本文整理汇总了Golang中C.SDL_JoystickNumBalls函数的典型用法代码示例。如果您正苦于以下问题:Golang SDL_JoystickNumBalls函数的具体用法?Golang SDL_JoystickNumBalls怎么用?Golang SDL_JoystickNumBalls使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SDL_JoystickNumBalls函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: NumBalls
// Get the number of trackballs on a Joystick trackballs have only
// relative motion events associated with them and their state cannot
// be polled.
func (joystick *Joystick) NumBalls() int {
return int(C.SDL_JoystickNumBalls(joystick.cJoystick))
}
示例2: NumBalls
func (joystick *Joystick) NumBalls() int {
_joystick := (*C.SDL_Joystick)(joystick)
return (int)(C.SDL_JoystickNumBalls(_joystick))
}
示例3: NumBalls
func (j *Joystick) NumBalls() int {
return int(C.SDL_JoystickNumBalls((*C.SDL_Joystick)(unsafe.Pointer(j))))
}
示例4: NumBalls
// Joystick (https://wiki.libsdl.org/SDL_JoystickNumBalls)
func (joy *Joystick) NumBalls() int {
return (int)(C.SDL_JoystickNumBalls(joy.cptr()))
}
示例5: JoystickNumBalls
// Get the number of trackballs on a joystick
// Joystick trackballs have only relative motion events associated
// with them and their state cannot be polled.
func JoystickNumBalls(joystick *C.SDL_Joystick) int {
return int(C.SDL_JoystickNumBalls(joystick))
}