本文整理汇总了Golang中C.lua_newthread函数的典型用法代码示例。如果您正苦于以下问题:Golang lua_newthread函数的具体用法?Golang lua_newthread怎么用?Golang lua_newthread使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了lua_newthread函数的4个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: NewThread
// lua_newthread
func (L *State) NewThread() *State {
//TODO: call newState with result from C.lua_newthread and return it
//TODO: should have same lists as parent
// but may complicate gc
s := C.lua_newthread(L.s)
return &State{s, nil, nil}
}
示例2: Newthread
// Creates a new thread, pushes it on the stack, and returns a pointer
// to a State that represents this new thread. The new state returned by
// this function shares with the original state all global objects (such
// as tables), but has an independent execution stack.
//
// There is no explicit function to close or to destroy a thread. Threads
// are subject to garbage collection, like any Lua object.
func (this *State) Newthread() *State {
if !this.Checkstack(1) {
panic("STATE: unable to grow lua_state stack")
}
newstate := &State{
luastate: C.lua_newthread(this.luastate),
}
return newstate
}
示例3: Newthread
// Creates a new thread, pushes it on the stack, and returns a pointer
// to a State that represents this new thread. The new state returned by
// this function shares with the original state all global objects (such
// as tables), but has an independent execution stack.
//
// There is no explicit function to close or to destroy a thread. Threads
// are subject to garbage collection, like any Lua object.
func (s *State) Newthread() *State {
l := C.lua_newthread(s.l)
return &State{l}
}
示例4: Newthread
// Creates a new thread, pushes it on the stack, and returns a pointer
// to a State that represents this new thread. The new state returned by
// this function shares with the original state all global objects (such
// as tables), but has an independent execution stack.
//
// There is no explicit function to close or to destroy a thread. Threads
// are subject to garbage collection, like any Lua object.
func (s *State) Newthread() *State {
l := C.lua_newthread(s.l)
return &State{l: l, gfregistry: make(map[int]interface{})}
}