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Golang C.GLsizeiptr函数代码示例

本文整理汇总了Golang中C.GLsizeiptr函数的典型用法代码示例。如果您正苦于以下问题:Golang GLsizeiptr函数的具体用法?Golang GLsizeiptr怎么用?Golang GLsizeiptr使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GLsizeiptr函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: BufferInit

func BufferInit(target Enum, size int, usage Enum) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferInit(%v, %v, %v) %v", target, size, usage, errstr)
	}()
	C.glBufferData(target.c(), C.GLsizeiptr(size), nil, usage.c())
}
开发者ID:Miaque,项目名称:mojo,代码行数:7,代码来源:gldebug.go

示例2: BufferData

func BufferData(target Enum, usage Enum, src []byte) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferData(%v, %v, len(%d)) %v", target, usage, len(src), errstr)
	}()
	C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
开发者ID:Miaque,项目名称:mojo,代码行数:7,代码来源:gldebug.go

示例3: BufferSubData

func BufferSubData(target Enum, offset int, data []byte) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.BufferSubData(%v, %v, len(%d)) %v", target, offset, len(data), errstr)
	}()
	C.glBufferSubData(target.c(), C.GLintptr(offset), C.GLsizeiptr(len(data)), unsafe.Pointer(&data[0]))
}
开发者ID:Miaque,项目名称:mojo,代码行数:7,代码来源:gldebug.go

示例4: BufferData

// BufferData uses glBufferData to allocate memory for the bound GL buffer,
// and fills it with the data in slice. slice can be either a slice or pointer.
// Behaviour is undefined if the underlying data type is or contains anything
// other than sized numeric types. (Structs and arrays are okay as long as they're
// of sized numeric types. Pointers and slices are only allowed at the topmost level.)
func BufferData(target GLenum, slice interface{}, usage GLenum) error {
	data, e := sliceToUintptr(slice)
	if e != nil {
		return e
	}
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(data.Size*data.Length), unsafe.Pointer(data.Ptr), C.GLenum(usage))
	return nil
}
开发者ID:spate,项目名称:gla,代码行数:13,代码来源:gla.go

示例5: BufferSubData

// BufferSubData uses glBufferSubData to update a section of the buffer
// currently bound to target. The buffer's type is treated as being an array
// of the same type as slice. Trying to set data off the end of the buffer
// is not checked, and will likely result in a GL error.
//
// This function sets:
//   buffer_bound_to_target[start:start+len(slice)] = slice[:]
func BufferSubData(target GLenum, start_index int, slice interface{}) error {
	data, e := sliceToUintptr(slice)
	if e != nil {
		return e
	}
	C.glBufferSubData(C.GLenum(target), C.GLintptr(uintptr(start_index)*data.Size), C.GLsizeiptr(data.Size*data.Length), unsafe.Pointer(data.Ptr))
	return nil
}
开发者ID:spate,项目名称:gla,代码行数:15,代码来源:gla.go

示例6: Set

// Set calls glBufferData with appropriate arguments to load the data pointed to by data into the buffer. usage is passed along verbatim. targ is used for binding and it should most likely be ARRAY_BUFFER.
func (buf *Buffer) Set(targ int, data interface{}, usage int) {
	buf.Bind(targ)
	p, t, ts, s := toCtype(data)
	C.glBufferData(C.GLenum(targ), C.GLsizeiptr(s), p, C.GLenum(usage))
	buf.t = t
	buf.ts = ts
	buf.Unbind(targ)
}
开发者ID:extrame,项目名称:gl,代码行数:9,代码来源:gl.go

示例7: BufferData

func BufferData(
	target Enum, size SizeiPtr,
	data Void, usage Enum) {
	C.glBufferData(
		C.GLenum(target),
		C.GLsizeiptr(size),
		unsafe.Pointer(data),
		C.GLenum(usage))

}
开发者ID:remogatto,项目名称:egles,代码行数:10,代码来源:gles2.go

示例8: BufferSubData

func BufferSubData(
	target Enum, offset IntPtr,
	size SizeiPtr, data Void) {
	C.glBufferSubData(
		C.GLenum(target),
		C.GLintptr(offset),
		C.GLsizeiptr(size),
		unsafe.Pointer(data))

}
开发者ID:remogatto,项目名称:egles,代码行数:10,代码来源:gles2.go

示例9: initGL

func (game *game) initGL() {
	log.Printf("GL_VERSION: %v GL_RENDERER: %v GL_VENDOR %v\n",
		GetString(C.GL_VERSION), GetString(C.GL_RENDERER), GetString(C.GL_VENDOR))
	log.Printf("GL_EXTENSIONS: %v\n", GetString(C.GL_EXTENSIONS))
	C.glClearColor(0.0, 0.0, 0.0, 1.0)
	C.glEnable(C.GL_CULL_FACE)
	C.glEnable(C.GL_DEPTH_TEST)

	game.prog = createProgram(vertShaderSrcDef, fragShaderSrcDef)
	posAttrib := attribLocation(game.prog, "vPosition")
	game.offsetUni = uniformLocation(game.prog, "offset")
	game.colorUni = uniformLocation(game.prog, "color")
	C.glUseProgram(game.prog)
	C.glEnableVertexAttribArray(C.GLuint(posAttrib))

	vertVBO := GenBuffer()
	checkGLError()
	C.glBindBuffer(C.GL_ARRAY_BUFFER, vertVBO)
	verts := []float32{.0, 0.5, -0.5, -0.5, 0.5, -0.5}
	C.glBufferData(C.GL_ARRAY_BUFFER, C.GLsizeiptr(len(verts)*int(unsafe.Sizeof(verts[0]))), unsafe.Pointer(&verts[0]), C.GL_STATIC_DRAW)
	C.glVertexAttribPointer(C.GLuint(posAttrib), 2, C.GL_FLOAT, C.GL_FALSE, 0, unsafe.Pointer(uintptr(0)))
}
开发者ID:Congenital,项目名称:goandroid,代码行数:22,代码来源:game.go

示例10: BufferDataf

func BufferDataf(target BufferTarget, data []float32, usage BufferUsage) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(unsafe.Sizeof(data[0])*uintptr(len(data))), unsafe.Pointer(&data[0]), C.GLenum(usage))
}
开发者ID:jackscan,项目名称:go-gles3,代码行数:3,代码来源:buffer.go

示例11: BufferSubData

func BufferSubData(target Enum, offset int, data []byte) {
	C.glBufferSubData(target.c(), C.GLintptr(offset), C.GLsizeiptr(len(data)), unsafe.Pointer(&data[0]))
}
开发者ID:shibukawa,项目名称:gl,代码行数:3,代码来源:gl_opengles.go

示例12: BufferData

func BufferData(target Enum, src []byte, usage Enum) {
	C.glBufferData(target.c(), C.GLsizeiptr(len(src)), unsafe.Pointer(&src[0]), usage.c())
}
开发者ID:shibukawa,项目名称:gl,代码行数:3,代码来源:gl_opengles.go

示例13: BufferData

// Creates and initializes a buffer object's data store
func BufferData(target GLenum, size int, data interface{}, usage GLenum) {
	C.glBufferData(C.GLenum(target), C.GLsizeiptr(size), ptr(data), C.GLenum(usage))
}
开发者ID:skarr,项目名称:GarageEngine,代码行数:4,代码来源:buffer.go

示例14: BindBufferRange

// Bind this buffer range as index of target
func (buffer Buffer) BindBufferRange(target GLenum, index uint, offset int, size uint) {
	C.glBindBufferRange(C.GLenum(target), C.GLuint(index), C.GLuint(buffer), C.GLintptr(offset), C.GLsizeiptr(size))
}
开发者ID:skarr,项目名称:GarageEngine,代码行数:4,代码来源:buffer.go

示例15: GetBufferSubData

// Returns a subset of a buffer object's data store
func GetBufferSubData(target GLenum, offset int, size int, data interface{}) {
	C.glGetBufferSubData(C.GLenum(target), C.GLintptr(offset),
		C.GLsizeiptr(size), ptr(data))
}
开发者ID:skarr,项目名称:GarageEngine,代码行数:5,代码来源:buffer.go


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