本文整理汇总了Golang中github.com/BurntSushi/xgbutil/xwindow.Window.WMResize方法的典型用法代码示例。如果您正苦于以下问题:Golang Window.WMResize方法的具体用法?Golang Window.WMResize怎么用?Golang Window.WMResize使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类github.com/BurntSushi/xgbutil/xwindow.Window
的用法示例。
在下文中一共展示了Window.WMResize方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: MoveResize
// same as above, but moveresize instead of just move at the first step,
// then resize to the provided w/h instead of a snapshotted one
// this implementation differs from Move in that it makes no effort to be end-synchronous
// This function waits only on the window's inner geometry resizing, not on actual movement occuring
func MoveResize(win *xwindow.Window, x, y, width, height int) error {
// snapshot window dimensions
base, err := win.Geometry()
if err != nil {
return err
}
// move window then wait...
err = win.WMMoveResize(x, y, width, height)
if err != nil {
return err
}
err = PollFor(win, GeometryDiffers(base))
if err != nil {
return err
}
// check that the new geometry is what we requested
// this may be inadvisable: what about window hints?
geom, err := win.Geometry()
if err != nil {
return err
}
if geom.Width() != width || geom.Height() != height {
// something derped! resize to make it right!
// if window hints constrained us, this won't upset them
log.Println("MoveResize: resizing again after incorrect new dimensions")
err = win.WMResize(width, height)
if err != nil {
return err
}
}
return nil
}
示例2: Move
// Sometimes window managers are really slow about
// re-implemented here because under Fluxbox, win.WMMove() results in the window
// growing vertically by the height of the titlebar!
// So we snapshot the size of the window before we move it,
// move it, compare the sizes, then resize it vertically to be in line with our intentions
//
// this is synchronous: it waits for the window to finish moving before it releases control
// because it would be impossible to selectivley poll for just the move.
func Move(win *xwindow.Window, x, y int) error {
// snapshot both sorts of window geometries
decor_geom, geom, err := Geometries(win)
if err != nil {
return err
}
log.Printf("Move: detected geometry to be %v\n", geom)
// move the window, then wait for it to finish moving
err = win.WMMove(x, y)
if err != nil {
return err
}
// this waits 30MS under non-Fluxbox window manager
// WHAT DO
err = PollFor(win, GeometryDiffers(geom))
if err != nil {
// if we had a timeout, that means that the geometry didn't derp during
// moving, and everything is A-OK!
// skip the rest of the function
if _, wasTimeout := err.(*TimeoutError); wasTimeout {
return nil
}
return err
}
// compare window widths before/after move
_, post_move_base, err := Geometries(win)
if err != nil {
return err
}
delta_w := post_move_base.Width() - geom.Width()
delta_h := post_move_base.Height() - geom.Height()
if delta_h != 0 || delta_w != 0 {
// fluxbox has done it again. We issued a move, and we got a taller window, too!
log.Printf("Move: resetting dimensions to %v due to w/h delta: %v/%v\n", geom, delta_w, delta_h)
err = win.WMResize(geom.Width(), geom.Height())
if err != nil {
return err
}
// wait for that to succeed
err = PollFor(win, GeometryDiffers(post_move_base))
if err != nil {
return err
}
}
// make sure window did actually move
err = PollFor(win, DecorDiffers(decor_geom))
if err != nil {
// if we had a timeout, that means that the window didn't move
// we want to send an error mentioning that fact specifically
// instead of a generic "lol timeout happan in polling :DDD"
if te, wasTimeout := err.(*TimeoutError); wasTimeout {
return &TimeoutError{"Move: window didn't move", te.Timeout}
}
// return whatever other error stymied the polling
return err
}
return nil
}
示例3: ResizeDirection
// resize a window by a certain number of pixels in a given direction.
// This function tries to prevent the window from moving
func ResizeDirection(X *xgbutil.XUtil, win *xwindow.Window, dir wm.Direction, px int) error {
// we resize around the decor_geometry of the window
if px == 0 {
// no need to resize
return nil
}
geom, err := win.Geometry()
if err != nil {
return fmt.Errorf("Resize: coudn't get normal geometry: %v", err)
}
w, h := geom.Width(), geom.Height()
log.Printf("ResizeDirection: pre_geom == %v\n", geom)
if dir == wm.Left || dir == wm.Right {
// horizontal resize
w += px
} else {
h += px
}
// two-step resize -> move process, to compensate for WM peculiarities and window sizing hints
// first save the initial position info
pre_decor, err := win.DecorGeometry()
if err != nil {
return fmt.Errorf("Resize: coudn't get decorated geometry: %v", err)
}
// resize the window
err = win.WMResize(w, h)
if err != nil {
return err
}
// wait for the geometry to change
// we use a goroutine to query X a bunch while waiting for the window
// to finish resizing
err = wm.PollFor(win, wm.DecorDiffers(pre_decor), wm.GeometryDiffers(geom))
if err != nil {
return fmt.Errorf("ResizeDirection: error waiting for window geometries to change: %v", err)
}
post_decor, post_geom, err := wm.Geometries(win)
if err != nil {
return err
}
log.Printf("ResizeDirection: post_decor == %v\n", post_decor)
log.Printf("ResizeDirection: post_geom == %v\n", post_geom)
// the opposite edge should stay in the same place
op := dir.Opposite()
pre_edge := EdgePos(pre_decor, op)
post_edge := EdgePos(post_decor, op)
delta := post_edge - pre_edge
x, y := post_decor.X(), post_decor.Y()
// move the window upwards by our height resize so that the bottom edge stays in the same place
if dir == wm.Top || dir == wm.Bottom {
y -= delta
}
// move the window right by our resize so that the right stays in the same place
if dir == wm.Left || dir == wm.Right {
x -= delta
}
// move to lock opposite edge
return wm.Move(win, x, y)
}