本文整理汇总了Golang中C.float函数的典型用法代码示例。如果您正苦于以下问题:Golang float函数的具体用法?Golang float怎么用?Golang float使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了float函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: c_fovPort
func c_fovPort(that FovPort) (this C.ovrFovPort) {
this.DownTan = C.float(that.DownTan)
this.LeftTan = C.float(that.LeftTan)
this.RightTan = C.float(that.RightTan)
this.UpTan = C.float(that.UpTan)
return
}
示例2: Image
// Image returns image for given page number
func (f *Document) Image(page int) (image.Image, error) {
var ctm C.fz_matrix
C.fz_scale(&ctm, C.float(4.0), C.float(4.0))
cs := C.fz_device_rgb(f.ctx)
defer C.fz_drop_colorspace(f.ctx, cs)
pixmap := C.fz_new_pixmap_from_page_number(f.ctx, f.doc, C.int(page), &ctm, cs)
if pixmap == nil {
return nil, errors.New("fitz: cannot create pixmap")
}
defer C.fz_drop_pixmap(f.ctx, pixmap)
var bbox C.fz_irect
C.fz_pixmap_bbox(f.ctx, pixmap, &bbox)
pixels := C.fz_pixmap_samples(f.ctx, pixmap)
if pixels == nil {
return nil, errors.New("fitz: cannot get pixmap samples")
}
rect := image.Rect(int(bbox.x0), int(bbox.y0), int(bbox.x1), int(bbox.y1))
bytes := C.GoBytes(unsafe.Pointer(pixels), 4*bbox.x1*bbox.y1)
img := &image.RGBA{bytes, 4 * rect.Max.X, rect}
return img, nil
}
示例3: TextField
func TextField(x, y, w, h int, corners CornerFlags, state WidgetState, label string, cstart, cend int) {
clabel := C.CString(label)
defer C.free(unsafe.Pointer(clabel))
C.bndTextField(vg, C.float(x), C.float(y), C.float(w), C.float(h),
C.int(corners), C.BNDwidgetState(state), -1, clabel,
C.int(cstart), C.int(cend))
}
示例4: madgwick
func (f *Filter) madgwick(timestamp int64, values []float32) {
C.madgwick_update_array(
f.orientation, C.float(sampleFreq), C.float(beta),
(*_Ctype_float)(&values[0]))
// quaternion slice
o := f.orientation
q := []float32{
float32(o.q0),
float32(o.q1),
float32(o.q2),
float32(o.q3),
}
q1 := float64(o.q0)
q2 := float64(o.q1)
q3 := float64(o.q2)
q4 := float64(o.q3)
// euler angles in radians (madgwick 2010)
z := math.Atan2(2*q2*q3-2*q1*q4, 2*q1*q1+2*q2*q2-1) * rad2deg
y := -math.Asin(2*q2*q4+2*q1*q3) * rad2deg
x := math.Atan2(2*q3*q4-2*q1*q2, 2*q1*q1+2*q4*q4-1) * rad2deg
e := []float64{z, y, x}
if false {
log.Println("qtn", timestamp, q)
log.Println("eul", timestamp, e)
}
broadcast(timestamp, "qtn", q)
}
示例5: toC
func (v *Vector) toC() C.FMOD_VECTOR {
var cv C.FMOD_VECTOR
cv.x = C.float(v.X)
cv.y = C.float(v.Y)
cv.z = C.float(v.Z)
return cv
}
示例6: DrawRectAt
// DrawRectAt draws a portion of the image specified w
// at the specified position.
func (img *Image) DrawRectAt(rx, ry, rw, rh, x, y int) {
C.textureDraw(img.id,
C.int(img.W), C.int(img.H),
C.int(rx), C.int(ry),
C.int(rw), C.int(rh),
C.float(x), C.float(y))
}
示例7: SetListenerDirection
func SetListenerDirection(x, y, z float32) {
C.sfListener_setDirection(C.sfVector3f{
C.float(x),
C.float(y),
C.float(z),
})
}
示例8: SetPosition
func (s Sound) SetPosition(x, y, z float32) {
C.sfSound_setPosition(s.internal, C.sfVector3f{
C.float(x),
C.float(y),
C.float(z),
})
}
示例9: PickRay
func PickRay(cameraNode H3DNode, nwx float32, nwy float32, ox *float32, oy *float32, oz *float32,
dx *float32, dy *float32, dz *float32) {
C.h3dutPickRay(C.H3DNode(cameraNode), C.float(nwx), C.float(nwy), (*C.float)(unsafe.Pointer(ox)),
(*C.float)(unsafe.Pointer(oy)), (*C.float)(unsafe.Pointer(oz)),
(*C.float)(unsafe.Pointer(dx)), (*C.float)(unsafe.Pointer(dy)),
(*C.float)(unsafe.Pointer(dz)))
}
示例10: SetFloat3Parameter
// \brief Change a 3-components vector parameter of a shader
// \a name is the name of the variable to change in the shader.
// The corresponding parameter in the shader must be a 3x1 vector
// (vec3 GLSL type).
// Example:
// \code
// uniform vec3 myparam; // this is the variable in the shader
// \endcode
// \code
// sfShader_setFloat3Parameter(shader, "myparam", 5.2f, 6.0f, -8.1f);
// \endcode
// \param shader Shader object
// \param name Name of the parameter in the shader
// \param x First component of the value to assign
// \param y Second component of the value to assign
// \param z Third component of the value to assign
// void sfShader_setFloat3Parameter(sfShader* shader, const char* name, float x, float y, float z);
func (self Shader) SetFloat3Parameter(name string, x, y, z float32) {
n := C.CString(name)
x1 := C.float(x)
y1 := C.float(y)
z1 := C.float(z)
C.sfShader_setFloat3Parameter(self.Cref, n, x1, y1, z1)
}
示例11: DrawTintedRotated
func (b *Bitmap) DrawTintedRotated(cx, cy, dx, dy, angle float32, flags int, color Color) {
C.al_draw_tinted_rotated_bitmap((*C.ALLEGRO_BITMAP)(b), (C.ALLEGRO_COLOR)(color),
C.float(cx), C.float(cy),
C.float(dx), C.float(dy), C.float(angle), C.int(flags))
}
示例12: DrawRotated
func (b *Bitmap) DrawRotated(cx, cy, dx, dy, angle float32, flags int) {
C.al_draw_rotated_bitmap((*C.ALLEGRO_BITMAP)(b),
C.float(cx), C.float(cy), C.float(dx), C.float(dy),
C.float(angle), C.int(flags))
}
示例13: MatrixProjection
// Used to generate projection from ovrEyeDesc::Fov.
func MatrixProjection(fov FovPort, znear, zfar float32, rightHanded bool) Matrix4f {
if rightHanded {
return matrix4f(C.ovrMatrix4f_Projection(c_fovPort(fov), C.float(znear), C.float(zfar), 1))
} else {
return matrix4f(C.ovrMatrix4f_Projection(c_fovPort(fov), C.float(znear), C.float(zfar), 0))
}
}
示例14: c_quatf
func c_quatf(that Quatf) (this C.ovrQuatf) {
this.x = C.float(that.X)
this.y = C.float(that.Y)
this.z = C.float(that.Z)
this.w = C.float(that.W)
return
}
示例15: DrawJustified
func (f *Font) DrawJustified(color Color, x1, x2, y, diff float32, flags int, text string) {
ctext := C.CString(text)
defer C.free(unsafe.Pointer(ctext))
C.al_draw_justified_text((*C.ALLEGRO_FONT)(f), C.ALLEGRO_COLOR(color),
C.float(x1), C.float(x2), C.float(y), C.float(diff), C.int(flags), ctext)
}