本文整理汇总了Golang中C.EGLDisplay函数的典型用法代码示例。如果您正苦于以下问题:Golang EGLDisplay函数的具体用法?Golang EGLDisplay怎么用?Golang EGLDisplay使用的例子?那么恭喜您, 这里精选的函数代码示例或许可以为您提供帮助。
在下文中一共展示了EGLDisplay函数的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的Golang代码示例。
示例1: ReleaseTexImage
func ReleaseTexImage(
disp Display, surface Surface, buffer int32) bool {
return goBoolean(C.eglReleaseTexImage(
C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLSurface(unsafe.Pointer(surface)),
C.EGLint(buffer)))
}
示例2: Initialize
func Initialize(
disp Display, major, minor *int32) bool {
return goBoolean(C.eglInitialize(
C.EGLDisplay(unsafe.Pointer(disp)),
(*C.EGLint)(major),
(*C.EGLint)(minor)))
}
示例3: CreateWindowSurface
func CreateWindowSurface(disp Display, config Config,
win NativeWindowType, attribList *int32) Surface {
return Surface(C.eglCreateWindowSurface(C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLConfig(unsafe.Pointer(config)),
C.EGLNativeWindowType(uintptr(win)),
(*C.EGLint)(attribList)))
}
示例4: CreatePbufferSurface
func CreatePbufferSurface(
disp Display, config Config, attribList *int32) Surface {
return Surface(C.eglCreatePbufferSurface(
C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLConfig(unsafe.Pointer(config)),
(*C.EGLint)(attribList)))
}
示例5: SurfaceAttrib
func SurfaceAttrib(disp Display, surface Surface,
attribute int32, value int32) bool {
return goBoolean(C.eglSurfaceAttrib(C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLSurface(unsafe.Pointer(surface)),
C.EGLint(attribute),
C.EGLint(value)))
}
示例6: CreatePixmapSurface
func CreatePixmapSurface(disp Display, config Config,
pixmap NativePixmapType, attribList *int32) Surface {
return Surface(C.eglCreatePixmapSurface(C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLConfig(config),
C.EGLNativePixmapType(uintptr(pixmap)),
(*C.EGLint)(attribList)))
}
示例7: CreateContext
func CreateContext(disp Display, config Config,
shareContext Context, attribList *int32) Context {
return Context(C.eglCreateContext(C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLConfig(unsafe.Pointer(config)),
C.EGLContext(unsafe.Pointer(shareContext)),
(*C.EGLint)(attribList)))
}
示例8: QuerySurface
func QuerySurface(
disp Display, surface Surface, attribute int32, value *int32) bool {
return goBoolean(C.eglQuerySurface(
C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLSurface(unsafe.Pointer(surface)),
C.EGLint(attribute),
(*C.EGLint)(value)))
}
示例9: CopyBuffers
func CopyBuffers(
disp Display, surface Surface,
target NativePixmapType) bool {
return goBoolean(C.eglCopyBuffers(
C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLSurface(unsafe.Pointer(surface)),
C.EGLNativePixmapType(uintptr(target))))
}
示例10: CreateWindowSurface
func CreateWindowSurface(
disp Display, config Config,
win NativeWindowType, attribList *int32) Surface {
return Surface(C.eglCreateWindowSurface(
C.EGLDisplay(disp),
C.EGLConfig(config),
C.EGLNativeWindowType(win),
(*C.EGLint)(attribList)))
}
示例11: MakeCurrent
func MakeCurrent(
disp Display, draw Surface,
read Surface, ctx Context) bool {
return goBoolean(C.eglMakeCurrent(
C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLSurface(unsafe.Pointer(draw)),
C.EGLSurface(unsafe.Pointer(read)),
C.EGLContext(unsafe.Pointer(ctx))))
}
示例12: ChooseConfig
func ChooseConfig(disp Display, atrribList []int32, configs *Config,
configSize int32, numConfig *int32) bool {
return goBoolean(C.eglChooseConfig(C.EGLDisplay(unsafe.Pointer(disp)),
(*C.EGLint)(&atrribList[0]),
(*C.EGLConfig)(unsafe.Pointer(configs)),
C.EGLint(configSize),
(*C.EGLint)(numConfig)))
}
示例13: CreatePbufferFromClientBuffer
func CreatePbufferFromClientBuffer(disp Display, buftype Enum, config Config,
buffer ClientBuffer, attribList *int32) Surface {
return Surface(C.eglCreatePbufferFromClientBuffer(C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLenum(buftype),
C.EGLClientBuffer(buffer),
C.EGLConfig(unsafe.Pointer(config)),
(*C.EGLint)(attribList)))
}
示例14: GetConfigAttrib
func GetConfigAttrib(
disp Display, config Config,
attribute int32, value *int32) bool {
return goBoolean(C.eglGetConfigAttrib(
C.EGLDisplay(unsafe.Pointer(disp)),
C.EGLConfig(config),
C.EGLint(attribute),
(*C.EGLint)(unsafe.Pointer(value))))
}
示例15: GetConfigs
func GetConfigs(
disp Display, configs *Config,
configSize int32, numConfig *int32) bool {
return goBoolean(C.eglGetConfigs(
C.EGLDisplay(unsafe.Pointer(disp)),
(*C.EGLConfig)(unsafe.Pointer(configs)),
C.EGLint(configSize),
(*C.EGLint)(unsafe.Pointer(numConfig))))
}