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Golang C.cpFloat函数代码示例

本文整理汇总了Golang中C.cpFloat函数的典型用法代码示例。如果您正苦于以下问题:Golang cpFloat函数的具体用法?Golang cpFloat怎么用?Golang cpFloat使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了cpFloat函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: c

// c converts BB to C.cpBB.
func (b BB) c() C.cpBB {
	return C.cpBB{
		l: C.cpFloat(b.l),
		b: C.cpFloat(b.b),
		r: C.cpFloat(b.r),
		t: C.cpFloat(b.t)}
}
开发者ID:ftrvxmtrx,项目名称:gochipmunk,代码行数:8,代码来源:bb.go

示例2: DampedSpringNew

// DampedSpringNew creates a new damped spring.
func DampedSpringNew(a, b Body, anchr1, anchr2 Vect,
	restLength, stiffness, damping float64) DampedSpring {

	c := C.cpDampedSpringNew(a.c(), b.c(), anchr1.c(), anchr2.c(), C.cpFloat(restLength),
		C.cpFloat(stiffness), C.cpFloat(damping))

	return DampedSpring{cpConstraintBaseNew(c)}
}
开发者ID:ianremmler,项目名称:chipmunk,代码行数:9,代码来源:damped_spring.go

示例3: DampedRotarySpringNew

// DampedRotarySpringNew creates a new damped rotary spring.
func DampedRotarySpringNew(a, b Body, restAngle, stiffness, damping float64) DampedRotarySpring {
	c := C.cpDampedRotarySpringNew(
		a.c(),
		b.c(),
		C.cpFloat(restAngle),
		C.cpFloat(stiffness),
		C.cpFloat(damping))

	return DampedRotarySpring{cpconstraint_new(c)}
}
开发者ID:ftrvxmtrx,项目名称:gochipmunk,代码行数:11,代码来源:damped_rotary_spring.go

示例4: MomentForPoly

func MomentForPoly(mass float64, verts []Vect, offset Vect) float64 {
	cpverts := make([]C.cpVect, 0)
	for _, vert := range verts {
		cpverts = append(cpverts, vert.CPVect)
	}
	return float64(C.cpMomentForPoly(C.cpFloat(mass), C.int(len(verts)), &cpverts[0], offset.CPVect))
}
开发者ID:paulcoyle,项目名称:gochipmunk,代码行数:7,代码来源:moments.go

示例5: ConvexHull

// ConvexHull calculates the convex hull of a given set of points.
// Returns the points and index of the first vertex in the hull came from the input.
// Tolerance is the allowed amount to shrink the hull when simplifying it.
// A tolerance of 0.0 creates an exact hull.
func ConvexHull(verts []Vect, tolerance float64) ([]Vect, int) {
	result := make([]Vect, len(verts))
	var first C.int
	v := (*C.cpVect)(unsafe.Pointer(&verts[0]))
	r := (*C.cpVect)(unsafe.Pointer(&result[0]))
	num := int(C.cpConvexHull(C.int(len(verts)), v, r, &first, C.cpFloat(tolerance)))
	final := make([]Vect, num, num)
	copy(final, result[:num])
	return final, int(first)
}
开发者ID:ftrvxmtrx,项目名称:gochipmunk,代码行数:14,代码来源:chipmunk.go

示例6: WrapToBounds

func (v *Vect) WrapToBounds(ax float64, ay float64, bx float64, by float64) {
	x, y := float64(v.CPVect.x), float64(v.CPVect.y)
	w, h := bx-ax, by-ay

	if x < ax {
		x += w
	} else if x >= bx {
		x -= w
	}

	if y < ay {
		y += h
	} else if y >= by {
		y -= h
	}

	v.CPVect.x = C.cpFloat(x)
	v.CPVect.y = C.cpFloat(y)
}
开发者ID:paulcoyle,项目名称:gochipmunk,代码行数:19,代码来源:vect.go

示例7: SetContactPoints

// SetContactPoints replaces the contact point set for an arbiter.
// This can be a very powerful feature, but use it with caution!
func (a Arbiter) SetContactPoints(cp []ContactPoint) {
	if len(cp) > C.CP_MAX_CONTACTS_PER_ARBITER {
		cp = cp[:C.CP_MAX_CONTACTS_PER_ARBITER]
	}
	set := &C.cpContactPointSet{count: C.int(len(cp))}
	for i := range cp {
		set.points[i].point = cp[i].Point.c()
		set.points[i].normal = cp[i].Normal.c()
		set.points[i].dist = C.cpFloat(cp[i].Dist)
	}
	C.cpArbiterSetContactPointSet(a.c(), set)
}
开发者ID:ianremmler,项目名称:chipmunk,代码行数:14,代码来源:arbiter.go

示例8: NearestPointQuery

// NearestPointQuery queries the space at a point and calls a callback function for each shape found.
func (s *Space) NearestPointQuery(
	point Vect,
	maxDistance float64,
	layers Layers,
	group Group,
	f NearestPointQuery) {
	C.space_nearest_point_query(
		s.c(),
		point.c(),
		C.cpFloat(maxDistance),
		layers.c(),
		group.c(),
		Pointer(&f))
}
开发者ID:ftrvxmtrx,项目名称:gochipmunk,代码行数:15,代码来源:space.go

示例9: SetVelocityLimit

func (b *Body) SetVelocityLimit(limit float64) {
	b.CPBody.v_limit = C.cpFloat(limit)
}
开发者ID:paulcoyle,项目名称:gochipmunk,代码行数:3,代码来源:body.go

示例10: NewBody

func NewBody(mass float64, moment float64) *Body {
	var cpbody *C.cpBody = C.cpBodyNew(C.cpFloat(mass), C.cpFloat(moment))
	body := Body{cpbody}
	bodyLookup[cpbody] = &body
	return &body
}
开发者ID:paulcoyle,项目名称:gochipmunk,代码行数:6,代码来源:body.go

示例11: SetAngle

func (b *Body) SetAngle(angle float64) {
	C.cpBodySetAngle(b.CPBody, C.cpFloat(angle))
}
开发者ID:paulcoyle,项目名称:gochipmunk,代码行数:3,代码来源:body.go

示例12: Step

// Step makes the space step forward in time by dt seconds.
func (s *Space) Step(dt float64) {
	C.cpSpaceStep(s.c(), C.cpFloat(dt))
}
开发者ID:ftrvxmtrx,项目名称:gochipmunk,代码行数:4,代码来源:space.go

示例13: UseSpatialHash

// UseSpatialHash switches the space to use a spatial has as it's spatial index.
func (s *Space) UseSpatialHash(dim float64, count int) {
	C.cpSpaceUseSpatialHash(s.c(), C.cpFloat(dim), C.int(count))
}
开发者ID:ftrvxmtrx,项目名称:gochipmunk,代码行数:4,代码来源:space.go

示例14: SetFriction

func (s *Shape) SetFriction(friction float64) {
	s.CPShape.u = C.cpFloat(friction)
}
开发者ID:paulcoyle,项目名称:gochipmunk,代码行数:3,代码来源:shape.go

示例15: SetSleepTimeThreshold

// SetSleepTimeThreshold sets the time a group of bodies must remain idle in order to fall asleep.
// Enabling sleeping also implicitly enables the the contact graph.
// The default value of math.Inf(1) disables the sleeping algorithm.
func (s *Space) SetSleepTimeThreshold(t float64) {
	C.cpSpaceSetSleepTimeThreshold(s.c(), C.cpFloat(t))
}
开发者ID:ftrvxmtrx,项目名称:gochipmunk,代码行数:6,代码来源:space.go


注:本文中的C.cpFloat函数示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。