本文整理汇总了Golang中C.SDL_PollEvent函数的典型用法代码示例。如果您正苦于以下问题:Golang SDL_PollEvent函数的具体用法?Golang SDL_PollEvent怎么用?Golang SDL_PollEvent使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SDL_PollEvent函数的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: PollEvent
// PollEvent (https://wiki.libsdl.org/SDL_PollEvent)
func PollEvent() Event {
ret := C.SDL_PollEvent(&cevent)
if ret == 0 {
return nil
}
return goEvent((*CEvent)(unsafe.Pointer(&cevent)))
}
示例2: PollEvent
func PollEvent() (*SDLEvent, bool) {
var ev *SDLEvent = &SDLEvent{}
if C.SDL_PollEvent((*C.SDL_Event)(cast(ev))) != 0 {
return ev, true
}
return nil, false
}
示例3: PollEvent
// Polls for currently pending events
func PollEvent() Event {
var cev C.SDL_Event
ret := C.SDL_PollEvent(&cev)
if ret == 0 {
return nil
}
return goEvent((*cevent)(cast(&cev)))
}
示例4: poll
// Polls for currently pending events
func (event *Event) poll() bool {
GlobalMutex.Lock()
var ret = C.SDL_PollEvent((*C.SDL_Event)(cast(event)))
GlobalMutex.Unlock()
return ret != 0
}
示例5: PollEvent
func PollEvent(ev *Event) bool {
evLock.Lock()
defer evLock.Unlock()
if C.SDL_PollEvent(evCache.c()) == 0 {
return false
}
*ev = evCache.toGo()
return true
}
示例6: poll
// Polls for currently pending events
func (event *Event) poll() bool {
GlobalMutex.Lock()
var ret = C.SDL_PollEvent((*C.SDL_Event)(cast(event)))
if ret != 0 {
if (event.Type == VIDEORESIZE) && (currentVideoSurface != nil) {
currentVideoSurface.reload()
}
}
GlobalMutex.Unlock()
return ret != 0
}
示例7: runEventQueue
func (window *Screen) runEventQueue() {
var event C.SDL_Event
for C.SDL_PollEvent(&event) != 0 {
switch int(C.getEventType(event)) {
case WindowQuit:
window.SetToClose()
break
case KeyEventDown, KeyEventUp:
if listener, found := listenerList[int(C.getEventKey(event))]; found {
listener.callback(int(C.getEventKeyState(event)))
}
break
}
}
}
示例8: pollEvent
// PollEvent polls for currently pending events.
//
// Events not supported by this binding set are discarded.
func pollEvent() interface{} {
for {
var ev C.SDL_Event
if C.SDL_PollEvent(&ev) == 0 {
return nil
}
switch C.eventType(&ev) {
case C.SDL_KEYDOWN, C.SDL_KEYUP:
return newKeyboardEvent(&ev)
case C.SDL_WINDOWEVENT:
return newWindowEvent(&ev)
case C.SDL_MOUSEWHEEL:
return newMouseWheelEvent(&ev)
case C.SDL_MOUSEMOTION:
return newMouseMotionEvent(&ev)
case C.SDL_MOUSEBUTTONDOWN, C.SDL_MOUSEBUTTONUP:
return newMouseButtonEvent(&ev)
}
}
}
示例9: Poll
// Polls for currently pending events
func (event *Event) Poll() bool {
var ret = C.SDL_PollEvent((*C.SDL_Event)(cast(event)))
return ret != 0
}
示例10: poll
func (e *event) poll() bool {
return C.SDL_PollEvent((*C.SDL_Event)(unsafe.Pointer(e))) != 0
}