本文整理汇总了Golang中C.SDL_JoystickName函数的典型用法代码示例。如果您正苦于以下问题:Golang SDL_JoystickName函数的具体用法?Golang SDL_JoystickName怎么用?Golang SDL_JoystickName使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SDL_JoystickName函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: JoystickName
// Get the implementation dependent name of a joystick.
// This can be called before any joysticks are opened.
// If no name can be found, this function returns NULL.
func JoystickName(deviceIndex int) string {
GlobalMutex.Lock()
name := C.GoString(C.SDL_JoystickName(C.int(deviceIndex)))
GlobalMutex.Unlock()
return name
}
示例2: Name
func (joystick *Joystick) Name() string {
_joystick := (*C.SDL_Joystick)(joystick)
return (C.GoString)(C.SDL_JoystickName(_joystick))
}
示例3: JoystickName
func JoystickName(n int) string {
return C.GoString(C.SDL_JoystickName(C.int(n)))
}
示例4: Name
// Joystick (https://wiki.libsdl.org/SDL_JoystickName)
func (joy *Joystick) Name() string {
return (C.GoString)(C.SDL_JoystickName(joy.cptr()))
}
示例5: JoystickName
// Get the implementation dependent name of a joystick.
// This can be called before any joysticks are opened.
// If no name can be found, this function returns NULL.
func JoystickName(index int) string {
return C.GoString(C.SDL_JoystickName(C.int(index)))
}