本文整理汇总了Golang中github.com/buildkite/agent/retry.Do函数的典型用法代码示例。如果您正苦于以下问题:Golang Do函数的具体用法?Golang Do怎么用?Golang Do使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了Do函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: finishJob
// Finishes the job in the Buildkite Agent API. This call will keep on retrying
// forever until it finally gets a successfull response from the API.
func (r *JobRunner) finishJob(finishedAt time.Time, exitStatus string, failedChunkCount int) error {
r.Job.FinishedAt = finishedAt.UTC().Format(time.RFC3339Nano)
r.Job.ExitStatus = exitStatus
r.Job.ChunksFailedCount = failedChunkCount
return retry.Do(func(s *retry.Stats) error {
response, err := r.APIClient.Jobs.Finish(r.Job)
if err != nil {
// If the API returns with a 422, that means that we
// succesfully tried to finish the job, but Buildkite
// rejected the finish for some reason. This can
// sometimes mean that Buildkite has cancelled the job
// before we get a chance to send the final API call
// (maybe this agent took too long to kill the
// process). In that case, we don't want to keep trying
// to finish the job forever so we'll just bail out and
// go find some more work to do.
if response != nil && response.StatusCode == 422 {
logger.Warn("Buildkite rejected the call to finish the job (%s)", err)
s.Break()
} else {
logger.Warn("%s (%s)", err, s)
}
}
return err
}, &retry.Config{Forever: true, Interval: 1 * time.Second})
}
示例2: Start
func (d Download) Start() error {
return retry.Do(func(s *retry.Stats) error {
err := d.try()
if err != nil {
logger.Warn("Error trying to download %s (%s) %s", d.URL, err, s)
}
return err
}, &retry.Config{Maximum: d.Retries, Interval: 1 * time.Second})
}
示例3: Create
func (a *ArtifactBatchCreator) Create() ([]*api.Artifact, error) {
length := len(a.Artifacts)
chunks := 30
// Split into the artifacts into chunks so we're not uploading a ton of
// files at once.
for i := 0; i < length; i += chunks {
j := i + chunks
if length < j {
j = length
}
// The artifacts that will be uploaded in this chunk
theseArtiacts := a.Artifacts[i:j]
// An ID is required so Buildkite can ensure this create
// operation is idompotent (if we try and upload the same ID
// twice, it'll just return the previous data and skip the
// upload)
batch := &api.ArtifactBatch{api.NewUUID(), theseArtiacts, a.UploadDestination}
logger.Info("Creating (%d-%d)/%d artifacts", i, j, length)
var creation *api.ArtifactBatchCreateResponse
var resp *api.Response
var err error
// Retry the batch upload a couple of times
err = retry.Do(func(s *retry.Stats) error {
creation, resp, err = a.APIClient.Artifacts.Create(a.JobID, batch)
if resp != nil && (resp.StatusCode == 401 || resp.StatusCode == 404 || resp.StatusCode == 500) {
s.Break()
}
if err != nil {
logger.Warn("%s (%s)", err, s)
}
return err
}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})
// Did the batch creation eventually fail?
if err != nil {
return nil, err
}
// Save the id and instructions to each artifact
index := 0
for _, id := range creation.ArtifactIDs {
theseArtiacts[index].ID = id
theseArtiacts[index].UploadInstructions = creation.UploadInstructions
index += 1
}
}
return a.Artifacts, nil
}
示例4: onUploadHeaderTime
func (r *JobRunner) onUploadHeaderTime(cursor int, total int, times map[string]string) {
retry.Do(func(s *retry.Stats) error {
_, err := r.APIClient.HeaderTimes.Save(r.Job.ID, &api.HeaderTimes{Times: times})
if err != nil {
logger.Warn("%s (%s)", err, s)
}
return err
}, &retry.Config{Maximum: 10, Interval: 5 * time.Second})
}
示例5: Connect
// Connects the agent to the Buildkite Agent API, retrying up to 30 times if it
// fails.
func (a *AgentWorker) Connect() error {
return retry.Do(func(s *retry.Stats) error {
_, err := a.APIClient.Agents.Connect()
if err != nil {
logger.Warn("%s (%s)", err, s)
}
return err
}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})
}
示例6: Connect
// Connects the agent to the Buildkite Agent API, retrying up to 30 times if it
// fails.
func (a *AgentWorker) Connect() error {
// Update the proc title
a.UpdateProcTitle("connecting")
return retry.Do(func(s *retry.Stats) error {
_, err := a.APIClient.Agents.Connect()
if err != nil {
logger.Warn("%s (%s)", err, s)
}
return err
}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})
}
示例7: onUploadChunk
// Call when a chunk is ready for upload. It retry the chunk upload with an
// interval before giving up.
func (r *JobRunner) onUploadChunk(chunk *LogStreamerChunk) error {
return retry.Do(func(s *retry.Stats) error {
_, err := r.APIClient.Chunks.Upload(r.Job.ID, &api.Chunk{
Data: chunk.Data,
Sequence: chunk.Order,
})
if err != nil {
logger.Warn("%s (%s)", err, s)
}
return err
}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})
}
示例8: startJob
// Starts the job in the Buildkite Agent API. We'll retry on connection-related
// issues, but if a connection succeeds and we get an error response back from
// Buildkite, we won't bother retrying. For example, a "no such host" will
// retry, but a 422 from Buildkite won't.
func (r *JobRunner) startJob(startedAt time.Time) error {
r.Job.StartedAt = startedAt.UTC().Format(time.RFC3339Nano)
return retry.Do(func(s *retry.Stats) error {
_, err := r.APIClient.Jobs.Start(r.Job)
if err != nil {
if api.IsRetryableError(err) {
logger.Warn("%s (%s)", err, s)
} else {
logger.Warn("Buildkite rejected the call to start the job (%s)", err)
s.Break()
}
}
return err
}, &retry.Config{Maximum: 30, Interval: 5 * time.Second})
}
示例9: Heartbeat
// Performs a heatbeat
func (a *AgentWorker) Heartbeat() error {
var beat *api.Heartbeat
var err error
// Retry the heartbeat a few times
err = retry.Do(func(s *retry.Stats) error {
beat, _, err = a.APIClient.Heartbeats.Beat()
if err != nil {
logger.Warn("%s (%s)", err, s)
}
return err
}, &retry.Config{Maximum: 5, Interval: 1 * time.Second})
if err != nil {
return err
}
logger.Debug("Heartbeat sent at %s and received at %s", beat.SentAt, beat.ReceivedAt)
return nil
}
示例10: WriteJobMetadata
func (b *Buildkite) WriteJobMetadata(metadata map[string]string) error {
client := b.agentClient
for k, v := range metadata {
metadatum := &buildkite.MetaData{
Key: k,
Value: v,
}
err := retry.Do(func(s *retry.Stats) error {
resp, err := client.MetaData.Set(b.jobId, metadatum)
if resp != nil && (resp.StatusCode == 401 || resp.StatusCode == 404) {
s.Break()
}
return err
}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})
if err != nil {
return fmt.Errorf("error setting metadata %s: %s", k, err)
}
}
return nil
}
示例11: Create
func (a *ArtifactBatchCreator) Create() ([]*api.Artifact, error) {
length := len(a.Artifacts)
chunks := 10
uploaded := []*api.Artifact{}
// Split into the artifacts into chunks so we're not uploading a ton of
// files at once.
for i := 0; i < length; i += chunks {
j := i + chunks
if length < j {
j = length
}
artifacts := a.Artifacts[i:j]
logger.Info("Creating (%d-%d)/%d artifacts", i, j, length)
var u []*api.Artifact
var err error
// Retry the batch upload a couple of times
err = retry.Do(func(s *retry.Stats) error {
u, _, err = a.APIClient.Artifacts.Create(a.JobID, artifacts)
if err != nil {
logger.Warn("%s (%s)", err, s)
}
return err
}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})
if err != nil {
return nil, err
}
uploaded = append(uploaded, u...)
}
return uploaded, nil
}
示例12: RegisterAgent
// Takes the agent template and returns a registered agent. The registered
// agent includes the Access Token used to communicate with the Buildkite Agent
// API
func (r *AgentPool) RegisterAgent(agent *api.Agent) (*api.Agent, error) {
var registered *api.Agent
var err error
var resp *api.Response
register := func(s *retry.Stats) error {
registered, resp, err = r.APIClient.Agents.Register(agent)
if err != nil {
if resp != nil && resp.StatusCode == 401 {
logger.Warn("Buildkite rejected the registration (%s)", err)
s.Break()
} else {
logger.Warn("%s (%s)", err, s)
}
}
return err
}
err = retry.Do(register, &retry.Config{Maximum: 30, Interval: 1 * time.Second})
return registered, err
}
示例13: upload
func (a *ArtifactUploader) upload(artifacts []*api.Artifact) error {
var uploader Uploader
// Determine what uploader to use
if a.Destination != "" {
if strings.HasPrefix(a.Destination, "s3://") {
uploader = new(S3Uploader)
} else {
return errors.New("Unknown upload destination: " + a.Destination)
}
} else {
uploader = new(FormUploader)
}
// Setup the uploader
err := uploader.Setup(a.Destination, a.APIClient.DebugHTTP)
if err != nil {
return err
}
// Set the URL's of the artifacts based on the uploader
for _, artifact := range artifacts {
artifact.URL = uploader.URL(artifact)
}
// Create the artifacts on Buildkite
batchCreator := ArtifactBatchCreator{
APIClient: a.APIClient,
JobID: a.JobID,
Artifacts: artifacts,
UploadDestination: a.Destination,
}
artifacts, err = batchCreator.Create()
if err != nil {
return err
}
// Prepare a concurrency pool to upload the artifacts
p := pool.New(pool.MaxConcurrencyLimit)
errors := []error{}
// Create a wait group so we can make sure the uploader waits for all
// the artifact states to upload before finishing
var stateUploaderWaitGroup sync.WaitGroup
stateUploaderWaitGroup.Add(1)
// A map to keep track of artifact states and how many we've uploaded
artifactsStates := make(map[string]string)
artifactStatesUploaded := 0
// Spin up a gourtine that'll uploading artifact statuses every few
// seconds in batches
go func() {
for artifactStatesUploaded < len(artifacts) {
statesToUpload := make(map[string]string)
// Grab all the states we need to upload, and remove
// them from the tracking map
for id, state := range artifactsStates {
statesToUpload[id] = state
delete(artifactsStates, id)
}
if len(statesToUpload) > 0 {
artifactStatesUploaded += len(statesToUpload)
for id, state := range statesToUpload {
logger.Debug("Artifact `%s` has state `%s`", id, state)
}
// Update the states of the artifacts in bulk.
err = retry.Do(func(s *retry.Stats) error {
_, err = a.APIClient.Artifacts.Update(a.JobID, statesToUpload)
if err != nil {
logger.Warn("%s (%s)", err, s)
}
return err
}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})
if err != nil {
logger.Error("Error uploading artifact states: %s", err)
// Track the error that was raised
p.Lock()
errors = append(errors, err)
p.Unlock()
}
logger.Debug("Uploaded %d artfact states (%d/%d)", len(statesToUpload), artifactStatesUploaded, len(artifacts))
}
// Check again for states to upload in a few seconds
time.Sleep(1 * time.Second)
}
stateUploaderWaitGroup.Done()
}()
for _, artifact := range artifacts {
// Create new instance of the artifact for the goroutine
//.........这里部分代码省略.........
示例14:
}
}
// Create the API client
client := agent.APIClient{
Endpoint: cfg.Endpoint,
Token: cfg.AgentAccessToken,
}.Create()
// Generate a UUID that will identifiy this pipeline change. We
// do this outside of the retry loop because we want this UUID
// to be the same for each attempt at updating the pipeline.
uuid := api.NewUUID()
// Retry the pipeline upload a few times before giving up
err = retry.Do(func(s *retry.Stats) error {
_, err = client.Pipelines.Upload(cfg.Job, &api.Pipeline{UUID: uuid, Data: input, FileName: filename, Replace: cfg.Replace})
if err != nil {
logger.Warn("%s (%s)", err, s)
}
return err
}, &retry.Config{Maximum: 5, Interval: 1 * time.Second})
if err != nil {
logger.Fatal("Failed to upload and process pipeline: %s", err)
}
logger.Info("Successfully uploaded and parsed pipeline config")
},
}
示例15:
// Create the API client
client := agent.APIClient{
Endpoint: cfg.Endpoint,
Token: cfg.AgentAccessToken,
}.Create()
// Find the meta data value
var metaData *api.MetaData
var err error
var resp *api.Response
err = retry.Do(func(s *retry.Stats) error {
metaData, resp, err = client.MetaData.Get(cfg.Job, cfg.Key)
// Don't bother retrying if the response was one of these statuses
if resp != nil && (resp.StatusCode == 401 || resp.StatusCode == 404 || resp.StatusCode == 400) {
s.Break()
}
if err != nil {
logger.Warn("%s (%s)", err, s)
}
return err
}, &retry.Config{Maximum: 10, Interval: 5 * time.Second})
if err != nil {
logger.Fatal("Failed to get meta-data: %s", err)
}
// Output the value to STDOUT
fmt.Print(metaData.Value)
},
}