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Golang logger.Warn函数代码示例

本文整理汇总了Golang中github.com/buildkite/agent/logger.Warn函数的典型用法代码示例。如果您正苦于以下问题:Golang Warn函数的具体用法?Golang Warn怎么用?Golang Warn使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了Warn函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: finishJob

// Finishes the job in the Buildkite Agent API. This call will keep on retrying
// forever until it finally gets a successfull response from the API.
func (r *JobRunner) finishJob(finishedAt time.Time, exitStatus string, failedChunkCount int) error {
	r.Job.FinishedAt = finishedAt.UTC().Format(time.RFC3339Nano)
	r.Job.ExitStatus = exitStatus
	r.Job.ChunksFailedCount = failedChunkCount

	return retry.Do(func(s *retry.Stats) error {
		response, err := r.APIClient.Jobs.Finish(r.Job)
		if err != nil {
			// If the API returns with a 422, that means that we
			// succesfully tried to finish the job, but Buildkite
			// rejected the finish for some reason. This can
			// sometimes mean that Buildkite has cancelled the job
			// before we get a chance to send the final API call
			// (maybe this agent took too long to kill the
			// process). In that case, we don't want to keep trying
			// to finish the job forever so we'll just bail out and
			// go find some more work to do.
			if response != nil && response.StatusCode == 422 {
				logger.Warn("Buildkite rejected the call to finish the job (%s)", err)
				s.Break()
			} else {
				logger.Warn("%s (%s)", err, s)
			}
		}

		return err
	}, &retry.Config{Forever: true, Interval: 1 * time.Second})
}
开发者ID:Shopify,项目名称:agent,代码行数:30,代码来源:job_runner.go

示例2: CreateAgentTemplate

// Takes the options passed to the CLI, and creates an api.Agent record that
// will be sent to the Buildkite Agent API for registration.
func (r *AgentPool) CreateAgentTemplate() *api.Agent {
	agent := &api.Agent{
		Name:              r.Name,
		Priority:          r.Priority,
		MetaData:          r.MetaData,
		ScriptEvalEnabled: r.AgentConfiguration.CommandEval,
		Version:           Version(),
		Build:             BuildVersion(),
		PID:               os.Getpid(),
		Arch:              runtime.GOARCH,
	}

	// Attempt to add the EC2 meta-data
	if r.MetaDataEC2 {
		tags, err := EC2MetaData{}.Get()
		if err != nil {
			// Don't blow up if we can't find them, just show a nasty error.
			logger.Error(fmt.Sprintf("Failed to fetch EC2 meta-data: %s", err.Error()))
		} else {
			for tag, value := range tags {
				agent.MetaData = append(agent.MetaData, fmt.Sprintf("%s=%s", tag, value))
			}
		}
	}

	// Attempt to add the EC2 tags
	if r.MetaDataEC2Tags {
		tags, err := EC2Tags{}.Get()
		if err != nil {
			// Don't blow up if we can't find them, just show a nasty error.
			logger.Error(fmt.Sprintf("Failed to find EC2 Tags: %s", err.Error()))
		} else {
			for tag, value := range tags {
				agent.MetaData = append(agent.MetaData, fmt.Sprintf("%s=%s", tag, value))
			}
		}
	}

	var err error

	// Add the hostname
	agent.Hostname, err = os.Hostname()
	if err != nil {
		logger.Warn("Failed to find hostname: %s", err)
	}

	// Add the OS dump
	agent.OS, err = system.VersionDump()
	if err != nil {
		logger.Warn("Failed to find OS information: %s", err)
	}

	return agent
}
开发者ID:Shopify,项目名称:agent,代码行数:56,代码来源:agent_pool.go

示例3: Disconnect

// Disconnects the agent from the Buildkite Agent API, doesn't bother retrying
// because we want to disconnect as fast as possible.
func (a *AgentWorker) Disconnect() error {
	_, err := a.APIClient.Agents.Disconnect()
	if err != nil {
		logger.Warn("There was an error sending the disconnect API call to Buildkite. If this agent still appears online, you may have to manually stop it (%s)", err)
	}

	return err
}
开发者ID:crumpleup,项目名称:agent,代码行数:10,代码来源:agent_worker.go

示例4: startJob

// Starts the job in the Buildkite Agent API. We'll retry on connection-related
// issues, but if a connection succeeds and we get an error response back from
// Buildkite, we won't bother retrying. For example, a "no such host" will
// retry, but a 422 from Buildkite won't.
func (r *JobRunner) startJob(startedAt time.Time) error {
	r.Job.StartedAt = startedAt.UTC().Format(time.RFC3339Nano)

	return retry.Do(func(s *retry.Stats) error {
		_, err := r.APIClient.Jobs.Start(r.Job)

		if err != nil {
			if api.IsRetryableError(err) {
				logger.Warn("%s (%s)", err, s)
			} else {
				logger.Warn("Buildkite rejected the call to start the job (%s)", err)
				s.Break()
			}
		}

		return err
	}, &retry.Config{Maximum: 30, Interval: 5 * time.Second})
}
开发者ID:Shopify,项目名称:agent,代码行数:22,代码来源:job_runner.go

示例5: Start

func (d Download) Start() error {
	return retry.Do(func(s *retry.Stats) error {
		err := d.try()
		if err != nil {
			logger.Warn("Error trying to download %s (%s) %s", d.URL, err, s)
		}
		return err
	}, &retry.Config{Maximum: d.Retries, Interval: 1 * time.Second})
}
开发者ID:grosskur,项目名称:agent,代码行数:9,代码来源:download.go

示例6: Run

// Runs the job
func (r *JobRunner) Run() error {
	logger.Info("Starting job %s", r.Job.ID)

	// Start the build in the Buildkite Agent API. This is the first thing
	// we do so if it fails, we don't have to worry about cleaning things
	// up like started log streamer workers, etc.
	if err := r.startJob(time.Now()); err != nil {
		return err
	}

	// Start the header time streamer
	if err := r.headerTimesStreamer.Start(); err != nil {
		return err
	}

	// Start the log streamer
	if err := r.logStreamer.Start(); err != nil {
		return err
	}

	// Start the process. This will block until it finishes.
	if err := r.process.Start(); err != nil {
		// Send the error as output
		r.logStreamer.Process(fmt.Sprintf("%s", err))
	} else {
		// Add the final output to the streamer
		r.logStreamer.Process(r.process.Output())
	}

	// Store the finished at time
	finishedAt := time.Now()

	// Stop the header time streamer. This will block until all the chunks
	// have been uploaded
	r.headerTimesStreamer.Stop()

	// Stop the log streamer. This will block until all the chunks have
	// been uploaded
	r.logStreamer.Stop()

	// Warn about failed chunks
	if r.logStreamer.ChunksFailedCount > 0 {
		logger.Warn("%d chunks failed to upload for this job", r.logStreamer.ChunksFailedCount)
	}

	// Finish the build in the Buildkite Agent API
	r.finishJob(finishedAt, r.process.ExitStatus, int(r.logStreamer.ChunksFailedCount))

	// Wait for the routines that we spun up to finish
	logger.Debug("[JobRunner] Waiting for all other routines to finish")
	r.routineWaitGroup.Wait()

	logger.Info("Finished job %s", r.Job.ID)

	return nil
}
开发者ID:Shopify,项目名称:agent,代码行数:57,代码来源:job_runner.go

示例7: Create

func (a *ArtifactBatchCreator) Create() ([]*api.Artifact, error) {
	length := len(a.Artifacts)
	chunks := 30

	// Split into the artifacts into chunks so we're not uploading a ton of
	// files at once.
	for i := 0; i < length; i += chunks {
		j := i + chunks
		if length < j {
			j = length
		}

		// The artifacts that will be uploaded in this chunk
		theseArtiacts := a.Artifacts[i:j]

		// An ID is required so Buildkite can ensure this create
		// operation is idompotent (if we try and upload the same ID
		// twice, it'll just return the previous data and skip the
		// upload)
		batch := &api.ArtifactBatch{api.NewUUID(), theseArtiacts, a.UploadDestination}

		logger.Info("Creating (%d-%d)/%d artifacts", i, j, length)

		var creation *api.ArtifactBatchCreateResponse
		var resp *api.Response
		var err error

		// Retry the batch upload a couple of times
		err = retry.Do(func(s *retry.Stats) error {
			creation, resp, err = a.APIClient.Artifacts.Create(a.JobID, batch)
			if resp != nil && (resp.StatusCode == 401 || resp.StatusCode == 404 || resp.StatusCode == 500) {
				s.Break()
			}
			if err != nil {
				logger.Warn("%s (%s)", err, s)
			}

			return err
		}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})

		// Did the batch creation eventually fail?
		if err != nil {
			return nil, err
		}

		// Save the id and instructions to each artifact
		index := 0
		for _, id := range creation.ArtifactIDs {
			theseArtiacts[index].ID = id
			theseArtiacts[index].UploadInstructions = creation.UploadInstructions
			index += 1
		}
	}

	return a.Artifacts, nil
}
开发者ID:Jasperswaagman,项目名称:agent,代码行数:56,代码来源:artifact_batch_creator.go

示例8: Connect

// Connects the agent to the Buildkite Agent API, retrying up to 30 times if it
// fails.
func (a *AgentWorker) Connect() error {
	return retry.Do(func(s *retry.Stats) error {
		_, err := a.APIClient.Agents.Connect()
		if err != nil {
			logger.Warn("%s (%s)", err, s)
		}

		return err
	}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})
}
开发者ID:crumpleup,项目名称:agent,代码行数:12,代码来源:agent_worker.go

示例9: onUploadHeaderTime

func (r *JobRunner) onUploadHeaderTime(cursor int, total int, times map[string]string) {
	retry.Do(func(s *retry.Stats) error {
		_, err := r.APIClient.HeaderTimes.Save(r.Job.ID, &api.HeaderTimes{Times: times})
		if err != nil {
			logger.Warn("%s (%s)", err, s)
		}

		return err
	}, &retry.Config{Maximum: 10, Interval: 5 * time.Second})
}
开发者ID:Shopify,项目名称:agent,代码行数:10,代码来源:job_runner.go

示例10: onUploadChunk

// Call when a chunk is ready for upload. It retry the chunk upload with an
// interval before giving up.
func (r *JobRunner) onUploadChunk(chunk *LogStreamerChunk) error {
	return retry.Do(func(s *retry.Stats) error {
		_, err := r.APIClient.Chunks.Upload(r.Job.ID, &api.Chunk{
			Data:     chunk.Data,
			Sequence: chunk.Order,
		})
		if err != nil {
			logger.Warn("%s (%s)", err, s)
		}

		return err
	}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})
}
开发者ID:Jasperswaagman,项目名称:agent,代码行数:15,代码来源:job_runner.go

示例11: Connect

// Connects the agent to the Buildkite Agent API, retrying up to 30 times if it
// fails.
func (a *AgentWorker) Connect() error {
	// Update the proc title
	a.UpdateProcTitle("connecting")

	return retry.Do(func(s *retry.Stats) error {
		_, err := a.APIClient.Agents.Connect()
		if err != nil {
			logger.Warn("%s (%s)", err, s)
		}

		return err
	}, &retry.Config{Maximum: 10, Interval: 1 * time.Second})
}
开发者ID:nikyoudale,项目名称:agent,代码行数:15,代码来源:agent_worker.go

示例12: RegisterAgent

// Takes the agent template and returns a registered agent. The registered
// agent includes the Access Token used to communicate with the Buildkite Agent
// API
func (r *AgentPool) RegisterAgent(agent *api.Agent) (*api.Agent, error) {
	var registered *api.Agent
	var err error
	var resp *api.Response

	register := func(s *retry.Stats) error {
		registered, resp, err = r.APIClient.Agents.Register(agent)
		if err != nil {
			if resp != nil && resp.StatusCode == 401 {
				logger.Warn("Buildkite rejected the registration (%s)", err)
				s.Break()
			} else {
				logger.Warn("%s (%s)", err, s)
			}
		}

		return err
	}

	err = retry.Do(register, &retry.Config{Maximum: 30, Interval: 1 * time.Second})

	return registered, err
}
开发者ID:nikyoudale,项目名称:agent,代码行数:26,代码来源:agent_pool.go

示例13: Stop

// Stops the agent from accepting new work and cancels any current work it's
// running
func (a *AgentWorker) Stop(graceful bool) {
	// Only allow one stop to run at a time (because we're playing with
	// channels)
	a.stopMutex.Lock()
	defer a.stopMutex.Unlock()

	if graceful {
		if a.stopping {
			logger.Warn("Agent is already gracefully stopping...")
		} else {
			// If we have a job, tell the user that we'll wait for
			// it to finish before disconnecting
			if a.jobRunner != nil {
				logger.Info("Gracefully stopping agent. Waiting for current job to finish before disconnecting...")
			} else {
				logger.Info("Gracefully stopping agent. Since there is no job running, the agent will disconnect immediately")
			}
		}
	} else {
		// If there's a job running, kill it, then disconnect
		if a.jobRunner != nil {
			logger.Info("Forefully stopping agent. The current job will be canceled before disconnecting...")

			// Kill the current job. Doesn't do anything if the job
			// is already being killed, so it's safe to call
			// multiple times.
			a.jobRunner.Kill()
		} else {
			logger.Info("Forefully stopping agent. Since there is no job running, the agent will disconnect immediately")
		}
	}

	// We don't need to do the below operations again since we've already
	// done them before
	if a.stopping {
		return
	}

	// Update the proc title
	a.UpdateProcTitle("stopping")

	// If we have a ticker, stop it, and send a signal to the stop channel,
	// which will cause the agent worker to stop looping immediatly.
	if a.ticker != nil {
		close(a.stop)
	}

	// Mark the agent as stopping
	a.stopping = true
}
开发者ID:nikyoudale,项目名称:agent,代码行数:52,代码来源:agent_worker.go

示例14: onProcessStartCallback

func (r *JobRunner) onProcessStartCallback() {
	// Start a routine that will grab the output every few seconds and send
	// it back to Buildkite
	go func() {
		// Add to the wait group
		r.wg.Add(1)

		for r.process.Running {
			// Send the output of the process to the log streamer
			// for processing
			r.logStreamer.Process(r.process.Output())

			// Check the output in another second
			time.Sleep(1 * time.Second)
		}

		// Mark this routine as done in the wait group
		r.wg.Done()

		logger.Debug("Routine that processes the log has finished")
	}()

	// Start a routine that will grab the output every few seconds and send it back to Buildkite
	go func() {
		// Add to the wait group
		r.wg.Add(1)

		for r.process.Running {
			// Re-get the job and check it's status to see if it's been
			// cancelled
			jobState, _, err := r.APIClient.Jobs.GetState(r.Job.ID)
			if err != nil {
				// We don't really care if it fails, we'll just
				// try again in a second anyway
				logger.Warn("Problem with getting job state %s (%s)", r.Job.ID, err)
			} else if jobState.State == "canceling" || jobState.State == "canceled" {
				r.Kill()
			}

			// Check for cancellations every few seconds
			time.Sleep(3 * time.Second)
		}

		// Mark this routine as done in the wait group
		r.wg.Done()

		logger.Debug("Routine that refreshes the job has finished")
	}()
}
开发者ID:Jasperswaagman,项目名称:agent,代码行数:49,代码来源:job_runner.go

示例15: Heartbeat

// Performs a heatbeat
func (a *AgentWorker) Heartbeat() error {
	var beat *api.Heartbeat
	var err error

	// Retry the heartbeat a few times
	err = retry.Do(func(s *retry.Stats) error {
		beat, _, err = a.APIClient.Heartbeats.Beat()
		if err != nil {
			logger.Warn("%s (%s)", err, s)
		}
		return err
	}, &retry.Config{Maximum: 5, Interval: 1 * time.Second})

	if err != nil {
		return err
	}

	logger.Debug("Heartbeat sent at %s and received at %s", beat.SentAt, beat.ReceivedAt)
	return nil
}
开发者ID:nikyoudale,项目名称:agent,代码行数:21,代码来源:agent_worker.go


注:本文中的github.com/buildkite/agent/logger.Warn函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。