本文整理汇总了Golang中github.com/evergreen-ci/evergreen/model/build.Find函数的典型用法代码示例。如果您正苦于以下问题:Golang Find函数的具体用法?Golang Find怎么用?Golang Find使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Find函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: getBuildVariantHistory
// getBuildVariantHistory returns a slice of builds that surround a given build.
// As many as 'before' builds (less recent builds) plus as many as 'after' builds
// (more recent builds) are returned.
func getBuildVariantHistory(buildId string, before int, after int) ([]build.Build, error) {
b, err := build.FindOne(build.ById(buildId))
if err != nil {
return nil, err
}
if b == nil {
return nil, fmt.Errorf("no build with id %v", buildId)
}
lessRecentBuilds, err := build.Find(
build.ByBeforeRevision(b.Project, b.BuildVariant, b.RevisionOrderNumber).
WithFields(build.IdKey, build.TasksKey, build.StatusKey, build.VersionKey, build.ActivatedKey).
Limit(before))
if err != nil {
return nil, err
}
moreRecentBuilds, err := build.Find(
build.ByAfterRevision(b.Project, b.BuildVariant, b.RevisionOrderNumber).
WithFields(build.IdKey, build.TasksKey, build.StatusKey, build.VersionKey, build.ActivatedKey).
Limit(after))
if err != nil {
return nil, err
}
builds := make([]build.Build, 0, len(lessRecentBuilds)+len(moreRecentBuilds))
for i := len(moreRecentBuilds); i > 0; i-- {
builds = append(builds, moreRecentBuilds[i-1])
}
builds = append(builds, lessRecentBuilds...)
return builds, nil
}
示例2: TestFinalizePatch
func TestFinalizePatch(t *testing.T) {
testutil.ConfigureIntegrationTest(t, patchTestConfig, "TestFinalizePatch")
Convey("With FinalizePatch on a project and commit event generated from GetPatchedProject path",
t, func() {
configPatch := resetPatchSetup(t, configFilePath)
Convey("a patched config should drive version creation", func() {
project, err := GetPatchedProject(configPatch, patchTestConfig)
So(err, ShouldBeNil)
yamlBytes, err := yaml.Marshal(project)
So(err, ShouldBeNil)
configPatch.PatchedConfig = string(yamlBytes)
version, err := model.FinalizePatch(configPatch, patchTestConfig)
So(err, ShouldBeNil)
So(version, ShouldNotBeNil)
// ensure the relevant builds/tasks were created
builds, err := build.Find(build.All)
So(err, ShouldBeNil)
So(len(builds), ShouldEqual, 1)
So(len(builds[0].Tasks), ShouldEqual, 2)
tasks, err := task.Find(task.All)
So(err, ShouldBeNil)
So(len(tasks), ShouldEqual, 2)
})
Convey("a patch that does not include the remote config should not "+
"drive version creation", func() {
patchedConfigFile := "fakeInPatchSoNotPatched"
configPatch := resetPatchSetup(t, patchedConfigFile)
project, err := GetPatchedProject(configPatch, patchTestConfig)
So(err, ShouldBeNil)
yamlBytes, err := yaml.Marshal(project)
So(err, ShouldBeNil)
configPatch.PatchedConfig = string(yamlBytes)
version, err := model.FinalizePatch(configPatch, patchTestConfig)
So(err, ShouldBeNil)
So(version, ShouldNotBeNil)
So(err, ShouldBeNil)
So(version, ShouldNotBeNil)
// ensure the relevant builds/tasks were created
builds, err := build.Find(build.All)
So(err, ShouldBeNil)
So(len(builds), ShouldEqual, 1)
So(len(builds[0].Tasks), ShouldEqual, 1)
tasks, err := task.Find(task.All)
So(err, ShouldBeNil)
So(len(tasks), ShouldEqual, 1)
})
Reset(func() {
db.Clear(distro.Collection)
})
})
}
示例3: TryMarkPatchBuildFinished
// TryMarkPatchBuildFinished attempts to mark a patch as finished if all
// the builds for the patch are finished as well
func TryMarkPatchBuildFinished(b *build.Build, finishTime time.Time) error {
v, err := version.FindOne(version.ById(b.Version))
if err != nil {
return err
}
if v == nil {
return fmt.Errorf("Cannot find version for build %v with version %v", b.Id, b.Version)
}
// ensure all builds for this patch are finished as well
builds, err := build.Find(build.ByIds(v.BuildIds).WithFields(build.StatusKey))
if err != nil {
return err
}
patchCompleted := true
status := evergreen.PatchSucceeded
for _, build := range builds {
if !build.IsFinished() {
patchCompleted = false
}
if build.Status != evergreen.BuildSucceeded {
status = evergreen.PatchFailed
}
}
// nothing to do if the patch isn't completed
if !patchCompleted {
return nil
}
return patch.TryMarkFinished(v.Id, finishTime, status)
}
示例4: MarkVersionCompleted
// MarkVersionCompleted updates the status of a completed version to reflect its correct state by
// checking the status of its individual builds.
func MarkVersionCompleted(versionId string, finishTime time.Time) error {
status := evergreen.VersionSucceeded
// Find the statuses for all builds in the version so we can figure out the version's status
builds, err := build.Find(
build.ByVersion(versionId).WithFields(build.StatusKey),
)
if err != nil {
return err
}
for _, b := range builds {
if !b.IsFinished() {
return nil
}
if b.Status != evergreen.BuildSucceeded {
status = evergreen.VersionFailed
}
}
return version.UpdateOne(
bson.M{version.IdKey: versionId},
bson.M{"$set": bson.M{
version.FinishTimeKey: finishTime,
version.StatusKey: status,
}},
)
}
示例5: PopulateUIVersion
func PopulateUIVersion(version *version.Version) (*uiVersion, error) {
buildIds := version.BuildIds
dbBuilds, err := build.Find(build.ByIds(buildIds))
if err != nil {
return nil, err
}
buildsMap := make(map[string]build.Build)
for _, dbBuild := range dbBuilds {
buildsMap[dbBuild.Id] = dbBuild
}
uiBuilds := make([]uiBuild, len(dbBuilds))
for buildIdx, buildId := range buildIds {
build := buildsMap[buildId]
buildAsUI := uiBuild{Build: build}
//Use the build's task cache, instead of querying for each individual task.
uiTasks := make([]uiTask, len(build.Tasks))
for taskIdx, task := range build.Tasks {
uiTasks[taskIdx] = uiTask{Task: model.Task{Id: task.Id, Status: task.Status, DisplayName: task.DisplayName}}
}
uiTasks = sortUiTasks(uiTasks)
buildAsUI.Tasks = uiTasks
uiBuilds[buildIdx] = buildAsUI
}
return &uiVersion{Version: (*version), Builds: uiBuilds}, nil
}
示例6: AddNewTasksForPatch
// Given a patch version and a list of task names, creates a new task with
// the given name for each variant, if applicable.
func AddNewTasksForPatch(p *patch.Patch, patchVersion *version.Version, project *Project,
taskNames []string) error {
// create new tasks for all of the added patch tasks
var newTasks []string
for _, taskName := range taskNames {
if !util.SliceContains(p.Tasks, taskName) {
newTasks = append(newTasks, taskName)
}
}
// add tasks to the patch in the db
if err := p.AddTasks(taskNames); err != nil {
return err
}
// add new tasks to the build, if they exist
if len(newTasks) > 0 {
builds, err := build.Find(build.ByIds(patchVersion.BuildIds))
if err != nil {
return err
}
for _, b := range builds {
if _, err = AddTasksToBuild(&b, project, patchVersion, newTasks); err != nil {
return err
}
}
}
return nil
}
示例7: getVersionStatusByBuild
// Returns a JSON response with the status of the specified version
// grouped on the build variants. The keys of the object are the build
// variant name, with each key in the nested object representing a
// particular task.
func (restapi restAPI) getVersionStatusByBuild(versionId string, w http.ResponseWriter, r *http.Request) {
// Get all of the builds corresponding to this version
builds, err := build.Find(
build.ByVersion(versionId).WithFields(build.BuildVariantKey, build.TasksKey),
)
if err != nil {
msg := fmt.Sprintf("Error finding status for version '%v'", versionId)
evergreen.Logger.Logf(slogger.ERROR, "%v: %v", msg, err)
restapi.WriteJSON(w, http.StatusInternalServerError, responseError{Message: msg})
return
}
result := versionStatusByBuildContent{
Id: versionId,
Builds: make(map[string]versionStatusByBuild, len(builds)),
}
for _, build := range builds {
statuses := make(versionStatusByBuild, len(build.Tasks))
for _, task := range build.Tasks {
status := versionStatus{
Id: task.Id,
Status: task.Status,
TimeTaken: task.TimeTaken,
}
statuses[task.DisplayName] = status
}
result.Builds[build.BuildVariant] = statuses
}
restapi.WriteJSON(w, http.StatusOK, result)
return
}
示例8: versionHistory
func (uis *UIServer) versionHistory(w http.ResponseWriter, r *http.Request) {
projCtx := MustHaveProjectContext(r)
data, err := getVersionHistory(projCtx.Version.Id, 5)
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
user := GetUser(r)
versions := make([]*uiVersion, 0, len(data))
for _, version := range data {
// Check whether the project associated with the particular version
// is accessible to this user. If not, we exclude it from the version
// history. This is done to hide the existence of the private project.
if projCtx.ProjectRef.Private && user == nil {
continue
}
versionAsUI := uiVersion{
Version: version,
RepoOwner: projCtx.ProjectRef.Owner,
Repo: projCtx.ProjectRef.Repo,
}
versions = append(versions, &versionAsUI)
dbBuilds, err := build.Find(build.ByIds(version.BuildIds))
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
uiBuilds := make([]uiBuild, 0, len(projCtx.Version.BuildIds))
for _, b := range dbBuilds {
buildAsUI := uiBuild{Build: b}
uiTasks := make([]uiTask, 0, len(b.Tasks))
for _, task := range b.Tasks {
uiTasks = append(uiTasks,
uiTask{
Task: model.Task{
Id: task.Id,
Status: task.Status,
Activated: task.Activated,
DisplayName: task.DisplayName,
},
})
if task.Activated {
versionAsUI.ActiveTasks++
}
}
uiTasks = sortUiTasks(uiTasks)
buildAsUI.Tasks = uiTasks
uiBuilds = append(uiBuilds, buildAsUI)
}
versionAsUI.Builds = uiBuilds
}
uis.WriteJSON(w, http.StatusOK, versions)
}
示例9: versionPage
func (uis *UIServer) versionPage(w http.ResponseWriter, r *http.Request) {
projCtx := MustHaveProjectContext(r)
if projCtx.Project == nil || projCtx.Version == nil {
http.Error(w, "not found", http.StatusNotFound)
return
}
// Set the config to blank to avoid writing it to the UI unnecessarily.
projCtx.Version.Config = ""
versionAsUI := uiVersion{
Version: *projCtx.Version,
RepoOwner: projCtx.ProjectRef.Owner,
Repo: projCtx.ProjectRef.Repo,
}
if projCtx.Patch != nil {
versionAsUI.PatchInfo = &uiPatch{Patch: *projCtx.Patch}
}
dbBuilds, err := build.Find(build.ByIds(projCtx.Version.BuildIds))
if err != nil {
http.Error(w, err.Error(), http.StatusInternalServerError)
return
}
uiBuilds := make([]uiBuild, 0, len(projCtx.Version.BuildIds))
for _, build := range dbBuilds {
buildAsUI := uiBuild{Build: build}
uiTasks := make([]uiTask, 0, len(build.Tasks))
for _, task := range build.Tasks {
uiTasks = append(uiTasks,
uiTask{Task: model.Task{Id: task.Id, Activated: task.Activated,
Status: task.Status, DisplayName: task.DisplayName}})
if task.Activated {
versionAsUI.ActiveTasks++
}
}
uiTasks = sortUiTasks(uiTasks)
buildAsUI.Tasks = uiTasks
uiBuilds = append(uiBuilds, buildAsUI)
}
versionAsUI.Builds = uiBuilds
pluginContext := projCtx.ToPluginContext(uis.Settings, GetUser(r))
pluginContent := getPluginDataAndHTML(uis, plugin.VersionPage, pluginContext)
flashes := PopFlashes(uis.CookieStore, r, w)
uis.WriteHTML(w, http.StatusOK, struct {
ProjectData projectContext
User *user.DBUser
Flashes []interface{}
Version *uiVersion
PluginContent pluginData
}{projCtx, GetUser(r), flashes, &versionAsUI, pluginContent}, "base",
"version.html", "base_angular.html", "menu.html")
}
示例10: getRecentlyFinishedBuilds
// This is used to pull recently finished builds
func getRecentlyFinishedBuilds(notificationKey *NotificationKey) (builds []build.Build, err error) {
if cachedProjectRecords[notificationKey.String()] == nil {
builds, err = build.Find(build.ByFinishedAfter(lastProjectNotificationTime[notificationKey.Project], notificationKey.Project, notificationKey.NotificationRequester))
if err != nil {
return nil, err
}
cachedProjectRecords[notificationKey.String()] = builds
return builds, err
}
return cachedProjectRecords[notificationKey.String()].([]build.Build), nil
}
示例11: AddNewBuildsForPatch
// Given a patch version and a list of variant/task pairs, creates the set of new builds that
// do not exist yet out of the set of pairs. No tasks are added for builds which already exist
// (see AddNewTasksForPatch).
func AddNewBuildsForPatch(p *patch.Patch, patchVersion *version.Version, project *Project, pairs TVPairSet) error {
tt := NewPatchTaskIdTable(project, patchVersion, pairs)
newBuildIds := make([]string, 0)
newBuildStatuses := make([]version.BuildStatus, 0)
existingBuilds, err := build.Find(build.ByVersion(patchVersion.Id).WithFields(build.BuildVariantKey, build.IdKey))
if err != nil {
return err
}
variantsProcessed := map[string]bool{}
for _, b := range existingBuilds {
variantsProcessed[b.BuildVariant] = true
}
for _, pair := range pairs {
if _, ok := variantsProcessed[pair.Variant]; ok { // skip variant that was already processed
continue
}
variantsProcessed[pair.Variant] = true
// Extract the unique set of task names for the variant we're about to create
taskNames := pairs.TaskNames(pair.Variant)
if len(taskNames) == 0 {
continue
}
buildId, err := CreateBuildFromVersion(project, patchVersion, tt, pair.Variant, p.Activated, taskNames)
evergreen.Logger.Logf(slogger.INFO,
"Creating build for version %v, buildVariant %v, activated = %v",
patchVersion.Id, pair.Variant, p.Activated)
if err != nil {
return err
}
newBuildIds = append(newBuildIds, buildId)
newBuildStatuses = append(newBuildStatuses,
version.BuildStatus{
BuildVariant: pair.Variant,
BuildId: buildId,
Activated: p.Activated,
},
)
}
return version.UpdateOne(
bson.M{version.IdKey: patchVersion.Id},
bson.M{
"$push": bson.M{
version.BuildIdsKey: bson.M{"$each": newBuildIds},
version.BuildVariantsKey: bson.M{"$each": newBuildStatuses},
},
},
)
return nil
}
示例12: getTimelineData
func getTimelineData(projectName, requester string, versionsToSkip, versionsPerPage int) (*timelineData, error) {
data := &timelineData{}
// get the total number of versions in the database (used for pagination)
totalVersions, err := version.Count(version.ByProjectId(projectName))
if err != nil {
return nil, err
}
data.TotalVersions = totalVersions
q := version.ByMostRecentForRequester(projectName, requester).WithoutFields(version.ConfigKey).
Skip(versionsToSkip * versionsPerPage).Limit(versionsPerPage)
// get the most recent versions, to display in their entirety on the page
versionsFromDB, err := version.Find(q)
if err != nil {
return nil, err
}
// create the necessary uiVersion struct for each version
uiVersions := make([]uiVersion, len(versionsFromDB))
for versionIdx, version := range versionsFromDB {
versionAsUI := uiVersion{Version: version}
uiVersions[versionIdx] = versionAsUI
buildIds := version.BuildIds
dbBuilds, err := build.Find(build.ByIds(buildIds))
if err != nil {
evergreen.Logger.Errorf(slogger.ERROR, "Ids: %v", buildIds)
}
buildsMap := make(map[string]build.Build)
for _, dbBuild := range dbBuilds {
buildsMap[dbBuild.Id] = dbBuild
}
uiBuilds := make([]uiBuild, len(dbBuilds))
for buildIdx, buildId := range buildIds {
build := buildsMap[buildId]
buildAsUI := uiBuild{Build: build}
uiBuilds[buildIdx] = buildAsUI
}
versionAsUI.Builds = uiBuilds
uiVersions[versionIdx] = versionAsUI
}
data.Versions = uiVersions
return data, nil
}
示例13: getMakespanRatios
// getMakespanRatios returns a list of MakespanRatio structs that contain
// the actual and predicted makespans for a certain number of recent builds.
func getMakespanRatios(numberBuilds int) ([]restMakespanStats, error) {
builds, err := build.Find(build.ByRecentlyFinished(numberBuilds))
if err != nil {
return nil, err
}
makespanRatios := []restMakespanStats{}
for _, b := range builds {
makespanRatios = append(makespanRatios, restMakespanStats{
BuildId: b.Id,
PredictedMakespan: int(b.PredictedMakespan),
ActualMakespan: int(b.ActualMakespan),
})
}
return makespanRatios, nil
}
示例14: SetVersionActivation
// SetVersionActivation updates the "active" state of all builds and tasks associated with a
// version to the given setting. It also updates the task cache for all builds affected.
func SetVersionActivation(versionId string, active bool, caller string) error {
builds, err := build.Find(
build.ByVersion(versionId).WithFields(build.IdKey),
)
if err != nil {
return err
}
for _, b := range builds {
err = SetBuildActivation(b.Id, active, caller)
if err != nil {
return err
}
}
return nil
}
示例15: fetchVersionsAndAssociatedBuilds
// Helper function to fetch a group of versions and their associated builds.
// Returns the versions themselves, as well as a map of version id -> the
// builds that are a part of the version (unsorted).
func fetchVersionsAndAssociatedBuilds(project *model.Project, skip int, numVersions int) ([]version.Version, map[string][]build.Build, error) {
// fetch the versions from the db
versionsFromDB, err := version.Find(version.ByProjectId(project.Identifier).
WithFields(
version.RevisionKey,
version.ErrorsKey,
version.WarningsKey,
version.IgnoredKey,
version.MessageKey,
version.AuthorKey,
version.RevisionOrderNumberKey,
version.CreateTimeKey,
).Sort([]string{"-" + version.RevisionOrderNumberKey}).Skip(skip).Limit(numVersions))
if err != nil {
return nil, nil, fmt.Errorf("error fetching versions from database: %v", err)
}
// create a slice of the version ids (used to fetch the builds)
versionIds := make([]string, 0, len(versionsFromDB))
for _, v := range versionsFromDB {
versionIds = append(versionIds, v.Id)
}
// fetch all of the builds (with only relevant fields)
buildsFromDb, err := build.Find(
build.ByVersions(versionIds).
WithFields(build.BuildVariantKey, build.TasksKey, build.VersionKey))
if err != nil {
return nil, nil, fmt.Errorf("error fetching builds from database: %v", err)
}
// group the builds by version
buildsByVersion := map[string][]build.Build{}
for _, build := range buildsFromDb {
buildsByVersion[build.Version] = append(buildsByVersion[build.Version], build)
}
return versionsFromDB, buildsByVersion, nil
}