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Golang C.GLsizei函数代码示例

本文整理汇总了Golang中C.GLsizei函数的典型用法代码示例。如果您正苦于以下问题:Golang GLsizei函数的具体用法?Golang GLsizei怎么用?Golang GLsizei使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。


在下文中一共展示了GLsizei函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。

示例1: RenderbufferStorage

func RenderbufferStorage(target, internalFormat Enum, width, height int) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.RenderbufferStorage(%v, %v, %v, %v) %v", target, internalFormat, width, height, errstr)
	}()
	C.glRenderbufferStorage(target.c(), internalFormat.c(), C.GLsizei(width), C.GLsizei(height))
}
开发者ID:Miaque,项目名称:mojo,代码行数:7,代码来源:gldebug.go

示例2: Viewport

func Viewport(x, y, width, height int) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.Viewport(%v, %v, %v, %v) %v", x, y, width, height, errstr)
	}()
	C.glViewport(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
开发者ID:Miaque,项目名称:mojo,代码行数:7,代码来源:gldebug.go

示例3: GetAttrib

func (program *Program) GetAttrib(name string) VertexAttrib {

	cname := (*C.GLchar)(C.CString(name))
	defer C.free(unsafe.Pointer(cname))

	iloc := C.glGetAttribLocation(program.id, cname)
	if iloc < 0 {
		panic(fmt.Errorf("not an active attribute: %s", name))
	}

	loc := C.GLuint(iloc)

	datatype := C.GLenum(0)
	length := C.GLsizei(0)
	size := C.GLint(0)

	aname := [32]byte{}

	C.glGetActiveAttrib(program.id, C.GLuint(loc), C.GLsizei(len(aname)), &length, &size, &datatype, (*C.GLchar)(unsafe.Pointer(&aname[0])))

	switch datatype {
	case C.GL_FLOAT:
		return FloatAttrib{vattrib{loc}}
	case C.GL_FLOAT_VEC2:
		return Vec2Attrib{FloatAttrib{vattrib{loc}}}
	case C.GL_FLOAT_VEC3:
		return Vec3Attrib{FloatAttrib{vattrib{loc}}}
	case C.GL_FLOAT_VEC4:
		return Vec4Attrib{FloatAttrib{vattrib{loc}}}
	default:
		panic(fmt.Errorf("unsupported attribute type: %#x", datatype))
	}
}
开发者ID:jackscan,项目名称:go-gles3,代码行数:33,代码来源:shader.go

示例4: Scissor

func Scissor(x, y, width, height int32) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.Scissor(%v, %v, %v, %v) %v", x, y, width, height, errstr)
	}()
	C.glScissor(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
开发者ID:Miaque,项目名称:mojo,代码行数:7,代码来源:gldebug.go

示例5: ReadAlpha

func ReadAlpha(image *image.Alpha) {

	alignment := C.GLint(0)
	C.glGetIntegerv(C.GL_PACK_ALIGNMENT, &alignment)

	align := C.GLint(1)

	for align < alignment && image.Stride%(int(align)*2) == 0 {
		align *= 2
	}

	// need smaller alignment
	if align < alignment {
		C.glPixelStorei(C.GL_PACK_ALIGNMENT, align)
	}

	C.glReadPixels(C.GLint(image.Rect.Min.X), C.GLint(image.Rect.Min.Y),
		C.GLsizei(image.Rect.Dx()), C.GLsizei(image.Rect.Dy()),
		C.GL_ALPHA, C.GL_UNSIGNED_BYTE, unsafe.Pointer(&image.Pix[0]))

	// restore alignment
	if align < alignment {
		C.glPixelStorei(C.GL_PACK_ALIGNMENT, alignment)
	}
}
开发者ID:jackscan,项目名称:go-gles2,代码行数:25,代码来源:gl.go

示例6: CopyTexImage2D

func CopyTexImage2D(target uint, level int, internalformat uint,
	x, y, width, height, border int) {
	C.glCopyTexImage2D(
		C.GLenum(target), C.GLint(level), C.GLenum(internalformat),
		C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height),
		C.GLint(border))
}
开发者ID:nick-fedesna,项目名称:egles,代码行数:7,代码来源:es2.go

示例7: Link

// Link links the attached shader objects
func (p *Program) Link() error {
	var val, val2 C.GLint
	C.glLinkProgram(p.i)
	C.glGetProgramiv(p.i, LINK_STATUS, &val)
	if val != TRUE {
		C.glGetProgramiv(p.i, INFO_LOG_LENGTH, &val)
		buf := make([]C.GLchar, val+1)
		C.glGetProgramInfoLog(p.i, C.GLsizei(val), nil, &buf[0])
		return errors.New(C.GoString((*C.char)(&buf[0])))
	}
	p.attr = make(map[string]C.GLuint)
	C.glGetProgramiv(p.i, ACTIVE_ATTRIBUTES, &val)
	C.glGetProgramiv(p.i, ACTIVE_ATTRIBUTE_MAX_LENGTH, &val2)
	buf := make([]C.char, val2)
	for i := C.GLuint(0); i < C.GLuint(val); i++ {
		C.glGetActiveAttrib(p.i, i, C.GLsizei(val2), nil, nil, nil, (*C.GLchar)(&buf[0]))
		p.attr[C.GoString(&buf[0])] = C.GLuint(C.glGetAttribLocation(p.i, (*C.GLchar)(&buf[0])))
	}
	p.uni = make(map[string]C.GLint)
	C.glGetProgramiv(p.i, ACTIVE_UNIFORMS, &val)
	C.glGetProgramiv(p.i, ACTIVE_UNIFORM_MAX_LENGTH, &val2)
	buf = make([]C.char, val2)
	for i := C.GLuint(0); i < C.GLuint(val); i++ {
		C.glGetActiveUniform(p.i, i, C.GLsizei(val2), nil, nil, nil, (*C.GLchar)(&buf[0]))
		p.uni[C.GoString(&buf[0])] = C.glGetUniformLocation(p.i, (*C.GLchar)(&buf[0]))
	}
	return nil
}
开发者ID:extrame,项目名称:gl,代码行数:29,代码来源:gl.go

示例8: CopyTexSubImage2D

func CopyTexSubImage2D(target uint, level, xoffset, yoffset,
	x, y, width, height int) {
	C.glCopyTexSubImage2D(
		C.GLenum(target), C.GLint(level),
		C.GLint(xoffset), C.GLint(yoffset),
		C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height))
}
开发者ID:nick-fedesna,项目名称:egles,代码行数:7,代码来源:es2.go

示例9: TexImage2D

func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {
	p := unsafe.Pointer(nil)
	if len(data) > 0 {
		p = unsafe.Pointer(&data[0])
	}
	C.glTexImage2D(target.c(), C.GLint(level), C.GLint(format), C.GLsizei(width), C.GLsizei(height), 0, format.c(), ty.c(), p)
}
开发者ID:shibukawa,项目名称:gl,代码行数:7,代码来源:gl_opengles.go

示例10: TexImage2D

func TexImage2D(target TextureTarget, level int, internalformat InternalFormat, width, height int, format TextureFormat, datatype DataType, pixels []uint8) {
	if pixels != nil {
		C.glTexImage2D(C.GLenum(target), C.GLint(level), C.GLint(internalformat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(datatype), unsafe.Pointer(&pixels[0]))
	} else {
		C.glTexImage2D(C.GLenum(target), C.GLint(level), C.GLint(internalformat), C.GLsizei(width), C.GLsizei(height), 0, C.GLenum(format), C.GLenum(datatype), unsafe.Pointer(nil))
	}
}
开发者ID:jackscan,项目名称:go-gles3,代码行数:7,代码来源:texture.go

示例11: ReadPixels

func ReadPixels(dst []byte, x, y, width, height int, format, ty Enum) {
	defer func() {
		errstr := errDrain()
		log.Printf("gl.ReadPixels(len(%d), %v, %v, %v, %v, %v, %v) %v", len(dst), x, y, width, height, format, ty, errstr)
	}()
	C.glReadPixels(C.GLint(x), C.GLint(y), C.GLsizei(width), C.GLsizei(height), format.c(), ty.c(), unsafe.Pointer(&dst[0]))
}
开发者ID:Miaque,项目名称:mojo,代码行数:7,代码来源:gldebug.go

示例12: BeginFrame

func BeginFrame(width, height int, devicePixelRatio float32) {
	w := C.GLsizei(float32(width) * devicePixelRatio)
	h := C.GLsizei(float32(height) * devicePixelRatio)
	C.glViewport(0, 0, w, h)
	C.glClearColor(0, 0, 0, 1)
	C.glClear(C.GL_COLOR_BUFFER_BIT | C.GL_DEPTH_BUFFER_BIT | C.GL_STENCIL_BUFFER_BIT)
	C.nvgBeginFrame(vg, C.int(width), C.int(height), C.float(devicePixelRatio))
}
开发者ID:james4k,项目名称:exp,代码行数:8,代码来源:blendish.go

示例13: CompressedTexImage2D

func CompressedTexImage2D(target uint, level int, internalformat uint,
	width, height, border, imageSize int, data Void) {
	C.glCompressedTexImage2D(
		C.GLenum(target), C.GLint(level), C.GLenum(internalformat),
		C.GLsizei(width), C.GLsizei(height),
		C.GLint(border), C.GLsizei(imageSize),
		unsafe.Pointer(data))
}
开发者ID:nick-fedesna,项目名称:egles,代码行数:8,代码来源:es2.go

示例14: TexSubImage2D

func TexSubImage2D(target uint, level, xoffset, yoffset, width, height int,
	format, type_ uint, pixels Void) {

	C.glTexSubImage2D(C.GLenum(target), C.GLint(level),
		C.GLint(xoffset), C.GLint(yoffset), C.GLsizei(width), C.GLsizei(height),
		C.GLenum(format), C.GLenum(type_),
		unsafe.Pointer(pixels))
}
开发者ID:nick-fedesna,项目名称:egles,代码行数:8,代码来源:es2.go

示例15: TexImage2D

// TexImage2D writes a 2D texture image.
//
// http://www.khronos.org/opengles/sdk/docs/man3/html/glTexImage2D.xhtml
func TexImage2D(target Enum, level int, width, height int, format Enum, ty Enum, data []byte) {
	// TODO(crawshaw): GLES3 offset for PIXEL_UNPACK_BUFFER and PIXEL_PACK_BUFFER.
	p := unsafe.Pointer(nil)
	if len(data) > 0 {
		p = unsafe.Pointer(&data[0])
	}
	C.glTexImage2D(target.c(), C.GLint(level), C.GLint(format), C.GLsizei(width), C.GLsizei(height), 0, format.c(), ty.c(), p)
}
开发者ID:TriangleGo,项目名称:golang.org,代码行数:11,代码来源:gl.go


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