本文整理汇总了C#中System.Workflow.Activities.SetStateActivity.TargetStateName属性的典型用法代码示例。如果您正苦于以下问题:C# SetStateActivity.TargetStateName属性的具体用法?C# SetStateActivity.TargetStateName怎么用?C# SetStateActivity.TargetStateName使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。
在下文中一共展示了SetStateActivity.TargetStateName属性的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: InitializeComponent
public partial class StateMachineWorkflow
{
[System.Diagnostics.DebuggerNonUserCode()]
private void InitializeComponent()
{
this.CanModifyActivities = true;
this.setCompletedState = new System.Workflow.Activities.SetStateActivity();
this.code2 = new System.Workflow.Activities.CodeActivity();
this.state1Delay = new System.Workflow.Activities.DelayActivity();
this.setState1 = new System.Workflow.Activities.SetStateActivity();
this.code1 = new System.Workflow.Activities.CodeActivity();
this.startStateDelay = new System.Workflow.Activities.DelayActivity();
this.eventDriven2 = new System.Workflow.Activities.EventDrivenActivity();
this.eventDriven1 = new System.Workflow.Activities.EventDrivenActivity();
this.CompletedState = new System.Workflow.Activities.StateActivity();
this.state1 = new System.Workflow.Activities.StateActivity();
this.StartState = new System.Workflow.Activities.StateActivity();
//
// setCompletedState
//
this.setCompletedState.Name = "setCompletedState";
this.setCompletedState.TargetStateName = "CompletedState";
//
// code2
//
this.code2.Name = "code2";
this.code2.ExecuteCode += new System.EventHandler(this.Code2Handler);
//
// state1Delay
//
this.state1Delay.Name = "state1Delay";
this.state1Delay.TimeoutDuration = System.TimeSpan.Parse("00:00:02");
//
// setState1
//
this.setState1.Name = "setState1";
this.setState1.TargetStateName = "state1";
//
// code1
//
this.code1.Name = "code1";
this.code1.ExecuteCode += new System.EventHandler(this.Code1Handler);
//
// startStateDelay
//
this.startStateDelay.Name = "startStateDelay";
this.startStateDelay.TimeoutDuration = System.TimeSpan.Parse("00:00:05");
//
// eventDriven2
//
this.eventDriven2.Activities.Add(this.state1Delay);
this.eventDriven2.Activities.Add(this.code2);
this.eventDriven2.Activities.Add(this.setCompletedState);
this.eventDriven2.Name = "eventDriven2";
//
// eventDriven1
//
this.eventDriven1.Activities.Add(this.startStateDelay);
this.eventDriven1.Activities.Add(this.code1);
this.eventDriven1.Activities.Add(this.setState1);
this.eventDriven1.Name = "eventDriven1";
//
// CompletedState
//
this.CompletedState.Name = "CompletedState";
//
// state1
//
this.state1.Activities.Add(this.eventDriven2);
this.state1.Name = "state1";
//
// StartState
//
this.StartState.Activities.Add(this.eventDriven1);
this.StartState.Name = "StartState";
//
// StateMachineWorkflow
//
this.Activities.Add(this.StartState);
this.Activities.Add(this.state1);
this.Activities.Add(this.CompletedState);
this.CompletedStateName = "CompletedState";
this.DynamicUpdateCondition = null;
this.InitialStateName = "StartState";
this.Name = "StateMachineWorkflow";
this.CanModifyActivities = false;
}
private StateActivity StartState;
private EventDrivenActivity eventDriven1;
private SetStateActivity setState1;
private StateActivity state1;
private EventDrivenActivity eventDriven2;
private DelayActivity state1Delay;
private SetStateActivity setCompletedState;
private CodeActivity code1;
private CodeActivity code2;
private DelayActivity startStateDelay;
private StateActivity CompletedState;
}