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Golang WorkSpec.WorkUnit方法代码示例

本文整理汇总了Golang中github.com/dmaze/goordinate/coordinate.WorkSpec.WorkUnit方法的典型用法代码示例。如果您正苦于以下问题:Golang WorkSpec.WorkUnit方法的具体用法?Golang WorkSpec.WorkUnit怎么用?Golang WorkSpec.WorkUnit使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在github.com/dmaze/goordinate/coordinate.WorkSpec的用法示例。


在下文中一共展示了WorkSpec.WorkUnit方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: TestTrivialWorkUnitFlow

// TestTrivialWorkUnitFlow tests work unit creation, deletion, and existence.
func (s *Suite) TestTrivialWorkUnitFlow(c *check.C) {
	var (
		count int
		err   error
		spec  coordinate.WorkSpec
		unit  coordinate.WorkUnit
		units map[string]coordinate.WorkUnit
	)

	spec, err = s.Namespace.SetWorkSpec(map[string]interface{}{
		"name":   "spec",
		"min_gb": 1,
	})
	c.Assert(err, check.IsNil)

	unit, err = spec.AddWorkUnit("unit", map[string]interface{}{}, 0)
	c.Assert(err, check.IsNil)
	c.Check(unit.Name(), check.Equals, "unit")
	c.Check(unit.WorkSpec().Name(), check.Equals, "spec")

	unit, err = spec.WorkUnit("unit")
	c.Assert(err, check.IsNil)
	c.Check(unit.Name(), check.Equals, "unit")
	c.Check(unit.WorkSpec().Name(), check.Equals, "spec")

	units, err = spec.WorkUnits(coordinate.WorkUnitQuery{})
	c.Assert(err, check.IsNil)
	c.Check(units, check.HasLen, 1)
	c.Check(units["unit"], check.NotNil)
	c.Check(units["unit"].Name(), check.Equals, "unit")
	c.Check(units["unit"].WorkSpec().Name(), check.Equals, "spec")

	count, err = spec.DeleteWorkUnits(coordinate.WorkUnitQuery{})
	c.Assert(err, check.IsNil)
	c.Check(count, check.Equals, 1)

	unit, err = spec.WorkUnit("unit")
	c.Assert(err, check.IsNil)
	c.Check(unit, check.IsNil)

	units, err = spec.WorkUnits(coordinate.WorkUnitQuery{})
	c.Assert(err, check.IsNil)
	c.Check(units, check.HasLen, 0)
}
开发者ID:dmaze,项目名称:goordinate,代码行数:45,代码来源:work_unit.go

示例2: UpdateWorkUnit

// UpdateWorkUnit causes some state change in a work unit.  If the
// work unit is pending, this is the principal interface to complete
// or renew it; if it is already complete this can cause it to be
// retried.
func (jobs *JobServer) UpdateWorkUnit(
	workSpecName string,
	workUnitKey string,
	options map[string]interface{},
) (bool, string, error) {
	// Note that in several corner cases, the behavior of this as
	// written disagrees with Python coordinated's:
	//
	// * If neither "lease_time" nor "status" is specified,
	//   Python coordinated immediately returns False without
	//   checking if workUnitKey is valid
	//
	// * Python coordinated allows arbitrary status changes,
	//   including AVAILABLE -> FINISHED
	//
	// * This openly ignores "worker_id", as distinct from Python
	//   coordinated, which logs an obscure warning and changes it,
	//   but only on a renew
	var (
		attempt    coordinate.Attempt
		changed    bool
		err        error
		status     coordinate.AttemptStatus
		uwuOptions UpdateWorkUnitOptions
		workSpec   coordinate.WorkSpec
		workUnit   coordinate.WorkUnit
	)
	err = decode(&uwuOptions, options)
	if err == nil {
		workSpec, err = jobs.Namespace.WorkSpec(workSpecName)
	}
	if err == nil {
		workUnit, err = workSpec.WorkUnit(workUnitKey)
	}
	if err == nil {
		if workUnit == nil {
			return false, fmt.Sprintf("no such work unit key=%v", workUnitKey), nil
		}
	}
	if err == nil {
		attempt, err = workUnit.ActiveAttempt()
	}
	if err == nil && attempt != nil {
		status, err = attempt.Status()
	}
	if err == nil && attempt != nil {
		if status == coordinate.Expired || status == coordinate.Retryable {
			// The Python Coordinate API sees both of these
			// statuses as "available", and we want to fall
			// into the next block.
			attempt = nil
		}
	}
	if err == nil && attempt == nil {
		// Caller is trying to manipulate an AVAILABLE work
		// unit.  Cowardly refuse to start a new attempt on
		// their behalf, or to update the persistent work unit
		// data this way.  (In theory there's no reason we
		// *couldn't* do either, though I'm not aware of any
		// callers that do; add_work_unit will replace
		// existing work units and is the more typical way to
		// refresh data.)
		err = errors.New("update_work_unit will not adjust an available work unit")
	}
	if err == nil {
		switch status {
		case coordinate.Pending:
			changed = true // or there's an error
			switch uwuOptions.Status {
			case 0, Pending:
				err = uwuRenew(attempt, uwuOptions)
			case Available:
				err = attempt.Expire(uwuOptions.Data)
			case Finished:
				err = attempt.Finish(uwuOptions.Data)
			case Failed:
				err = attempt.Fail(uwuOptions.Data)
			default:
				err = errors.New("update_work_unit invalid status")
			}
		case coordinate.Expired:
			err = errors.New("update_work_unit logic error, trying to refresh expired unit")
		case coordinate.Finished:
			switch uwuOptions.Status {
			case 0, Finished:
				changed = false // no-op
			case Available:
				err = workUnit.ClearActiveAttempt()
				changed = true
			case Failed:
				changed = false // see below
			default:
				err = errors.New("update_work_unit cannot change finished unit")
			}
		case coordinate.Failed:
			switch uwuOptions.Status {
//.........这里部分代码省略.........
开发者ID:dmaze,项目名称:goordinate,代码行数:101,代码来源:work.go


注:本文中的github.com/dmaze/goordinate/coordinate.WorkSpec.WorkUnit方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。