本文整理汇总了Golang中C.SDL_EnableUNICODE函数的典型用法代码示例。如果您正苦于以下问题:Golang SDL_EnableUNICODE函数的具体用法?Golang SDL_EnableUNICODE怎么用?Golang SDL_EnableUNICODE使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了SDL_EnableUNICODE函数的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: mainLoop
func mainLoop(width, height int) {
// SDL window must be created in the same thread where the events are
// polled. Hence this stuff must be in a separate goroutine along with the
// event loop.
initFlags := int64(C.SDL_INIT_VIDEO) | int64(C.SDL_INIT_AUDIO)
screenFlags := 0
if C.SDL_Init(C.Uint32(initFlags)) == C.int(-1) {
panic(getError())
}
screen := C.SDL_SetVideoMode(
C.int(width), C.int(height), 32, C.Uint32(screenFlags))
if screen == nil {
panic(getError())
}
C.SDL_EnableUNICODE(1)
C.SDL_EnableKeyRepeat(C.SDL_DEFAULT_REPEAT_DELAY, C.SDL_DEFAULT_REPEAT_INTERVAL)
initAudio()
// Synchronize with Run function.
coord <- true
eventLoop()
C.SDL_Quit()
// Synchronize with Stop function.
coord <- true
runLevel = off
}
示例2: EnableUNICODE
// Enables UNICODE translation.
func EnableUNICODE(enable int) int {
GlobalMutex.Lock()
previous := int(C.SDL_EnableUNICODE(C.int(enable)))
GlobalMutex.Unlock()
return previous
}
示例3: EnableUNICODE
// Enables UNICODE translation.
func EnableUNICODE(enable int) int { return int(C.SDL_EnableUNICODE(C.int(enable))) }