本文整理汇总了Golang中C.SDL_JoystickEventState函数的典型用法代码示例。如果您正苦于以下问题:Golang SDL_JoystickEventState函数的具体用法?Golang SDL_JoystickEventState怎么用?Golang SDL_JoystickEventState使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SDL_JoystickEventState函数的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: JoystickEventState
// Enable/disable joystick event polling. If joystick events are
// disabled, you must call SDL_JoystickUpdate() yourself and check the
// state of the joystick when you want joystick information. The state
// can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
func JoystickEventState(state int) int {
GlobalMutex.Lock()
result := int(C.SDL_JoystickEventState(C.int(state)))
GlobalMutex.Unlock()
return result
}
示例2: JoystickEventState
func JoystickEventState(state int) int {
_state := (C.int)(state)
return (int)(C.SDL_JoystickEventState(_state))
}
示例3: JoystickEventState
func JoystickEventState(flag int) int {
return int(C.SDL_JoystickEventState(C.int(flag)))
}
示例4: JoystickEventState
// JoystickEventState (https://wiki.libsdl.org/SDL_JoystickEventState)
func JoystickEventState(state int) int {
return (int)(C.SDL_JoystickEventState(C.int(state)))
}
示例5: JoystickEventState
// Enable/disable joystick event polling. If joystick events are
// disabled, you must call SDL_JoystickUpdate() yourself and check the
// state of the joystick when you want joystick information. The state
// can be one of SDL_QUERY, SDL_ENABLE or SDL_IGNORE.
func JoystickEventState(state int) int {
result := int(C.SDL_JoystickEventState(C.int(state)))
return result
}