本文整理汇总了Golang中github.com/go-gl/glfw.SetKeyCallback函数的典型用法代码示例。如果您正苦于以下问题:Golang SetKeyCallback函数的具体用法?Golang SetKeyCallback怎么用?Golang SetKeyCallback使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SetKeyCallback函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: initGL
// initGL initializes GLFW and OpenGL.
func initGL() error {
err := glfw.Init()
if err != nil {
return err
}
err = glfw.OpenWindow(640, 480, 8, 8, 8, 8, 0, 0, glfw.Windowed)
if err != nil {
glfw.Terminate()
return err
}
glfw.SetWindowTitle("go-gl/gltext: Bitmap font example")
glfw.SetSwapInterval(1)
glfw.SetWindowSizeCallback(onResize)
glfw.SetKeyCallback(onKey)
errno := gl.Init()
if errno != gl.NO_ERROR {
str, err := glu.ErrorString(errno)
if err != nil {
return fmt.Errorf("Unknown openGL error: %d", errno)
}
return fmt.Errorf(str)
}
gl.Disable(gl.DEPTH_TEST)
gl.Disable(gl.LIGHTING)
gl.ClearColor(0.2, 0.2, 0.23, 0.0)
return nil
}
示例2: Init
func (i *IO) Init(title string, screenSize int, onCloseHandler func()) error {
i.KeyHandler = new(KeyHandler)
i.Display = new(Display)
i.ScreenOutputChannel = make(chan *types.Screen)
i.AudioOutputChannel = make(chan int)
if err := glfw.Init(); err != nil {
return err
} else if err = i.Display.init(title, screenSize); err != nil {
return err
}
i.KeyHandler.Init(DefaultControlScheme) //TODO: allow user to define controlscheme
glfw.SetKeyCallback(func(key, state int) {
if state == glfw.KeyPress {
i.KeyHandler.KeyDown(key)
} else {
i.KeyHandler.KeyUp(key)
}
})
glfw.SetWindowCloseCallback(func() int {
glfw.CloseWindow()
glfw.Terminate()
onCloseHandler()
return 0
})
return nil
}
示例3: initGL
// initGL initializes GLFW and OpenGL.
func initGL() error {
err := glfw.Init()
if err != nil {
return err
}
err = glfw.OpenWindow(AtlasSize, AtlasSize, 8, 8, 8, 8, 0, 0, glfw.Windowed)
if err != nil {
glfw.Terminate()
return err
}
glfw.SetWindowTitle("Texture atlas example")
glfw.SetSwapInterval(1)
glfw.SetWindowSizeCallback(onResize)
glfw.SetKeyCallback(onKey)
gl.Init()
if err = glh.CheckGLError(); err != nil {
return err
}
gl.Disable(gl.DEPTH_TEST)
gl.Disable(gl.LIGHTING)
gl.Enable(gl.TEXTURE_2D)
gl.Enable(gl.BLEND)
gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
gl.ClearColor(0.2, 0.2, 0.23, 1.0)
return nil
}
示例4: Init
func (i *IO) Init(title string, screenSize int, onCloseHandler func()) error {
var err error
err = glfw.Init()
if err != nil {
return err
}
err = i.Display.init(title, screenSize)
if err != nil {
return err
}
i.KeyHandler.Init(DefaultControlScheme) //TODO: allow user to define controlscheme
glfw.SetKeyCallback(func(key, state int) {
if state == glfw.KeyPress {
i.KeyHandler.KeyDown(key)
} else {
i.KeyHandler.KeyUp(key)
}
})
glfw.SetWindowCloseCallback(func() int {
glfw.CloseWindow()
glfw.Terminate()
onCloseHandler()
return 0
})
return nil
}
示例5: KeyChan
func KeyChan() chan DigiState {
out := make(chan DigiState)
glfw.SetKeyCallback(func(key, state int) {
go func() { out <- DigiState{key, state} }()
})
return out
}
示例6: main
func main() {
var err error
if err = glfw.Init(); err != nil { ///初始化环境
log.Fatalf("%v\n", err)
return
}
defer glfw.Terminate() /// 销毁环境
if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 0, 8, glfw.Windowed); err != nil { ///创建窗口
log.Fatalf("%v\n", err)
return
}
defer glfw.CloseWindow() /// 销毁窗口
glfw.SetSwapInterval(1)
glfw.SetWindowTitle(Title) ///设置标题
glfw.SetWindowSizeCallback(onResize) /// 回调窗口变化
glfw.SetKeyCallback(onKey) ///回调按键
initGL()
running = true
for running && glfw.WindowParam(glfw.Opened) == 1 {
drawScene()
}
}
示例7: main
func main() {
var err error
if err = glfw.Init(); err != nil {
log.Fatalf("%v\n", err)
return
}
defer glfw.Terminate()
if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 0, 8, glfw.Windowed); err != nil {
log.Fatalf("%v\n", err)
return
}
defer glfw.CloseWindow()
glfw.SetSwapInterval(1)
glfw.SetWindowTitle(Title)
glfw.SetWindowSizeCallback(onResize)
glfw.SetKeyCallback(onKey)
if err = initGL(); err != nil {
log.Fatalf("%v\n", err)
return
}
defer destroyGL()
running = true
for running && glfw.WindowParam(glfw.Opened) == 1 {
drawScene()
}
}
示例8: Init
func Init() {
runtime.LockOSThread()
// Initialize GLFW
var err error
if err = glfw.Init(); err != nil {
log.Fatalf("%v\n", err)
return
}
err = glfw.OpenWindow(SCREEN_WIDTH, SCREEN_HEIGHT,
0, 0, 0, 0, 0, 0, glfw.Windowed)
if err != nil {
log.Fatalf("%v\n", err)
return
}
glfw.SetWindowTitle("Mandelbrot")
glfw.SetSwapInterval(1)
glfw.SetWindowSizeCallback(onResize)
glfw.SetWindowCloseCallback(onClose)
glfw.SetMouseButtonCallback(onMouseBtn)
glfw.SetMouseWheelCallback(onMouseWheel)
glfw.SetKeyCallback(onKey)
glfw.SetCharCallback(onChar)
// Initialize OpenGL
gl.Disable(gl.DEPTH_TEST)
gl.ClearColor(0, 0, 0, 0)
}
示例9: main
func main() {
var err error
if err = glfw.Init(); err != nil {
log.Fatalf("%v\n", err)
return
}
defer glfw.Terminate()
if err = glfw.OpenWindow(640, 480, 8, 8, 8, 8, 0, 0, glfw.Windowed); err != nil {
log.Fatalf("%v\n", err)
return
}
defer glfw.CloseWindow()
glfw.SetWindowTitle("Draw")
glfw.SetSwapInterval(1)
glfw.SetKeyCallback(onKey)
glfw.SetMouseButtonCallback(onMouseBtn)
glfw.SetWindowSizeCallback(onResize)
running = true
for running && glfw.WindowParam(glfw.Opened) == 1 {
if mouse[0] != 0 {
pen.lineTo(glfw.MousePos())
} else {
pen.moveTo(glfw.MousePos())
}
glfw.SwapBuffers()
}
}
示例10: StartEngine
func StartEngine() {
runtime.GOMAXPROCS(runtime.NumCPU())
runtime.LockOSThread()
fmt.Println("Enginge started!")
var err error
if err = glfw.Init(); err != nil {
panic(err)
}
fmt.Println("GLFW Initialized!")
glfw.OpenWindowHint(glfw.Accelerated, 1)
if err = glfw.OpenWindow(Width, Height, 8, 8, 8, 8, 8, 8, glfw.Windowed); err != nil {
panic(err)
}
glfw.SetSwapInterval(1) //0 to disable vsync, 1 to enable it
glfw.SetWindowTitle(windowTitle)
glfw.SetWindowSizeCallback(onResize)
glfw.SetKeyCallback(input.OnKey)
glfw.SetCharCallback(input.OnChar)
glfw.SetMouseButtonCallback(input.ButtonPress)
glfw.SetMouseWheel(0)
glfw.SetMouseWheelCallback(input.MouseWheelCallback)
input.MouseWheelPosition = glfw.MouseWheel
input.MousePosition = glfw.MousePos
if err = initGL(); err != nil {
panic(err)
}
fmt.Println("Opengl Initialized!")
TextureMaterial = NewBasicMaterial(spriteVertexShader, spriteFragmentShader)
err = TextureMaterial.Load()
if err != nil {
fmt.Println(err)
}
SDFMaterial = NewBasicMaterial(sdfVertexShader, sdfFragmentShader)
err = SDFMaterial.Load()
if err != nil {
fmt.Println(err)
}
internalMaterial = NewBasicMaterial(spriteVertexShader, spriteFragmentShader)
err = internalMaterial.Load()
if err != nil {
fmt.Println(err)
}
initDefaultPlane()
glfw.SwapBuffers()
gameTime = time.Time{}
lastTime = time.Now()
dl = glfw.Time()
}
示例11: Open
func (rw *RenderWindow) Open() error {
err := glfw.OpenWindow(int(rw.Width), int(rw.Height), 8, 8, 8, 8, 0, 0, glfw.Windowed)
if err != nil {
return err
}
glfw.SetWindowTitle(rw.Title)
glfw.SetSwapInterval(2)
glfw.SetKeyCallback(rw.onKey)
glfw.SetWindowSizeCallback(rw.onResize)
return nil
}
示例12: PullEvents
// Wait for an event to be passed into the Events channel and execute the
// corresponding registered actions.
func PullEvents() {
glfw.SetKeyCallback(keyHandler)
glfw.SetWindowCloseCallback(func() int { CloseWindow(); return 0 })
for {
e := <-Events
for r, fn := range registered {
// TODO change this (maps are supposed to work?)
if e.Code() == r.Code() && e.State() == r.State() {
fn()
}
}
}
}
示例13: Init
func (d *Device) Init() error {
glfw.SetKeyCallback(func(key, state int) {
var value cpu.Word
if key >= glfw.KeySpecial {
switch key {
case glfw.KeyBackspace:
value = 0x10
case glfw.KeyEnter:
value = 0x11
case glfw.KeyInsert:
value = 0x12
case glfw.KeyDel:
value = 0x13
case glfw.KeyUp:
value = 0x80
case glfw.KeyDown:
value = 0x81
case glfw.KeyLeft:
value = 0x82
case glfw.KeyRight:
value = 0x83
case glfw.KeyLshift, glfw.KeyRshift:
value = 0x90
case glfw.KeyLctrl, glfw.KeyRctrl:
value = 0x91
default:
return // Not supported.
}
} else {
value = cpu.Word(key)
}
d.state[value] = cpu.Word(state)
d.buf = append(d.buf, value)
// Trigger an interrupt if enabled.
if d.id != 0 {
d.int(d.id)
}
})
return nil
}
示例14: InitGL
func InitGL(width, height int) {
//enable vertical sync if the card supports it
glfw.SetSwapInterval(1)
gl.ShadeModel(gl.SMOOTH)
gl.ClearColor(0.1, 0.1, 0.1, 1.0)
gl.Enable(gl.TEXTURE_2D)
gl.Enable(gl.CULL_FACE)
gl.Enable(gl.DEPTH_TEST)
gl.DepthFunc(gl.LEQUAL)
gl.Hint(gl.PERSPECTIVE_CORRECTION_HINT, gl.NICEST)
SetViewport(width, height)
glfw.SetWindowSizeCallback(SetViewport)
glfw.SetKeyCallback(OnKey)
}
示例15: initGL
// initGL initializes GLFW and OpenGL.
func initGL() error {
err := glfw.Init()
if err != nil {
return err
}
glfw.OpenWindowHint(glfw.FsaaSamples, 4)
glfw.OpenWindowHint(glfw.WindowNoResize, gl.TRUE)
err = glfw.OpenWindow(512, 512, 8, 8, 8, 8, 32, 0, glfw.Windowed)
if err != nil {
glfw.Terminate()
return err
}
glfw.SetWindowTitle("Meshbuffer 3D example")
glfw.SetSwapInterval(1)
glfw.SetWindowSizeCallback(onResize)
glfw.SetKeyCallback(onKey)
gl.Init()
if err = glh.CheckGLError(); err != nil {
return err
}
gl.Enable(gl.DEPTH_TEST)
gl.Enable(gl.MULTISAMPLE)
gl.Disable(gl.LIGHTING)
//gl.ClearColor(0.2, 0.2, 0.23, 1.0)
gl.ClearColor(0, 0, 0, 1.0)
gl.ShadeModel(gl.SMOOTH)
gl.LineWidth(2)
gl.ClearDepth(1)
gl.DepthFunc(gl.LEQUAL)
gl.Hint(gl.PERSPECTIVE_CORRECTION_HINT, gl.NICEST)
gl.ColorMaterial(gl.FRONT_AND_BACK, gl.AMBIENT_AND_DIFFUSE)
return nil
}