本文整理汇总了Golang中github.com/gbin/goncurses.Window.Refresh方法的典型用法代码示例。如果您正苦于以下问题:Golang Window.Refresh方法的具体用法?Golang Window.Refresh怎么用?Golang Window.Refresh使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/gbin/goncurses.Window
的用法示例。
在下文中一共展示了Window.Refresh方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: update
func update(s *state, stdscr *gc.Window) {
stdscr.Clear()
var last_found *section
var ascii rune
for i := 0; i < len(s.content); i++ {
found := s.matches[i]
if found != nil {
last_found = found
// Print the associated key instead of the real letter
stdscr.AttrOn(gc.A_BOLD)
for k, v := range s.index {
if found == v {
ascii = k
break
}
}
stdscr.Print(string(ascii))
stdscr.AttrOff(gc.A_BOLD)
} else {
// Print the real letter, in bold if selected
if last_found != nil && i >= last_found.begin && i <= last_found.end && strings.Contains(s.selected, string(ascii)) {
stdscr.AttrOn(gc.A_BOLD)
}
ch := string(s.content[i])
// if (s.content[i] != '\n' ) {
stdscr.Print(ch)
// }
stdscr.AttrOff(gc.A_BOLD)
}
}
// row, _ := stdscr.MaxYX()
// stdscr.MovePrint(row - 1, 0, "selected = " + s.selected + "] >> ")
stdscr.Refresh()
}
示例2: renderInitialWindow
func renderInitialWindow(w *goncurses.Window) {
y, _ := w.MaxYX()
for i := 1; i < y-1; i++ {
w.MoveAddChar(i, 0, '~')
}
w.Move(0, 0)
w.Refresh()
}
示例3: printmenu
func printmenu(w *gc.Window, menu []string, active int) {
y, x := 2, 2
w.Box(0, 0)
for i, s := range menu {
if i == active {
w.AttrOn(gc.A_REVERSE)
w.MovePrint(y+i, x, s)
w.AttrOff(gc.A_REVERSE)
} else {
w.MovePrint(y+i, x, s)
}
}
w.Refresh()
}
示例4: createPictureView
func createPictureView(stdscr *gc.Window) *gc.Window {
rows, cols := stdscr.MaxYX()
pic_view, _ := gc.NewWindow(rows, cols/2, 0, cols/2)
pic_view.Box(0, 0)
// pic_view.MovePrintf(y+1, x+1, "TEST")
gc.NewPanel(pic_view)
y, _ := stdscr.MaxYX()
stdscr.MovePrint(y-2, 1, "'q' to exit")
stdscr.Refresh()
pic_view.Refresh()
return pic_view
}
示例5: main
func main() {
f, err := os.Create("err.log")
if err != nil {
log.Fatal(err)
}
defer f.Close()
log.SetOutput(f)
var stdscr *gc.Window
stdscr, err = gc.Init()
if err != nil {
log.Println("Init:", err)
}
defer gc.End()
rand.Seed(time.Now().Unix())
gc.StartColor()
gc.Cursor(0)
gc.Echo(false)
gc.HalfDelay(1)
gc.InitPair(1, gc.C_WHITE, gc.C_BLACK)
gc.InitPair(2, gc.C_YELLOW, gc.C_BLACK)
gc.InitPair(3, gc.C_MAGENTA, gc.C_BLACK)
gc.InitPair(4, gc.C_RED, gc.C_BLACK)
gc.InitPair(5, gc.C_BLUE, gc.C_BLACK)
gc.InitPair(6, gc.C_GREEN, gc.C_BLACK)
lines, cols := stdscr.MaxYX()
pl, pc := lines, cols*3
ship := newShip(lines/2, 5)
objects = append(objects, ship)
field := genStarfield(pl, pc)
text := stdscr.Duplicate()
c := time.NewTicker(time.Second / 2)
c2 := time.NewTicker(time.Second / 16)
px := 0
loop:
for {
text.MovePrintf(0, 0, "Life: [%-5s]", lifeToText(ship.life))
stdscr.Erase()
stdscr.Copy(field.Window, 0, px, 0, 0, lines-1, cols-1, true)
drawObjects(stdscr)
stdscr.Overlay(text)
stdscr.Refresh()
select {
case <-c.C:
spawnAsteroid(stdscr.MaxYX())
if px+cols >= pc {
break loop
}
px++
case <-c2.C:
updateObjects(stdscr.MaxYX())
drawObjects(stdscr)
default:
if !handleInput(stdscr, ship) || ship.Expired(-1, -1) {
break loop
}
}
}
msg := "Game Over"
end, err := gc.NewWindow(5, len(msg)+4, (lines/2)-2, (cols-len(msg))/2)
if err != nil {
log.Fatal("game over:", err)
}
end.MovePrint(2, 2, msg)
end.Box(gc.ACS_VLINE, gc.ACS_HLINE)
end.Refresh()
gc.Nap(2000)
}