctx.CtxProvider {
	me := &context{}
	me.lastErr.code = -1
	glfw.SetErrorCallback(func(err glfw.ErrorCode, desc string) {
		me.lastErr.code, me.lastErr.msg = err, desc
	})
	return me
}
开发者ID:go3d,项目名称:go-ngine,代码行数:9,代码来源:ctx.go

示例7: Open

func (self *OpenGLWindow) Open() {
	var err error
	if !glfw.Init() {
		panic(errors.New("Unable to initialize GLFW"))
	}

	glfw.SetErrorCallback(func(code glfw.ErrorCode, desc string) {
		log.Printf("[GLFW Error] (%d) %s", code, desc)
	})

	var monitor *glfw.Monitor
	if self.config.Fullscreen {
		monitor, err = glfw.GetPrimaryMonitor()

		if err != nil {
			panic(err)
		}
	}

	glfw.WindowHint(glfw.ContextVersionMajor, 4)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
	glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True)

	// Default buffer sizes
	glfw.WindowHint(glfw.DepthBits, 32)
	glfw.WindowHint(glfw.StencilBits, 0)

	// Toggle VSync. Turning VSync off aparently doesn't work via glfw through
	// some ATI cards and drivers
	if self.config.VSync {
		glfw.SwapInterval(1)
	} else {
		glfw.SwapInterval(0)
	}

	self.window, err = glfw.CreateWindow(
		int(self.config.Width), int(self.config.Height),
		"Project Slartibartfast",
		monitor,
		nil)

	if err != nil {
		panic(err)
	}

	self.window.MakeContextCurrent()

	if glewError := gl.Init(); glewError != 0 {
		panic(errors.New("Unable to initialize OpenGL"))
	}
}
开发者ID:jasonroelofs,项目名称:slartibartfast,代码行数:52,代码来源:opengl_window.go

示例8: setupGlfw

func setupGlfw() {
	glfw.SetErrorCallback(onGlfwError)

	glfw.WindowHint(glfw.Resizable, 1)
	glfw.WindowHint(glfw.Visible, 1)
	glfw.WindowHint(glfw.ClientApi, glfw.OpenglApi)

	glfw.WindowHint(glfw.OpenglForwardCompatible, 1)
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 2)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
	glfw.WindowHint(glfw.OpenglDebugContext, 1)
}
开发者ID:james4k,项目名称:exp,代码行数:13,代码来源:run.go

示例9: main

func main() {
	runtime.LockOSThread()
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("can't init glfw!")
	}
	defer glfw.Terminate()

	var window *glfw.Window = initGame()
	runGameLoop(window)

	fmt.Printf("Your highscore was %d points!\n", highscore)
}
开发者ID:JamesClonk,项目名称:asteroids,代码行数:14,代码来源:main.go

示例10: Init

// Init initializes a glfw.Window to be used in a xorg Gorgasm
// application. It has to be called after the GLFW initialization
// boilerplate. See
// https://github.com/remogatto/gorgasm-examples/triangle/src/triangle/main.go
// for an example.
func Init(window *glfw.Window) {

	glfw.SetErrorCallback(errorCallback)

	// Set callbacks associated with window events
	window.SetCloseCallback(exitCallback)
	window.SetMouseButtonCallback(mouseButtonCallback)
	window.SetCursorPositionCallback(cursorPositionCallback)

	// Begin sending events related to the creation process
	event <- CreateEvent{}
	event <- StartEvent{}
	event <- ResumeEvent{}
	event <- NativeWindowCreatedEvent{Window: window}
}
开发者ID:kebo,项目名称:gorgasm,代码行数:20,代码来源:callback.go

示例11: NewWindow

//NewWindow creates and return a new Window
func NewWindow(b RenderBackend, w, h int, title string) *Window {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw!")
	}

	window, err := glfw.CreateWindow(w, h, title, nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()
	b.Init(w, h)
	setupGL(w, h)

	return &Window{window, b, gs.NewRootElement()}
}
开发者ID:phaikawl,项目名称:gosui,代码行数:19,代码来源:window.go

示例12: main

func main() {
	runtime.LockOSThread()

	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw!")
	}
	defer glfw.Terminate()

	// must be done in main thread or we get a nasty stderr message from glfw,
	// although it does seem to 'work'
	window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
	if err != nil {
		panic(err)
	}

	// separate thread for drawing so that we don't block on the event thread.
	// most obvious benefit is that we continue to render during window
	// resizes.
	go func() {
		runtime.LockOSThread()

		window.MakeContextCurrent()
		glfw.SwapInterval(1)
		gl.Init()
		if err := initScene(); err != nil {
			fmt.Fprintf(os.Stderr, "init: %s\n", err)
			return
		}

		for !window.ShouldClose() {
			drawScene()
			window.SwapBuffers()
		}
		os.Exit(0)
	}()

	for {
		glfw.WaitEvents()
	}
}
开发者ID:james4k,项目名称:gfx,代码行数:42,代码来源:main.go

示例13: init

func (a *Application) init() {
	glfw.SetErrorCallback(a.glfwError)
	if !glfw.Init() {
		os.Exit(1)
	}

	a.Width = 1280
	a.Height = 720
	a.Title = filepath.Base(os.Args[0])

	// For now, force a fixed size window. bgfx currently breaks glfw
	// events on OS X because it overrides the NSWindow's content view.
	glfw.WindowHint(glfw.Resizable, 0)
	var err error
	a.window, err = glfw.CreateWindow(a.Width, a.Height, a.Title, nil, nil)
	if err != nil {
		log.Fatalln(err)
	}
	bgfx_glfw.SetWindow(a.window)
}
开发者ID:james4k,项目名称:go-bgfx-examples,代码行数:20,代码来源:example.go

示例14: main

func main() {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw!")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()

	for !window.ShouldClose() {
		//Do OpenGL stuff
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:LonelyPale,项目名称:go-opengl,代码行数:21,代码来源:main.go

示例15: main

func main() {
	flag.Parse()
	glfw.SetErrorCallback(errorCallback)
	if !glfw.Init() {
		println("glfw init failure")
	}
	defer glfw.Terminate()
	glfw.WindowHint(glfw.ClientApi, glfw.OpenglEsApi)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 0)
	window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
	if err != nil {
		panic(err)
	}
	defer window.Destroy()
	window.MakeContextCurrent()
	glfw.SwapInterval(1)
	window.SetSizeCallback(reshape)
	window.SetKeyCallback(keyEvent)
	gl.Viewport(0, 0, Width, Height)
	initScene()

	if *debug {
		go func() {
			tick := time.Tick(1 * time.Second)
			for {
				<-tick
				fmt.Printf("FPS:%v\tGOROUTINE:%v\r", atomic.LoadUint64(fps), runtime.NumGoroutine())
				atomic.StoreUint64(fps, 0)
			}
		}()
	}
	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
		atomic.AddUint64(fps, 1)
	}
}
开发者ID:nick-fedesna,项目名称:egles,代码行数:39,代码来源:main.go


注:本文中的github.com/go-gl/glfw3.SetErrorCallback函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。