本文整理汇总了Golang中github.com/cockroachdb/cockroach/storage/storagebase.ReplicaState.RaftAppliedIndex方法的典型用法代码示例。如果您正苦于以下问题:Golang ReplicaState.RaftAppliedIndex方法的具体用法?Golang ReplicaState.RaftAppliedIndex怎么用?Golang ReplicaState.RaftAppliedIndex使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/cockroachdb/cockroach/storage/storagebase.ReplicaState
的用法示例。
在下文中一共展示了ReplicaState.RaftAppliedIndex方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: writeInitialState
// writeInitialState bootstraps a new Raft group (i.e. it is called when we
// bootstrap a Range, or when setting up the right hand side of a split).
// Its main task is to persist a consistent Raft (and associated Replica) state
// which does not start from zero but presupposes a few entries already having
// applied.
// The supplied MVCCStats are used for the Stats field after adjusting for
// persisting the state itself, and the updated stats are returned.
func writeInitialState(
eng engine.ReadWriter, ms enginepb.MVCCStats, desc roachpb.RangeDescriptor,
) (enginepb.MVCCStats, error) {
rangeID := desc.RangeID
var s storagebase.ReplicaState
s.TruncatedState = &roachpb.RaftTruncatedState{
Term: raftInitialLogTerm,
Index: raftInitialLogIndex,
}
s.RaftAppliedIndex = s.TruncatedState.Index
s.Desc = &roachpb.RangeDescriptor{
RangeID: rangeID,
}
s.Stats = ms
newMS, err := saveState(eng, s)
if err != nil {
return enginepb.MVCCStats{}, err
}
if err := updateHardState(eng, s); err != nil {
return enginepb.MVCCStats{}, err
}
if err := setLastIndex(eng, rangeID, s.TruncatedState.Index); err != nil {
return enginepb.MVCCStats{}, err
}
return newMS, nil
}
示例2: writeInitialState
// writeInitialState bootstraps a new Raft group (i.e. it is called when we
// bootstrap a Range, or when setting up the right hand side of a split).
// Its main task is to persist a consistent Raft (and associated Replica) state
// which does not start from zero but presupposes a few entries already having
// applied.
// The supplied MVCCStats are used for the Stats field after adjusting for
// persisting the state itself, and the updated stats are returned.
func writeInitialState(
ctx context.Context, eng engine.ReadWriter, ms enginepb.MVCCStats, desc roachpb.RangeDescriptor,
) (enginepb.MVCCStats, error) {
var s storagebase.ReplicaState
s.TruncatedState = &roachpb.RaftTruncatedState{
Term: raftInitialLogTerm,
Index: raftInitialLogIndex,
}
s.RaftAppliedIndex = s.TruncatedState.Index
s.Desc = &roachpb.RangeDescriptor{
RangeID: desc.RangeID,
}
s.Stats = ms
newMS, err := saveState(ctx, eng, s)
if err != nil {
return enginepb.MVCCStats{}, err
}
oldHS, err := loadHardState(ctx, eng, desc.RangeID)
if err != nil {
return enginepb.MVCCStats{}, err
}
if err := synthesizeHardState(ctx, eng, s, oldHS); err != nil {
return enginepb.MVCCStats{}, err
}
if err := setLastIndex(ctx, eng, desc.RangeID, s.TruncatedState.Index); err != nil {
return enginepb.MVCCStats{}, err
}
return newMS, nil
}
示例3: writeInitialState
// writeInitialState bootstraps a new Raft group (i.e. it is called when we
// bootstrap a Range, or when setting up the right hand side of a split).
// Its main task is to persist a consistent Raft (and associated Replica) state
// which does not start from zero but presupposes a few entries already having
// applied.
// The supplied MVCCStats are used for the Stats field after adjusting for
// persisting the state itself, and the updated stats are returned.
func writeInitialState(
eng engine.ReadWriter, ms enginepb.MVCCStats, desc roachpb.RangeDescriptor,
) (enginepb.MVCCStats, error) {
rangeID := desc.RangeID
var s storagebase.ReplicaState
s.TruncatedState = &roachpb.RaftTruncatedState{
Term: raftInitialLogTerm,
Index: raftInitialLogIndex,
}
s.RaftAppliedIndex = s.TruncatedState.Index
s.Desc = &roachpb.RangeDescriptor{
RangeID: rangeID,
}
s.Stats = ms
newMS, err := saveState(eng, s)
if err != nil {
return enginepb.MVCCStats{}, err
}
// Load a potentially existing HardState as we may need to preserve
// information about cast votes. For example, during a Split for which
// another node's new right-hand side has contacted us before our left-hand
// side called in here to create the group.
oldHS, err := loadHardState(eng, rangeID)
if err != nil {
return enginepb.MVCCStats{}, err
}
newHS := raftpb.HardState{
Term: s.TruncatedState.Term,
Commit: s.TruncatedState.Index,
}
if !raft.IsEmptyHardState(oldHS) {
if oldHS.Commit > newHS.Commit {
newHS.Commit = oldHS.Commit
}
if oldHS.Term > newHS.Term {
newHS.Term = oldHS.Term
}
newHS.Vote = oldHS.Vote
}
if err := setHardState(eng, rangeID, newHS); err != nil {
return enginepb.MVCCStats{}, err
}
if err := setLastIndex(eng, rangeID, s.TruncatedState.Index); err != nil {
return enginepb.MVCCStats{}, err
}
return newMS, nil
}