本文整理汇总了Golang中github.com/go-gl/glfw/v3/1/glfw.Window.GetMouseButton方法的典型用法代码示例。如果您正苦于以下问题:Golang Window.GetMouseButton方法的具体用法?Golang Window.GetMouseButton怎么用?Golang Window.GetMouseButton使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/go-gl/glfw/v3/1/glfw.Window
的用法示例。
在下文中一共展示了Window.GetMouseButton方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: update
func (i *input) update(window *glfw.Window, scale int) error {
for g, e := range glfwKeyCodeToKey {
i.keyPressed[e] = window.GetKey(g) == glfw.Press
}
for g, e := range glfwMouseButtonToMouseButton {
i.mouseButtonPressed[e] = window.GetMouseButton(g) == glfw.Press
}
x, y := window.GetCursorPos()
i.cursorX = int(math.Floor(x)) / scale
i.cursorY = int(math.Floor(y)) / scale
for id := glfw.Joystick(0); id < glfw.Joystick(len(i.gamepads)); id++ {
if !glfw.JoystickPresent(id) {
continue
}
axes32 := glfw.GetJoystickAxes(id)
i.gamepads[id].axisNum = len(axes32)
for a := 0; a < len(i.gamepads[id].axes); a++ {
if len(axes32) <= a {
i.gamepads[id].axes[a] = 0
continue
}
i.gamepads[id].axes[a] = float64(axes32[a])
}
buttons := glfw.GetJoystickButtons(id)
i.gamepads[id].buttonNum = len(buttons)
for b := 0; b < len(i.gamepads[id].buttonPressed); b++ {
if len(buttons) <= b {
i.gamepads[id].buttonPressed[b] = false
continue
}
i.gamepads[id].buttonPressed[b] = glfw.Action(buttons[b]) == glfw.Press
}
}
return nil
}
示例2: UpdateInput
func (state *State) UpdateInput(window *glfw.Window) {
state.Input.Update()
x, y := window.GetCursorPos()
state.Input.Mouse.Position.X = float32(x)
state.Input.Mouse.Position.Y = float32(y)
state.Input.Mouse.Down = window.GetMouseButton(glfw.MouseButtonLeft) == glfw.Press
}