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Golang C.glBufferData函数代码示例

本文整理汇总了Golang中C.glBufferData函数的典型用法代码示例。如果您正苦于以下问题:Golang glBufferData函数的具体用法?Golang glBufferData怎么用?Golang glBufferData使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了glBufferData函数的14个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: BufferInit

func BufferInit(target Enum, size int, usage Enum) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr)
	}()
	C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}
开发者ID:Miaque,项目名称:mojo,代码行数:7,代码来源:gldebug.go

示例2: BufferData

func BufferData(target Enum, usage Enum, src []byte) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferData(%v, %v, len(%d)) %v", target, usage, len(src), errstr)
	}()
	C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
开发者ID:Miaque,项目名称:mojo,代码行数:7,代码来源:gldebug.go

示例3: Set

// Set calls glBufferData with appropriate arguments to load the data pointed to by data into the buffer. usage is passed along verbatim. targ is used for binding and it should most likely be ARRAY_BUFFER.
func (buf *Buffer) Set(targ int, data interface{}, usage int) {
	buf.Bind(targ)
	p, t, ts, s := toCtype(data)
	C.glBufferData(C.GLenum(targ), C.GLsizeiptr(s), p, C.GLenum(usage))
	buf.t = t
	buf.ts = ts
	buf.Unbind(targ)
}
开发者ID:extrame,项目名称:gl,代码行数:9,代码来源:gl.go

示例4: BufferData

// BufferData uses glBufferData to allocate memory for the bound GL buffer,
// and fills it with the data in slice. slice can be either a slice or pointer.
// Behaviour is undefined if the underlying data type is or contains anything
// other than sized numeric types. (Structs and arrays are okay as long as they're
// of sized numeric types. Pointers and slices are only allowed at the topmost level.)
func BufferData(target GLenum, slice interface{}, usage GLenum) error {
	data, e := sliceToUintptr(slice)
	if e != nil {
		return e
	}
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(data.Size*data.Length), unsafe.Pointer(data.Ptr), C.GLenum(usage))
	return nil
}
开发者ID:spate,项目名称:gla,代码行数:13,代码来源:gla.go

示例5: BufferData

func BufferData(
	target Enum, size SizeiPtr,
	data Void, usage Enum) {
	C.glBufferData(
		C.GLenum(target),
		C.GLsizeiptr(size),
		unsafe.Pointer(data),
		C.GLenum(usage))

}
开发者ID:remogatto,项目名称:egles,代码行数:10,代码来源:gles2.go

示例6: initGL

func (game *game) initGL() {
	log.Printf("GL_VERSION: %v GL_RENDERER: %v GL_VENDOR %v\n",
		GetString(C.GL_VERSION), GetString(C.GL_RENDERER), GetString(C.GL_VENDOR))
	log.Printf("GL_EXTENSIONS: %v\n", GetString(C.GL_EXTENSIONS))
	C.glClearColor(0.0, 0.0, 0.0, 1.0)
	C.glEnable(C.GL_CULL_FACE)
	C.glEnable(C.GL_DEPTH_TEST)

	game.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef)
	posAttrib := attribLocation(game.prog, "vPosition")
	game.offsetUni = uniformLocation(game.prog, "offset")
	game.colorUni = uniformLocation(game.prog, "color")
	C.glUseProgram(game.prog)
	C.glEnableVertexAttribArray(C.GLuint(posAttrib))

	vertVBO := GenBuffer()
	checkGLError()
	C.glBindBuffer(C.GL_ARRAY_BUFFER, vertVBO)
	verts := []float32{.0, 0.5, -0.5, -0.5, 0.5, -0.5}
	C.glBufferData(C.GL_ARRAY_BUFFER, C.GLsizeiptr(len(verts)*int(unsafe.Sizeof(verts[0]))), unsafe.Pointer(&verts[0]), C.GL_STATIC_DRAW)
	C.glVertexAttribPointer(C.GLuint(posAttrib), 2, C.GL_FLOAT, C.GL_FALSE, 0, unsafe.Pointer(uintptr(0)))
}
开发者ID:Congenital,项目名称:goandroid,代码行数:22,代码来源:game.go

示例7: BufferInit

func BufferInit(target Enum, size int, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}
开发者ID:tanema,项目名称:amore,代码行数:3,代码来源:gl_opengles.go

示例8: BufferData

func BufferData(target Enum, size int, src unsafe.Pointer, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(size), src, usage.c())
}
开发者ID:tanema,项目名称:amore,代码行数:3,代码来源:gl_opengles.go

示例9: BufferData

func BufferData(target BufferTarget, size int, usage BufferUsage) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), nil, C.GLenum(usage))
}
开发者ID:jackscan,项目名称:go-gles3,代码行数:3,代码来源:buffer.go

示例10: BufferDataf

func BufferDataf(target BufferTarget, data []float32, usage BufferUsage) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(unsafe.Sizeof(data[0])*uintptr(len(data))), unsafe.Pointer(&data[0]), C.GLenum(usage))
}
开发者ID:jackscan,项目名称:go-gles3,代码行数:3,代码来源:buffer.go

示例11: BufferData

func BufferData(target uint, size int, data Void, usage uint) {
	C.glBufferData(
		C.GLenum(target), C.GLsizeiptr(size),
		unsafe.Pointer(data), C.GLenum(usage))
}
开发者ID:nick-fedesna,项目名称:egles,代码行数:5,代码来源:es2.go

示例12: BufferData

// Creates and initializes a buffer object's data store
func BufferData(target GLenum, size int, data interface{}, usage GLenum) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), ptr(data), C.GLenum(usage))
}
开发者ID:skarr,项目名称:GarageEngine,代码行数:4,代码来源:buffer.go

示例13: BufferData

func BufferData(target Enum, src []byte, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
开发者ID:shibukawa,项目名称:gl,代码行数:3,代码来源:gl_opengles.go

示例14: BufferData

// BufferData creates and initializes a buffer object's data store.
func BufferData(targ BufferTarget, data interface{}, usage BufferDataUsage) {
	_, sz, ptr := rawData(data)
	C.glBufferData(C.GLenum(targ), C.GLsizeiptr(sz), ptr, C.GLenum(usage))
}
开发者ID:eaburns,项目名称:gl,代码行数:5,代码来源:bufobjs.go


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