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Golang gamerules.INonPlayerEntity类代码示例

本文整理汇总了Golang中chunkymonkey/gamerules.INonPlayerEntity的典型用法代码示例。如果您正苦于以下问题:Golang INonPlayerEntity类的具体用法?Golang INonPlayerEntity怎么用?Golang INonPlayerEntity使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


在下文中一共展示了INonPlayerEntity类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: removeEntity

func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) {
	e := s.GetEntityId()
	chunk.shard.entityMgr.RemoveEntityById(e)
	chunk.entities[e] = nil, false
	// Tell all subscribers that the spawn's entity is destroyed.
	buf := new(bytes.Buffer)
	proto.WriteEntityDestroy(buf, e)
	chunk.reqMulticastPlayers(-1, buf.Bytes())
}
开发者ID:nictuku,项目名称:chunkymonkey,代码行数:9,代码来源:chunk.go

示例2: AddEntity

// AddEntity creates a mob or item in this chunk and notifies all chunk
// subscribers of the new entity
func (chunk *Chunk) AddEntity(s gamerules.INonPlayerEntity) {
	newEntityId := chunk.shard.entityMgr.NewEntity()
	s.SetEntityId(newEntityId)
	chunk.entities[newEntityId] = s

	// Spawn new item/mob for players.
	buf := &bytes.Buffer{}
	s.SendSpawn(buf)
	chunk.reqMulticastPlayers(-1, buf.Bytes())
}
开发者ID:nictuku,项目名称:chunkymonkey,代码行数:12,代码来源:chunk.go

示例3: removeEntity

func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) {
	entityId := s.GetEntityId()
	chunk.shard.entityMgr.RemoveEntityById(entityId)
	delete(chunk.entities, entityId)

	// Tell all subscribers that the spawn's entity is destroyed.
	data := chunk.shard.pktSerial.SerializePackets(&proto.PacketEntityDestroy{EntityCount: 1, EntityId: entityId})
	chunk.reqMulticastPlayers(-1, data)

	chunk.storeDirty = true
}
开发者ID:b1naryth1ef,项目名称:chunkymonkey,代码行数:11,代码来源:chunk.go

示例4: AddEntity

// AddEntity creates a mob or item in this chunk and notifies all chunk
// subscribers of the new entity
func (chunk *Chunk) AddEntity(s gamerules.INonPlayerEntity) {
	newEntityId := chunk.shard.entityMgr.NewEntity()
	s.SetEntityId(newEntityId)
	chunk.entities[newEntityId] = s

	// Spawn new item/mob for players.
	data := chunk.shard.pktSerial.SerializePackets(s.SpawnPackets(nil)...)
	chunk.reqMulticastPlayers(-1, data)

	chunk.storeDirty = true
}
开发者ID:b1naryth1ef,项目名称:chunkymonkey,代码行数:13,代码来源:chunk.go

示例5: transferEntity

// Tells the chunk to take posession of the item/mob from another chunk.
func (chunk *Chunk) transferEntity(s gamerules.INonPlayerEntity) {
	chunk.entities[s.GetEntityId()] = s
}
开发者ID:nictuku,项目名称:chunkymonkey,代码行数:4,代码来源:chunk.go

示例6: transferEntity

// Tells the chunk to take posession of the item/mob from another chunk.
func (chunk *Chunk) transferEntity(s gamerules.INonPlayerEntity) {
	chunk.entities[s.GetEntityId()] = s
	chunk.storeDirty = true
}
开发者ID:huwenshu,项目名称:chunkymonkey,代码行数:5,代码来源:chunk.go


注:本文中的chunkymonkey/gamerules.INonPlayerEntity类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。