本文整理汇总了Golang中github.com/fragmenta/server.Server.Logf方法的典型用法代码示例。如果您正苦于以下问题:Golang Server.Logf方法的具体用法?Golang Server.Logf怎么用?Golang Server.Logf使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/fragmenta/server.Server
的用法示例。
在下文中一共展示了Server.Logf方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: setupAssets
// Compile or copy in our assets from src into the public assets folder, for use by the app
func setupAssets(server *server.Server) {
defer server.Timef("#info Finished loading assets in %s", time.Now())
// Compilation of assets is done on deploy
// We just load them here
assetsCompiled := server.ConfigBool("assets_compiled")
appAssets = assets.New(assetsCompiled)
// Load asset details from json file on each run
err := appAssets.Load()
if err != nil {
// Compile assets for the first time
server.Logf("#info Compiling assets")
err := appAssets.Compile("src", "public")
if err != nil {
server.Fatalf("#error compiling assets %s", err)
}
}
// Set up helpers which are aware of fingerprinted assets
// These behave differently depending on the compile flag above
// when compile is set to no, they use precompiled assets
// otherwise they serve all files in a group separately
view.Helpers["style"] = appAssets.StyleLink
view.Helpers["script"] = appAssets.ScriptLink
}