本文整理汇总了Golang中code/wolfmud/org/WolfMUD/git/utils/command.Command.Flush方法的典型用法代码示例。如果您正苦于以下问题:Golang Command.Flush方法的具体用法?Golang Command.Flush怎么用?Golang Command.Flush使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类code/wolfmud/org/WolfMUD/git/utils/command.Command
的用法示例。
在下文中一共展示了Command.Flush方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: quit
// quit implements the 'QUIT' command.
//
// quit extracts a player from the world cleanly. If the player's location is
// not crowded it also announces their departure - in a crowded location their
// departure will go unnoticed.
func (p *Player) quit(cmd *command.Command) (handled bool) {
log.Printf("%s is quiting", p.Name())
p.quitting = true
p.dropInventory(cmd)
l := p.Locate()
if !l.Crowded() {
cmd.Broadcast([]thing.Interface{p}, "%s gives a strangled cry of 'Bye Bye', and then slowly fades away and is gone.", p.Name())
}
cmd.Flush()
l.Remove(p)
PlayerList.Remove(p)
return true
}
示例2: parseStage2
// parseStage2 is called by Parse to take advantage of defer unwinding. By
// splitting the parsing we can easily obtain the locks we want and defer the
// unlocking. This makes both Parse and parseStage2 very simple.
func (p *Player) parseStage2(cmd *command.Command) (retry bool) {
for _, l := range cmd.Locks {
l.Lock()
defer l.Unlock()
}
// If player moved before we locked we need to retry
if !cmd.CanLock(p.Locate()) {
return true
}
handled := p.Process(cmd)
retry = cmd.LocksModified()
if !handled && !retry {
cmd.Respond("[RED]Eh?")
}
if !retry {
cmd.Flush()
}
return
}