本文整理汇总了Golang中chunkymonkey/gamerules.INonPlayerEntity类的典型用法代码示例。如果您正苦于以下问题:Golang INonPlayerEntity类的具体用法?Golang INonPlayerEntity怎么用?Golang INonPlayerEntity使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
在下文中一共展示了INonPlayerEntity类的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: removeEntity
func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) {
e := s.GetEntityId()
chunk.shard.entityMgr.RemoveEntityById(e)
chunk.entities[e] = nil, false
// Tell all subscribers that the spawn's entity is destroyed.
buf := new(bytes.Buffer)
proto.WriteEntityDestroy(buf, e)
chunk.reqMulticastPlayers(-1, buf.Bytes())
}
示例2: AddEntity
// AddEntity creates a mob or item in this chunk and notifies all chunk
// subscribers of the new entity
func (chunk *Chunk) AddEntity(s gamerules.INonPlayerEntity) {
newEntityId := chunk.shard.entityMgr.NewEntity()
s.SetEntityId(newEntityId)
chunk.entities[newEntityId] = s
// Spawn new item/mob for players.
buf := &bytes.Buffer{}
s.SendSpawn(buf)
chunk.reqMulticastPlayers(-1, buf.Bytes())
}
示例3: removeEntity
func (chunk *Chunk) removeEntity(s gamerules.INonPlayerEntity) {
entityId := s.GetEntityId()
chunk.shard.entityMgr.RemoveEntityById(entityId)
delete(chunk.entities, entityId)
// Tell all subscribers that the spawn's entity is destroyed.
data := chunk.shard.pktSerial.SerializePackets(&proto.PacketEntityDestroy{EntityCount: 1, EntityId: entityId})
chunk.reqMulticastPlayers(-1, data)
chunk.storeDirty = true
}
示例4: AddEntity
// AddEntity creates a mob or item in this chunk and notifies all chunk
// subscribers of the new entity
func (chunk *Chunk) AddEntity(s gamerules.INonPlayerEntity) {
newEntityId := chunk.shard.entityMgr.NewEntity()
s.SetEntityId(newEntityId)
chunk.entities[newEntityId] = s
// Spawn new item/mob for players.
data := chunk.shard.pktSerial.SerializePackets(s.SpawnPackets(nil)...)
chunk.reqMulticastPlayers(-1, data)
chunk.storeDirty = true
}
示例5: transferEntity
// Tells the chunk to take posession of the item/mob from another chunk.
func (chunk *Chunk) transferEntity(s gamerules.INonPlayerEntity) {
chunk.entities[s.GetEntityId()] = s
}
示例6: transferEntity
// Tells the chunk to take posession of the item/mob from another chunk.
func (chunk *Chunk) transferEntity(s gamerules.INonPlayerEntity) {
chunk.entities[s.GetEntityId()] = s
chunk.storeDirty = true
}