本文整理汇总了Golang中github.com/BurntSushi/xgbutil/xrect.Pieces函数的典型用法代码示例。如果您正苦于以下问题:Golang Pieces函数的具体用法?Golang Pieces怎么用?Golang Pieces使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Pieces函数的8个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: newClientState
func (c *Client) newClientState() clientState {
s := clientState{
geom: xrect.New(xrect.Pieces(c.frame.Geom())),
headGeom: nil,
frame: c.frame,
maximized: c.maximized,
}
if c.workspace.IsVisible() {
s.headGeom = xrect.New(xrect.Pieces(c.workspace.HeadGeom()))
}
return s
}
示例2: maybeInitPlace
func (c *Client) maybeInitPlace(presumedWorkspace workspace.Workspacer) {
// This is a hack. Before a client gets sucked into some layout, we
// always want to have some floating state to fall back on to. However,
// by the time we're "allowed" to save the client's state, it will have
// already been placed in the hands of some layout---which may or may
// not be floating. So we inject our own state forcefully here.
defer func() {
wrk := presumedWorkspace
if wrk.IsVisible() {
c.states["last-floating"] = clientState{
geom: xrect.New(xrect.Pieces(c.frame.Geom())),
headGeom: xrect.New(xrect.Pieces(wrk.HeadGeom())),
frame: c.frame,
maximized: c.maximized,
}
}
}()
// Any client that isn't normal doesn't get placed.
// Let it do what it do, baby.
if c.PrimaryType() != TypeNormal {
return
}
// If it's sticky, let it do what it do.
if _, ok := presumedWorkspace.(*workspace.Sticky); ok {
return
}
// Transients never get placed.
if c.transientFor != nil {
return
}
// If a user/program position is specified, do not place.
if c.nhints.Flags&icccm.SizeHintUSPosition > 0 ||
c.nhints.Flags&icccm.SizeHintPPosition > 0 {
return
}
// We're good, do a placement unless we're already mapped or on a
// hidden workspace..
if !presumedWorkspace.IsVisible() || !c.isAttrsUnmapped() {
return
}
w := presumedWorkspace.(*workspace.Workspace)
w.LayoutFloater().InitialPlacement(c)
}
示例3: DragMoveBegin
func (c *Client) DragMoveBegin(rx, ry, ex, ey int) {
f := c.frame
moving := f.MovingState()
moving.Moving = true
moving.RootX, moving.RootY = rx, ry
// call for side-effect; makes sure parent window has a valid geometry
f.Parent().Geometry()
// unmax!
c.EnsureUnmax()
c.dragGeom = xrect.New(xrect.Pieces(f.Geom()))
}
示例4: Convert
// Convert takes a source and a destination rect, along with a rect
// in the source's rectangle, and returns a new rect translated into the
// destination rect.
func Convert(rect, src, dest xrect.Rect) xrect.Rect {
nx, ny, nw, nh := xrect.Pieces(rect)
rectRatio := func(r xrect.Rect) float64 {
return float64(r.Width()) / float64(r.Height())
}
ratio := rectRatio(dest) / rectRatio(src)
nx = int(ratio*float64(nx-src.X())) + dest.X()
ny = int(ratio*float64(ny-src.Y())) + dest.Y()
// XXX: Allow window scaling as a config option.
return xrect.New(nx, ny, nw, nh)
}
示例5: DragMoveBegin
func (c *Client) DragMoveBegin(rx, ry, ex, ey int) bool {
if c.IsMaximized() {
return false
}
f := c.frame
moving := f.MovingState()
moving.Moving = true
moving.RootX, moving.RootY = rx, ry
// call for side-effect; makes sure parent window has a valid geometry
f.Parent().Geometry()
c.dragGeom = xrect.New(xrect.Pieces(f.Geom()))
return true
}
示例6: DragResizeBegin
//.........这里部分代码省略.........
// (ex, ey) is the position of the mouse.
// We basically split the window into something like a tic-tac-toe board:
// -------------------------
// | | | |
// | A | | F |
// | | D | |
// --------- |--------
// | | | |
// | B |-------| G |
// | | | |
// --------- |--------
// | | E | |
// | C | | H |
// | | | |
// -------------------------
// Where A, B, C correspond to 'ex < w / 3'
// and F, G, H correspond to 'ex > w * 2 / 3'
// and D and E correspond to 'ex >= w / 3 && ex <= w * 2 / 3'
// The direction is not only important for assigning which cursor to display
// (where each of the above blocks gets its own cursor), but it is also
// important for choosing which parts of the geometry to change.
// For example, if the mouse is in 'H', then the width and height could
// be changed, but x and y cannot. Conversely, if the mouse is in 'A',
// all parts of the geometry can change: x, y, width and height.
// As one last example, if the mouse is in 'D', only y and height of the
// window can change.
if dir == ewmh.Infer {
if ex < w/3 {
switch {
case ey < h/3:
dir = ewmh.SizeTopLeft
case ey > h*2/3:
dir = ewmh.SizeBottomLeft
default: // ey >= h / 3 && ey <= h * 2 / 3
dir = ewmh.SizeLeft
}
} else if ex > w*2/3 {
switch {
case ey < h/3:
dir = ewmh.SizeTopRight
case ey > h*2/3:
dir = ewmh.SizeBottomRight
default: // ey >= h / 3 && ey <= h * 2 / 3
dir = ewmh.SizeRight
}
} else { // ex >= w / 3 && ex <= w * 2 / 3
switch {
case ey < h/2:
dir = ewmh.SizeTop
default: // ey >= h / 2
dir = ewmh.SizeBottom
}
}
}
// Find the right cursor
var cursor xproto.Cursor = 0
switch dir {
case ewmh.SizeTop:
cursor = cursors.TopSide
case ewmh.SizeTopRight:
cursor = cursors.TopRightCorner
case ewmh.SizeRight:
cursor = cursors.RightSide
case ewmh.SizeBottomRight:
cursor = cursors.BottomRightCorner
case ewmh.SizeBottom:
cursor = cursors.BottomSide
case ewmh.SizeBottomLeft:
cursor = cursors.BottomLeftCorner
case ewmh.SizeLeft:
cursor = cursors.LeftSide
case ewmh.SizeTopLeft:
cursor = cursors.TopLeftCorner
}
// Save some state that we'll need when computing a window's new geometry
resizing.Resizing = true
resizing.RootX, resizing.RootY = rx, ry
resizing.X, resizing.Y = f.Geom().X(), f.Geom().Y()
resizing.Width, resizing.Height = f.Geom().Width(), f.Geom().Height()
// Our geometry calculations depend upon which direction we're resizing.
// Namely, the direction determines which parts of the geometry need to
// be modified. Pre-compute those parts (i.e., x, y, width and/or height)
resizing.Xs = dir == ewmh.SizeLeft || dir == ewmh.SizeTopLeft ||
dir == ewmh.SizeBottomLeft
resizing.Ys = dir == ewmh.SizeTop || dir == ewmh.SizeTopLeft ||
dir == ewmh.SizeTopRight
resizing.Ws = dir == ewmh.SizeTopLeft || dir == ewmh.SizeTopRight ||
dir == ewmh.SizeRight || dir == ewmh.SizeBottomRight ||
dir == ewmh.SizeBottomLeft || dir == ewmh.SizeLeft
resizing.Hs = dir == ewmh.SizeTopLeft || dir == ewmh.SizeTop ||
dir == ewmh.SizeTopRight || dir == ewmh.SizeBottomRight ||
dir == ewmh.SizeBottom || dir == ewmh.SizeBottomLeft
c.dragGeom = xrect.New(xrect.Pieces(f.Geom()))
return true, cursor
}
示例7: maybeInitPlace
func (c *Client) maybeInitPlace(presumedWorkspace workspace.Workspacer) {
// This is a hack. Before a client gets sucked into some layout, we
// always want to have some floating state to fall back on to. However,
// by the time we're "allowed" to save the client's state, it will have
// already been placed in the hands of some layout---which may or may
// not be floating. So we inject our own state forcefully here.
defer func() {
wrk := presumedWorkspace
if wrk.IsVisible() {
c.states["last-floating"] = clientState{
geom: xrect.New(xrect.Pieces(c.frame.Geom())),
headGeom: xrect.New(xrect.Pieces(wrk.HeadGeom())),
frame: c.frame,
maximized: c.maximized,
}
} else if wm.Startup {
// This is a bit tricky. If the window manager is starting up and
// has to manage existing clients, then we need to find which
// head the client is on and save its state. This is so future
// workspace switches will be able to place the client
// appropriately.
// (This is most common on a Wingo restart.)
// We refer to detected workspace as "fake" because the client
// isn't on a visible workspace (see above), and therefore the
// visible workspace returned by FindMostOverlap *cannot* contain
// this client. Therefore, we're only using the fake workspace
// to get the geometry.
// (This would make more sense if FindMostOverlap returned a head
// geometry, but it turns out that a workspace geometry is more
// useful.)
cgeom := c.frame.Geom()
if fakeWrk := wm.Heads.FindMostOverlap(cgeom); fakeWrk != nil {
c.states["last-floating"] = clientState{
geom: xrect.New(xrect.Pieces(c.frame.Geom())),
headGeom: xrect.New(xrect.Pieces(fakeWrk.HeadGeom())),
frame: c.frame,
maximized: c.maximized,
}
}
}
}()
// Any client that isn't normal doesn't get placed.
// Let it do what it do, baby.
if c.PrimaryType() != TypeNormal {
return
}
// If it's sticky, let it do what it do.
if _, ok := presumedWorkspace.(*workspace.Sticky); ok {
return
}
// Transients never get placed.
if c.transientFor != nil {
return
}
// If a user/program position is specified, do not place.
if c.nhints.Flags&icccm.SizeHintUSPosition > 0 ||
c.nhints.Flags&icccm.SizeHintPPosition > 0 {
return
}
// We're good, do a placement unless we're already mapped or on a
// hidden workspace..
if !presumedWorkspace.IsVisible() || !c.isAttrsUnmapped() {
return
}
w := presumedWorkspace.(*workspace.Workspace)
w.LayoutFloater().InitialPlacement(c)
}
示例8: Maximize
func Maximize(f Frame) {
hg := xrect.New(xrect.Pieces(f.Client().HeadGeom()))
f.MoveResize(false, hg.X(), hg.Y(), hg.Width(), hg.Height())
}