本文整理汇总了Golang中github.com/gazed/vu.Eng.Shutdown方法的典型用法代码示例。如果您正苦于以下问题:Golang Eng.Shutdown方法的具体用法?Golang Eng.Shutdown怎么用?Golang Eng.Shutdown使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/gazed/vu.Eng
的用法示例。
在下文中一共展示了Eng.Shutdown方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: Update
// Update is the regular engine callback.
func (bb *bbtag) Update(eng vu.Eng, in *vu.Input, s *vu.State) {
run := 10.0 // move so many cubes worth in one second.
spin := 270.0 // spin so many degrees in one second.
if in.Resized {
bb.resize(s.W, s.H)
}
dt := in.Dt
for press, _ := range in.Down {
switch press {
case vu.K_W:
bb.cam.Move(0, 0, dt*-run, bb.cam.Lookxz())
case vu.K_S:
bb.cam.Move(0, 0, dt*run, bb.cam.Lookxz())
case vu.K_Q:
bb.cam.Move(dt*-run, 0, 0, bb.cam.Lookxz())
case vu.K_E:
bb.cam.Move(dt*run, 0, 0, bb.cam.Lookxz())
case vu.K_A:
bb.cam.AdjustYaw(dt * spin)
case vu.K_D:
bb.cam.AdjustYaw(dt * -spin)
case vu.K_T:
eng.Shutdown()
}
}
// Use screen coordinates from world coordinates.
if sx, sy := bb.cam.Screen(5, 2, -15, s.W, s.H); sx == -1 {
bb.screenText.SetVisible(false)
} else {
bb.screenText.SetVisible(true)
bb.screenText.SetLocation(float64(sx), float64(sy), 0)
}
}
示例2: Update
// Update is the regular engine callback.
func (tt *totex) Update(eng vu.Eng, in *vu.Input, s *vu.State) {
spin := 270.0 // spin so many degrees in one second.
if in.Resized {
tt.resize(s.W, s.H)
}
dt := in.Dt
for press, _ := range in.Down {
switch press {
case vu.K_Q:
tt.frame.Spin(0, dt*-spin, 0)
case vu.K_E:
tt.frame.Spin(0, dt*+spin, 0)
case vu.K_A:
tt.monkey.Spin(0, dt*-spin, 0)
case vu.K_D:
tt.monkey.Spin(0, dt*+spin, 0)
case vu.K_T:
eng.Shutdown()
}
}
}