本文整理汇总了C#中System.Web.UI.Design.ControlDesigner.TemplateGroups属性的典型用法代码示例。如果您正苦于以下问题:C# ControlDesigner.TemplateGroups属性的具体用法?C# ControlDesigner.TemplateGroups怎么用?C# ControlDesigner.TemplateGroups使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类System.Web.UI.Design.ControlDesigner
的用法示例。
在下文中一共展示了ControlDesigner.TemplateGroups属性的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ToolboxData
//引入命名空间
using System;
using System.ComponentModel;
using System.Web.UI;
using System.Web.UI.WebControls;
using System.Web.UI.Design;
namespace ASPNet.Design.Samples
{
// Set an attribute reference to the designer, and define
// the HTML markup that the toolbox will write into the source.
[Designer(typeof(TemplateGroupsSampleDesigner)),
ToolboxData("<{0}:TemplateGroupsSample runat=server></{0}:TemplateGroupsSample>")]
public sealed class TemplateGroupsSample : WebControl, INamingContainer
{
// Field for the templates
private ITemplate[] _templates;
// Constructor
public TemplateGroupsSample()
{
_templates = new ITemplate[4];
}
// For each template property, set the designer attributes
// so the property does not appear in the property grid, but
// changes to the template are persisted in the control.
[Browsable(false),
PersistenceMode(PersistenceMode.InnerProperty)]
public ITemplate Template1
{
get { return _templates[0]; }
set { _templates[0] = value; }
}
[Browsable(false),
PersistenceMode(PersistenceMode.InnerProperty)]
public ITemplate Template2
{
get { return _templates[1]; }
set { _templates[1] = value; }
}
[Browsable(false),
PersistenceMode(PersistenceMode.InnerProperty)]
public ITemplate Template3
{
get { return _templates[2]; }
set { _templates[2] = value; }
}
[Browsable(false),
PersistenceMode(PersistenceMode.InnerProperty)]
public ITemplate Template4
{
get { return _templates[3]; }
set { _templates[3] = value; }
}
protected override void CreateChildControls()
{
// Instantiate each template inside a panel
// then add the panel to the Controls collection
for (int i = 0; i < 4; i++)
{
Panel pan = new Panel();
_templates[i].InstantiateIn(pan);
this.Controls.Add(pan);
}
}
}
// Designer for the TemplateGroupsSample control
public class TemplateGroupsSampleDesigner : ControlDesigner
{
TemplateGroupCollection col = null;
public override void Initialize(IComponent component)
{
// Initialize the base
base.Initialize(component);
// Turn on template editing
SetViewFlags(ViewFlags.TemplateEditing, true);
}
// Add instructions to the placeholder view of the control
public override string GetDesignTimeHtml()
{
return CreatePlaceHolderDesignTimeHtml("Click here and use " +
"the task menu to edit the templates.");
}
public override TemplateGroupCollection TemplateGroups
{
get
{
if (col == null)
{
// Get the base collection
col = base.TemplateGroups;
// Create variables
TemplateGroup tempGroup;
TemplateDefinition tempDef;
TemplateGroupsSample ctl;
// Get reference to the component as TemplateGroupsSample
ctl = (TemplateGroupsSample)Component;
// Create a TemplateGroup
tempGroup = new TemplateGroup("Template Set A");
// Create a TemplateDefinition
tempDef = new TemplateDefinition(this, "Template A1",
ctl, "Template1", true);
// Add the TemplateDefinition to the TemplateGroup
tempGroup.AddTemplateDefinition(tempDef);
// Create another TemplateDefinition
tempDef = new TemplateDefinition(this, "Template A2",
ctl, "Template2", true);
// Add the TemplateDefinition to the TemplateGroup
tempGroup.AddTemplateDefinition(tempDef);
// Add the TemplateGroup to the TemplateGroupCollection
col.Add(tempGroup);
// Create another TemplateGroup and populate it
tempGroup = new TemplateGroup("Template Set B");
tempDef = new TemplateDefinition(this, "Template B1",
ctl, "Template3", true);
tempGroup.AddTemplateDefinition(tempDef);
tempDef = new TemplateDefinition(this, "Template B2",
ctl, "Template4", true);
tempGroup.AddTemplateDefinition(tempDef);
// Add the TemplateGroup to the TemplateGroupCollection
col.Add(tempGroup);
}
return col;
}
}
// Do not allow direct resizing unless in TemplateMode
public override bool AllowResize
{
get
{
if (this.InTemplateMode)
return true;
else
return false;
}
}
}
}