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Golang glfw3.PollEvents函数代码示例

本文整理汇总了Golang中github.com/go-gl/glfw3.PollEvents函数的典型用法代码示例。如果您正苦于以下问题:Golang PollEvents函数的具体用法?Golang PollEvents怎么用?Golang PollEvents使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了PollEvents函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: main

func main() {
	glfw.SetErrorCallback(glfwError)

	if !glfw.Init() {
		log.Printf("Unable to initializer glfw")
		return
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()
	window.SetSizeCallback(fixProjection)

	err = initGL()
	if err != nil {
		log.Printf("Error initializing OpenGL. %v", err)
		panic(err)
	}

	glfw.SwapInterval(1)
	fixProjection(window, Width, Height)

	meshBuff := createMeshBuffer()

	for !window.ShouldClose() {
		timeDelta.Tick()
		log.Printf("Time: %v", timeDelta.Delta)
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:andrebq,项目名称:exp,代码行数:34,代码来源:main.go

示例2: main

func main() {
	fmt.Println("Init GLFW3")
	if glfw3.Init() {
		fmt.Println("Init ok")
		defer closeGLFW()
	}

	// Create the window
	fmt.Println("Opening window")
	win, err := glfw3.CreateWindow(1024, 768, "Kunos Rulez", nil, nil)
	gl.Init()
	if err != nil {
		fmt.Println(err)
	} else {
		fmt.Println("ok", win)
	}

	win.MakeContextCurrent()

	for win.ShouldClose() == false {
		glfw3.PollEvents()
		gl.ClearColor(1.0, 0.0, 0.0, 1.0)
		gl.Clear(gl.COLOR_BUFFER_BIT)

		win.SwapBuffers()
	}

	fmt.Println("Destroying win")
	win.Destroy()
}
开发者ID:kunos,项目名称:tutorials,代码行数:30,代码来源:glfw.go

示例3: main

func main() {

	if !glfw.Init() {
		log.Fatal("glfw failed to initialize")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(640, 480, "Deformable", nil, nil)
	if err != nil {
		log.Fatal(err.Error())
	}

	window.MakeContextCurrent()
	glfw.SwapInterval(1)
	window.SetMouseButtonCallback(handleMouseButton)
	window.SetKeyCallback(handleKeyDown)
	window.SetInputMode(glfw.Cursor, glfw.CursorHidden)

	gl.Init()
	initGL()

	i := 16
	m = GenerateMap(1600/i, 1200/i, i)
	for running && !window.ShouldClose() {

		x, y := window.GetCursorPosition()

		if drawing != 0 {
			m.Add(int(x)+int(camera[0]), int(y)+int(camera[1]), drawing, brushSizes[currentBrushSize])
		}

		gl.Clear(gl.COLOR_BUFFER_BIT)
		gl.LoadIdentity()

		gl.PushMatrix()
		gl.PushAttrib(gl.CURRENT_BIT | gl.ENABLE_BIT | gl.LIGHTING_BIT | gl.POLYGON_BIT | gl.LINE_BIT)
		gl.Translatef(-camera[0], -camera[1], 0)
		m.Draw()
		gl.PopAttrib()
		gl.PopMatrix()

		gl.PushAttrib(gl.COLOR_BUFFER_BIT)
		gl.LineWidth(2)
		gl.Enable(gl.BLEND)
		gl.BlendFunc(gl.ONE_MINUS_DST_COLOR, gl.ZERO)
		// gl.Enable(gl.LINE_SMOOTH)
		// gl.Hint(gl.LINE_SMOOTH_HINT, gl.NICEST)

		gl.Translatef(float32(x), float32(y), 0)

		gl.EnableClientState(gl.VERTEX_ARRAY)
		gl.VertexPointer(2, gl.DOUBLE, 0, cursorVerts)
		gl.DrawArrays(gl.LINE_LOOP, 0, 24)
		gl.PopAttrib()

		window.SwapBuffers()
		glfw.PollEvents()
	}

}
开发者ID:sixthgear,项目名称:deformable,代码行数:60,代码来源:main.go

示例4: main

func main() {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(640, 480, "Testing", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()
	window.SetSizeCallback(copiedReshape)
	window.SetKeyCallback(keyHandler)

	copiedInit()
	running := true
	for running && !window.ShouldClose() {
		//copiedDrawCube(angle)
		redraw()
		window.SwapBuffers()
		glfw.PollEvents()
		running = window.GetKey(glfw.KeyEscape) == glfw.Release
	}
}
开发者ID:srm88,项目名称:blocks,代码行数:27,代码来源:main.go

示例5: main

func main() {
	glfw.SetErrorCallback(glfwErrorCallback)
	if !glfw.Init() {
		panic("failed to initialize glfw")
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Resizable, glfw.False)
	glfw.WindowHint(glfw.ContextVersionMajor, 2)
	glfw.WindowHint(glfw.ContextVersionMinor, 1)
	window, err := glfw.CreateWindow(800, 600, "Cube", nil, nil)
	if err != nil {
		panic(err)
	}
	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	texture = newTexture("square.png")
	defer gl.DeleteTextures(1, &texture)

	setupScene()
	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:jasonrpowers,项目名称:glow,代码行数:30,代码来源:legacy_cube.go

示例6: main

func main() {
	glfw.SetErrorCallback(errorCallback)

	if !glfw.Init() {
		panic("Can't init glfw!")
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(Width, Height, Title, nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()

	glfw.SwapInterval(1)

	gl.Init()

	if err := initScene(); err != nil {
		fmt.Fprintf(os.Stderr, "init: %s\n", err)
		return
	}
	defer destroyScene()

	for !window.ShouldClose() {
		drawScene()
		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:nzlov,项目名称:examples,代码行数:31,代码来源:gopher.go

示例7: onTick

func onTick(programState programState, dt uint64) (programState, bool) {
	glfw.PollEvents()
	keepTicking := !programState.Gl.Window.ShouldClose()
	if keepTicking {
		// Read raw inputs.
		keys := programState.Gl.glfwKeyEventList.Freeze()
		// Analyze the inputs, see what they mean.
		commands := commands(keys)
		// One of these commands may correspond to an action of the player's actor.
		// We take it out so that we can process it in the IA phase.
		// The remaining commands are kept for further processing.
		playerAction, commands := commandsToAction(commands, programState.World.Player_id)
		// Evolve the program one step.
		programState.World.Time += dt // No side effect, we own a copy.
		// $$$ THERE COULD BE SIDE EFFECTS HERE ACTUALLY:  IF I GAVE A POINTER
		// TO THE WORLD OR PROGRAM STATE TO SOMETHING.  NEED TO CORRECT THAT.
		programState = executeCommands(programState, commands)
		//
		programState.World = runAI(programState.World, playerAction)
		// render on screen.
		render(programState)
		programState.Gl.Window.SwapBuffers()
	}
	return programState, keepTicking
}
开发者ID:Niriel,项目名称:daggor,代码行数:25,代码来源:main.go

示例8: main

func main() {
	runtime.LockOSThread()

	if !glfw.Init() {
		fmt.Fprintf(os.Stderr, "Can't open GLFW")
		return
	}
	defer glfw.Terminate()

	glfw.WindowHint(glfw.Samples, 4)
	glfw.WindowHint(glfw.ContextVersionMajor, 3)
	glfw.WindowHint(glfw.ContextVersionMinor, 3)
	glfw.WindowHint(glfw.OpenglProfile, glfw.OpenglCoreProfile)
	glfw.WindowHint(glfw.OpenglForwardCompatible, glfw.True) // needed for macs

	window, err := glfw.CreateWindow(1024, 768, "Tutorial 1", nil, nil)
	if err != nil {
		fmt.Fprintf(os.Stderr, "%v\n", err)
		return
	}

	window.MakeContextCurrent()

	gl.Init()
	gl.GetError() // Ignore error
	window.SetInputMode(glfw.StickyKeys, 1)

	gl.ClearColor(0., 0., 0.4, 0.)
	// Equivalent to a do... while
	for ok := true; ok; ok = (window.GetKey(glfw.KeyEscape) != glfw.Press && !window.ShouldClose()) {
		window.SwapBuffers()
		glfw.PollEvents()
	}

}
开发者ID:krux02,项目名称:mathgl,代码行数:35,代码来源:main.go

示例9: Continue

func (a *Application) Continue() bool {
	glfw.PollEvents()
	if a.window.ShouldClose() {
		return false
	}
	a.update()
	return true
}
开发者ID:james4k,项目名称:go-bgfx-examples,代码行数:8,代码来源:example.go

示例10: runGameLoop

func runGameLoop(window *glfw.Window) {
	for !window.ShouldClose() {
		// update objects
		updateObjects()

		// hit detection
		hitDetection()

		// ---------------------------------------------------------------
		// draw calls
		gl.Clear(gl.COLOR_BUFFER_BIT)

		drawCurrentScore()
		drawHighScore()

		if isGameWon() {
			drawWinningScreen()
		} else if isGameLost() {
			drawGameOverScreen()
		}

		// draw everything 9 times in a 3x3 grid stitched together for seamless clipping
		for x := -1.0; x < 2.0; x++ {
			for y := -1.0; y < 2.0; y++ {
				gl.MatrixMode(gl.MODELVIEW)
				gl.PushMatrix()
				gl.Translated(gameWidth*x, gameHeight*y, 0)

				drawObjects()

				gl.PopMatrix()
			}
		}

		gl.Flush()
		window.SwapBuffers()
		glfw.PollEvents()

		// switch resolution
		if altEnter {
			window.Destroy()

			fullscreen = !fullscreen
			var err error
			window, err = initWindow()
			if err != nil {
				panic(err)
			}

			altEnter = false

			gl.LineWidth(1)
			if fullscreen {
				gl.LineWidth(2)
			}
		}
	}
}
开发者ID:JamesClonk,项目名称:asteroids,代码行数:58,代码来源:main.go

示例11: eventLoop

func eventLoop(g *Game) {
	eventTicker := time.NewTicker(time.Millisecond * 10)

	for {
		select {
		case <-eventTicker.C:
			do(func() {
				glfw.PollEvents()
			})
		}
	}
}
开发者ID:remogatto,项目名称:mozaik,代码行数:12,代码来源:main_init.go

示例12: UntilClose

func (t *Testbed) UntilClose(drawingFunction func()) {

	for !t.window.ShouldClose() {

		glfw.PollEvents()

		gl.Clear(gl.COLOR_BUFFER_BIT)
		drawingFunction()
		t.window.SwapBuffers()
	}

	t.window.Destroy()
}
开发者ID:joonazan,项目名称:sprite,代码行数:13,代码来源:drawing_test.go

示例13: Run

// Run starts the main loop.
func (e *E) Run() error {
	if !e.IsInitialized() {
		return fmt.Errorf("not initialized")
	}

	if err := e.state.Init(e); err != nil {
		return err
	}

	if state, ok := e.state.(Resizer); ok {
		width, height := e.window.GetFramebufferSize()
		state.Resize(width, height)
	}

	const dt = 1.0 / 60.0
	for { // FIXME: lock graphics timestep
		var _ = mgl64.Clamp
		var _ = time.Now()

		if state, ok := e.state.(Updater); ok {
			if err := state.Update(dt); err != nil {
				return err
			}
		}

		if state, ok := e.state.(Renderer); ok {
			if err := state.Render(); err != nil {
				return err
			}
		}

		glfw3.PollEvents()

		if e.window.ShouldClose() {
			if state, ok := e.state.(Closer); ok {
				if err := state.Close(); err != nil {
					return err
				}
			}
			return nil
		}

		e.window.SwapBuffers()
	}

	return nil
}
开发者ID:niksaak,项目名称:goticles,代码行数:48,代码来源:engine.go

示例14: ListenForEvents

// ListenForEvents should be called by your main function, and will
// block indefinitely. This is necessary because some platforms expect
// calls from the main thread.
func ListenForEvents() error {
	// ensure we have at least 2 procs, due to the thread conditions we
	// have to work with.
	procs := runtime.GOMAXPROCS(0)
	if procs < 2 {
		runtime.GOMAXPROCS(2)
	}

	glfw.Init()
	defer glfw.Terminate()
	setupGlfw()

	t0 := time.Now()
	for {
		select {
		case fn, ok := <-mainc:
			if !ok {
				return nil
			}
			fn()
		default:
			// when under heavy activity, sleep and poll instead to
			// lessen sysmon() churn in Go's scheduler. with this
			// method, OS X's Activity Monitor reports over 1000 sleeps
			// a second, which is ridiculous, but better than 3000.
			// haven't been able to create a minimal reproduction of
			// this, but when tweaking values in runtime/proc.c's sysmon
			// func, it is obvious this is a scheduler issue.
			// TODO: best workaround is probably to write this entire
			// loop in C, which should keep the sysmon thread from
			// waking up (from these syscalls, anyways).
			dt := time.Now().Sub(t0)
			if dt < 150*time.Millisecond {
				time.Sleep(15 * time.Millisecond)
				glfw.PollEvents()
			} else {
				t0 = time.Now()
				glfw.WaitEvents()
			}
		}
	}
	return nil
}
开发者ID:james4k,项目名称:exp,代码行数:46,代码来源:run.go

示例15: Start

func (self *Window) Start() chan bool {
	now := time.Now()
	// This is the ever important draw goroutine
	go func() {

		// super important
		runtime.LockOSThread()
		ctx := vg.NewContext()
		for !self.window.ShouldClose() {
			// gl.Enable(gl.BLEND)
			// gl.Enable(gl.LINE_SMOOTH)
			// gl.Hint(gl.LINE_SMOOTH_HINT, gl.NICEST)
			// gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)

			w, h := self.Size()
			self.SetBounds(0, 0, float64(w), float64(h))

			if time.Since(now) > 2*time.Second {
				debug = true

				self.Draw(ctx)
				debug = false
				now = time.Now()
			} else {
				self.Draw(ctx)
			}
			self.window.SwapBuffers()
			glfw.PollEvents()

			// var total gl.Int
			// gl.GetIntegerv(0x9048, &total)

			// var available gl.Int
			// gl.GetIntegerv(0x9049, &available)

			// fmt.Println(total, available)
		}
		glfw.Terminate()
		self.endchan <- true
	}()
	return self.endchan
}
开发者ID:xormplus,项目名称:ui-1,代码行数:42,代码来源:window.go


注:本文中的github.com/go-gl/glfw3.PollEvents函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。