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Golang gl.ClearColor函数代码示例

本文整理汇总了Golang中github.com/go-gl/gl/v2/1/gl.ClearColor函数的典型用法代码示例。如果您正苦于以下问题:Golang ClearColor函数的具体用法?Golang ClearColor怎么用?Golang ClearColor使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了ClearColor函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: FillFramebuffer

func (c *Context) FillFramebuffer(r, g, b, a float64) error {
	return c.runOnContextThread(func() error {
		gl.ClearColor(float32(r), float32(g), float32(b), float32(a))
		gl.Clear(gl.COLOR_BUFFER_BIT)
		return nil
	})
}
开发者ID:hajimehoshi,项目名称:ebiten,代码行数:7,代码来源:context_desktop.go

示例2: main

func main() {
	err := glfw.Init()
	if err != nil {
		panic(err)
	}
	defer glfw.Terminate()
	fp, err := os.Open("example.tmx")
	if err != nil {
		panic(err)
	}

	m, err := tmx.NewMap(fp)
	if err != nil {
		panic(err)
	}

	var monitor *glfw.Monitor
	window, err := glfw.CreateWindow(screenWidth, screenHeight, "Map Renderer", monitor, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()

	if err := gl.Init(); err != nil {
		panic(err)
	}

	width, height := window.GetFramebufferSize()
	gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
	gl.ClearColor(1.0, 1.0, 1.0, 1.0)
	gl.Viewport(0, 0, int32(width), int32(height))
	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, float64(width), float64(height), 0, -1, 1)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	canvas := newOpenGLCanvas(width, height, float32(width)/float32(screenWidth), float32(height)/float32(screenHeight))
	renderer := tmx.NewRenderer(*m, canvas)
	fps := 0
	startTime := time.Now().UnixNano()
	timer := tmx.CreateTimer()
	timer.Start()
	for !window.ShouldClose() {
		elapsed := float64(timer.GetElapsedTime()) / (1000 * 1000)
		renderer.Render(int64(math.Ceil(elapsed)))
		fps++
		if time.Now().UnixNano()-startTime > 1000*1000*1000 {
			log.Println(fps)
			startTime = time.Now().UnixNano()
			fps = 0
		}

		window.SwapBuffers()
		glfw.PollEvents()
		timer.UpdateTime()
	}
}
开发者ID:manyminds,项目名称:tmx,代码行数:58,代码来源:opengl.go

示例3: onResize

// onResize sets up a simple 2d ortho context based on the window size
func onResize(window *glfw.Window, w, h int) {
	w, h = window.GetSize() // query window to get screen pixels
	width, height := window.GetFramebufferSize()
	gl.Viewport(0, 0, int32(width), int32(height))
	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, float64(w), 0, float64(h), -1, 1)
	gl.MatrixMode(gl.MODELVIEW)
	gl.LoadIdentity()
	gl.ClearColor(1, 1, 1, 1)
}
开发者ID:jhautefeuille,项目名称:hellochipmunk,代码行数:12,代码来源:glfwtest.go

示例4: main

func main() {
	runtime.LockOSThread()

	if err := glfw.Init(); err != nil {
		panic(err)
	}
	defer glfw.Terminate()

	window, err := glfw.CreateWindow(800, 600, "fontstash example", nil, nil)
	if err != nil {
		panic(err)
	}

	window.MakeContextCurrent()
	glfw.SwapInterval(1)
	gl.Init()

	data, err := ioutil.ReadFile(filepath.Join("..", "ClearSans-Regular.ttf"))
	if err != nil {
		panic(err)
	}

	gl.Enable(gl.TEXTURE_2D)

	tmpBitmap := make([]byte, 512*512)
	cdata, err, _, tmpBitmap := truetype.BakeFontBitmap(data, 0, 32, tmpBitmap, 512, 512, 32, 96)
	var ftex uint32
	gl.GenTextures(1, &ftex)
	gl.BindTexture(gl.TEXTURE_2D, ftex)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.LINEAR)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.LINEAR)
	gl.TexImage2D(gl.TEXTURE_2D, 0, gl.ALPHA, 512, 512, 0,
		gl.ALPHA, gl.UNSIGNED_BYTE, unsafe.Pointer(&tmpBitmap[0]))

	gl.ClearColor(0.3, 0.3, 0.32, 1.)

	for !window.ShouldClose() {
		gl.Clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT)
		gl.MatrixMode(gl.PROJECTION)
		gl.LoadIdentity()
		gl.Ortho(0, 800, 600, 0, 0, 1)
		gl.MatrixMode(gl.MODELVIEW)
		gl.LoadIdentity()
		gl.Disable(gl.DEPTH_TEST)
		gl.Color4ub(255, 255, 255, 255)
		gl.Enable(gl.BLEND)
		gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)

		my_print(100, 100, "The quick brown fox jumps over the fence", ftex, cdata)

		window.SwapBuffers()
		glfw.PollEvents()
	}
}
开发者ID:shibukawa,项目名称:fontstash.go,代码行数:54,代码来源:truetype.go

示例5: setVideoOptions

func (w *Window) setVideoOptions() {
	gl.ClearColor(0.4, 0.0, 0.3, 1.0)

	projectionMode()
	setViewport(w.Width, w.Height)

	//Required for per-pixel placing.
	gl.Translatef(0.375, 0.375, 0.0)

	modelViewMode()
	setModelViewOptions()
}
开发者ID:fmd,项目名称:gogol,代码行数:12,代码来源:window.go

示例6: setupScene

func setupScene(width int, height int) {
	gl.Disable(gl.DEPTH_TEST)
	gl.Disable(gl.LIGHTING)

	gl.ClearColor(0.5, 0.5, 0.5, 0.0)

	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(0, float64(width), 0, float64(height), -1, 1)
	gl.MatrixMode(gl.MODELVIEW)
	gl.LoadIdentity()
}
开发者ID:nightowlware,项目名称:gooey,代码行数:12,代码来源:gooey.go

示例7: Enter

func (view *GameView) Enter() {
	gl.ClearColor(0, 0, 0, 1)
	view.director.SetTitle(view.title)
	view.console.SetAudioChannel(view.director.audio.channel)
	view.director.window.SetKeyCallback(view.onKey)
	// load sram
	cartridge := view.console.Cartridge
	if cartridge.Battery != 0 {
		if sram, err := readSRAM(sramPath(view.hash)); err == nil {
			cartridge.SRAM = sram
		}
	}
}
开发者ID:tiancode,项目名称:nes,代码行数:13,代码来源:gameview.go

示例8: Reset

func (state *State) Reset(window *glfw.Window) {
	gl.ClearColor(1, 1, 1, 1)
	gl.Clear(gl.COLOR_BUFFER_BIT)
	gl.MatrixMode(gl.MODELVIEW)
	gl.LoadIdentity()

	gl.Disable(gl.DEPTH)
	gl.Enable(gl.FRAMEBUFFER_SRGB)

	width, height := window.GetSize()
	gl.Viewport(0, 0, int32(width), int32(height))
	gl.Ortho(0, float64(width), float64(height), 0, 30, -30)
}
开发者ID:egonelbre,项目名称:spector,代码行数:13,代码来源:ui.go

示例9: reshape

func reshape(window *glfw.Window, w, h int) {
	gl.ClearColor(1, 1, 1, 1)
	//fmt.Println(gl.GetString(gl.EXTENSIONS))
	gl.Viewport(0, 0, int32(w), int32(h))         /* Establish viewing area to cover entire window. */
	gl.MatrixMode(gl.PROJECTION)                  /* Start modifying the projection matrix. */
	gl.LoadIdentity()                             /* Reset project matrix. */
	gl.Ortho(0, float64(w), 0, float64(h), -1, 1) /* Map abstract coords directly to window coords. */
	gl.Scalef(1, -1, 1)                           /* Invert Y axis so increasing Y goes down. */
	gl.Translatef(0, float32(-h), 0)              /* Shift origin up to upper-left corner. */
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)
	gl.Disable(gl.DEPTH_TEST)
	width, height = w, h
}
开发者ID:zzn01,项目名称:draw2d,代码行数:14,代码来源:postscriptgl.go

示例10: main

func main() {
	var winTitle string = "Go-SDL2 + Go-GL"
	var winWidth, winHeight int = 800, 600
	var window *sdl.Window
	var context sdl.GLContext
	var event sdl.Event
	var running bool
	var err error

	if err = sdl.Init(sdl.INIT_EVERYTHING); err != nil {
		panic(err)
	}
	defer sdl.Quit()

	if err = gl.Init(); err != nil {
		panic(err)
	}

	window, err = sdl.CreateWindow(winTitle, sdl.WINDOWPOS_UNDEFINED, sdl.WINDOWPOS_UNDEFINED,
		winWidth, winHeight, sdl.WINDOW_OPENGL)
	if err != nil {
		panic(err)
	}
	defer window.Destroy()
	context, err = sdl.GL_CreateContext(window)
	if err != nil {
		panic(err)
	}
	defer sdl.GL_DeleteContext(context)

	gl.Enable(gl.DEPTH_TEST)
	gl.ClearColor(0.2, 0.2, 0.3, 1.0)
	gl.ClearDepth(1)
	gl.DepthFunc(gl.LEQUAL)
	gl.Viewport(0, 0, int32(winWidth), int32(winHeight))

	running = true
	for running {
		for event = sdl.PollEvent(); event != nil; event = sdl.PollEvent() {
			switch t := event.(type) {
			case *sdl.QuitEvent:
				running = false
			case *sdl.MouseMotionEvent:
				fmt.Printf("[%d ms] MouseMotion\tid:%d\tx:%d\ty:%d\txrel:%d\tyrel:%d\n", t.Timestamp, t.Which, t.X, t.Y, t.XRel, t.YRel)
			}
		}
		drawgl()
		sdl.GL_SwapWindow(window)
	}
}
开发者ID:emlai,项目名称:go-sdl2,代码行数:50,代码来源:opengl.go

示例11: onDisplay

func onDisplay(program uint32, coords uint32) {
	gl.ClearColor(1.0, 1.0, 1.0, 1.0)
	gl.Clear(gl.COLOR_BUFFER_BIT)

	gl.UseProgram(program)
	gl.EnableVertexAttribArray(coords)
	triangleVertices := []float32{
		0.0, 0.8,
		-0.8, -0.8,
		0.8, -0.8}
	gl.VertexAttribPointer(coords, 2, gl.FLOAT, false, 0, gl.Ptr(triangleVertices))
	gl.DrawArrays(gl.TRIANGLES, 0, 3)
	gl.DisableVertexAttribArray(coords)

}
开发者ID:eklitzke,项目名称:go-opengl-tutorial,代码行数:15,代码来源:main.go

示例12: setupScene

func setupScene() {

	gl.ClearColor(0, 0, 0, 0)
	if texDel {
		gl.DeleteTextures(1, tex1)
	}
	tex1 = newTexture(*slides[selCell].getImage(monWidth, monHeight))

	gl.MatrixMode(gl.PROJECTION)
	gl.LoadIdentity()
	gl.Ortho(-1, 1, -1, 1, 1.0, 10.0)
	gl.MatrixMode(gl.MODELVIEW)
	gl.LoadIdentity()
	texDel = true

}
开发者ID:lordwelch,项目名称:PresentationApp,代码行数:16,代码来源:glfw.go

示例13: initGL

func (v *Video) initGL() {
	if err := gl.Init(); err != nil {
		panic(err)
	}

	gl.Enable(gl.CULL_FACE)
	gl.Enable(gl.DEPTH_TEST)
	gl.ClearColor(0.0, 0.0, 0.0, 1.0)

	v.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef)
	posAttrib := uint32(gl.GetAttribLocation(v.prog, gl.Str("vPosition"+"\x00")))
	texCoordAttr := uint32(gl.GetAttribLocation(v.prog, gl.Str("vTexCoord"+"\x00")))
	v.textureUni = gl.GetAttribLocation(v.prog, gl.Str("texture"+"\x00"))

	var texture uint32
	gl.GenTextures(1, &texture)
	gl.ActiveTexture(gl.TEXTURE0)
	gl.BindTexture(gl.TEXTURE_2D, texture)

	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MIN_FILTER, gl.NEAREST)
	gl.TexParameteri(gl.TEXTURE_2D, gl.TEXTURE_MAG_FILTER, gl.NEAREST)

	gl.UseProgram(v.prog)
	gl.EnableVertexAttribArray(posAttrib)
	gl.EnableVertexAttribArray(texCoordAttr)
	//posAttrib.EnableArray()
	//texCoordAttr.EnableArray()

	var vbo uint32
	gl.GenBuffers(1, &vbo)
	gl.BindBuffer(gl.ARRAY_BUFFER, vbo)
	verts := []float32{-1.0, 1.0, -1.0, -1.0, 1.0, -1.0, 1.0, -1.0, 1.0, 1.0, -1.0, 1.0}
	gl.BufferData(gl.ARRAY_BUFFER, len(verts)*int(unsafe.Sizeof(verts[0])), gl.Ptr(verts), gl.STATIC_DRAW)

	var textCoorBuf uint32
	gl.GenBuffers(1, &textCoorBuf)
	gl.BindBuffer(gl.ARRAY_BUFFER, textCoorBuf)
	texVerts := []float32{0.0, 1.0, 0.0, 0.0, 1.0, 0.0, 1.0, 0.0, 1.0, 1.0, 0.0, 1.0}
	gl.BufferData(gl.ARRAY_BUFFER, len(texVerts)*int(unsafe.Sizeof(texVerts[0])), gl.Ptr(texVerts), gl.STATIC_DRAW)

	gl.VertexAttribPointer(posAttrib, 2, gl.FLOAT, false, 0, gl.PtrOffset(0))
	gl.VertexAttribPointer(texCoordAttr, 2, gl.FLOAT, false, 0, gl.PtrOffset(0))
	//posAttrib.AttribPointer(2, gl.FLOAT, false, 0, uintptr(0))
	//texCoordAttr.AttribPointer(2, gl.FLOAT, false, 0, uintptr(0))
}
开发者ID:badfortrains,项目名称:Fergulator,代码行数:45,代码来源:video.go

示例14: init

func (g *graphics) init() error {
	if err := g.loadImages(); err != nil {
		return err
	}

	gl.ClearColor(0, 0, 0.7, 1)
	gl.Enable(gl.BLEND)
	gl.BlendFunc(gl.SRC_ALPHA, gl.ONE_MINUS_SRC_ALPHA)

	g.fontStash = fontstash.New(512, 512)
	fontID, err := g.fontStash.AddFont(resourcePath("MorrisRoman-Black.ttf"))
	if err != nil {
		return err
	}
	g.fontStash.SetYInverted(true)
	g.font = NewGLFont(g.fontStash, fontID, 45, [4]float32{0, 0, 0, 1})

	return nil
}
开发者ID:gonutz,项目名称:settlers,代码行数:19,代码来源:graphics.go

示例15: Enter

func (view *GameView) Enter() {
	gl.ClearColor(0, 0, 0, 1)
	view.director.SetTitle(view.title)
	view.console.SetAudioChannel(view.director.audio.channel)
	view.console.SetAudioSampleRate(view.director.audio.sampleRate)
	view.director.window.SetKeyCallback(view.onKey)
	// load state
	if err := view.console.LoadState(savePath(view.hash)); err == nil {
		return
	} else {
		view.console.Reset()
	}
	// load sram
	cartridge := view.console.Cartridge
	if cartridge.Battery != 0 {
		if sram, err := readSRAM(sramPath(view.hash)); err == nil {
			cartridge.SRAM = sram
		}
	}
}
开发者ID:cherrybob,项目名称:nes,代码行数:20,代码来源:gameview.go


注:本文中的github.com/go-gl/gl/v2/1/gl.ClearColor函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。