本文整理汇总了C#中System.Runtime.Serialization.StreamingContext.State属性的典型用法代码示例。如果您正苦于以下问题:C# StreamingContext.State属性的具体用法?C# StreamingContext.State怎么用?C# StreamingContext.State使用的例子?那么恭喜您, 这里精选的属性代码示例或许可以为您提供帮助。您也可以进一步了解该属性所在类System.Runtime.Serialization.StreamingContext
的用法示例。
在下文中一共展示了StreamingContext.State属性的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SecurityPermission
// Note: You must compile this file using the C# /unsafe switch.
using System;
using System.IO;
using System.Collections;
using System.Runtime.Serialization.Formatters.Binary;
using System.Runtime.Serialization;
using System.Runtime.InteropServices;
using System.Security.Permissions;
[assembly: SecurityPermission(
SecurityAction.RequestMinimum, Execution = true)]
// This class includes several Win32 interop definitions.
internal class Win32
{
public static readonly IntPtr InvalidHandleValue = new IntPtr(-1);
public const UInt32 FILE_MAP_WRITE = 2;
public const UInt32 PAGE_READWRITE = 0x04;
[DllImport("Kernel32",CharSet=CharSet.Unicode)]
public static extern IntPtr CreateFileMapping(IntPtr hFile,
IntPtr pAttributes, UInt32 flProtect,
UInt32 dwMaximumSizeHigh, UInt32 dwMaximumSizeLow, String pName);
[DllImport("Kernel32",CharSet=CharSet.Unicode)]
public static extern IntPtr OpenFileMapping(UInt32 dwDesiredAccess,
Boolean bInheritHandle, String name);
[DllImport("Kernel32",CharSet=CharSet.Unicode)]
public static extern Boolean CloseHandle(IntPtr handle);
[DllImport("Kernel32",CharSet=CharSet.Unicode)]
public static extern IntPtr MapViewOfFile(IntPtr hFileMappingObject,
UInt32 dwDesiredAccess,
UInt32 dwFileOffsetHigh, UInt32 dwFileOffsetLow,
IntPtr dwNumberOfBytesToMap);
[DllImport("Kernel32",CharSet=CharSet.Unicode)]
public static extern Boolean UnmapViewOfFile(IntPtr address);
[DllImport("Kernel32",CharSet=CharSet.Unicode)]
public static extern Boolean DuplicateHandle(IntPtr hSourceProcessHandle,
IntPtr hSourceHandle,
IntPtr hTargetProcessHandle, ref IntPtr lpTargetHandle,
UInt32 dwDesiredAccess, Boolean bInheritHandle, UInt32 dwOptions);
public const UInt32 DUPLICATE_CLOSE_SOURCE = 0x00000001;
public const UInt32 DUPLICATE_SAME_ACCESS = 0x00000002;
[DllImport("Kernel32",CharSet=CharSet.Unicode)]
public static extern IntPtr GetCurrentProcess();
}
// This class wraps memory that can be simultaneously
// shared by multiple AppDomains and Processes.
[Serializable]
public sealed class SharedMemory : ISerializable, IDisposable
{
// The handle and string that identify
// the Windows file-mapping object.
private IntPtr m_hFileMap = IntPtr.Zero;
private String m_name;
// The address of the memory-mapped file-mapping object.
private IntPtr m_address;
public unsafe Byte* Address
{
get { return (Byte*)m_address; }
}
// The constructors.
public SharedMemory(Int32 size) : this(size, null) { }
public SharedMemory(Int32 size, String name)
{
m_hFileMap = Win32.CreateFileMapping(Win32.InvalidHandleValue,
IntPtr.Zero, Win32.PAGE_READWRITE,
0, unchecked((UInt32)size), name);
if (m_hFileMap == IntPtr.Zero)
throw new Exception("Could not create memory-mapped file.");
m_name = name;
m_address = Win32.MapViewOfFile(m_hFileMap, Win32.FILE_MAP_WRITE,
0, 0, IntPtr.Zero);
}
// The cleanup methods.
public void Dispose()
{
GC.SuppressFinalize(this);
Dispose(true);
}
private void Dispose(Boolean disposing)
{
Win32.UnmapViewOfFile(m_address);
Win32.CloseHandle(m_hFileMap);
m_address = IntPtr.Zero;
m_hFileMap = IntPtr.Zero;
}
~SharedMemory()
{
Dispose(false);
}
// Private helper methods.
private static Boolean AllFlagsSet(Int32 flags, Int32 flagsToTest)
{
return (flags & flagsToTest) == flagsToTest;
}
private static Boolean AnyFlagsSet(Int32 flags, Int32 flagsToTest)
{
return (flags & flagsToTest) != 0;
}
// The security attribute demands that code that calls
// this method have permission to perform serialization.
[SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter = true)]
void ISerializable.GetObjectData(SerializationInfo info, StreamingContext context)
{
// The context's State member indicates
// where the object will be deserialized.
// A SharedMemory object cannot be serialized
// to any of the following destinations.
const StreamingContextStates InvalidDestinations =
StreamingContextStates.CrossMachine |
StreamingContextStates.File |
StreamingContextStates.Other |
StreamingContextStates.Persistence |
StreamingContextStates.Remoting;
if (AnyFlagsSet((Int32)context.State, (Int32)InvalidDestinations))
throw new SerializationException("The SharedMemory object " +
"cannot be serialized to any of the following streaming contexts: " +
InvalidDestinations);
const StreamingContextStates DeserializableByHandle =
StreamingContextStates.Clone |
// The same process.
StreamingContextStates.CrossAppDomain;
if (AnyFlagsSet((Int32)context.State, (Int32)DeserializableByHandle))
info.AddValue("hFileMap", m_hFileMap);
const StreamingContextStates DeserializableByName =
// The same computer.
StreamingContextStates.CrossProcess;
if (AnyFlagsSet((Int32)context.State, (Int32)DeserializableByName))
{
if (m_name == null)
throw new SerializationException("The SharedMemory object " +
"cannot be serialized CrossProcess because it was not constructed " +
"with a String name.");
info.AddValue("name", m_name);
}
}
// The security attribute demands that code that calls
// this method have permission to perform serialization.
[SecurityPermissionAttribute(SecurityAction.Demand, SerializationFormatter = true)]
private SharedMemory(SerializationInfo info, StreamingContext context)
{
// The context's State member indicates
// where the object was serialized from.
const StreamingContextStates InvalidSources =
StreamingContextStates.CrossMachine |
StreamingContextStates.File |
StreamingContextStates.Other |
StreamingContextStates.Persistence |
StreamingContextStates.Remoting;
if (AnyFlagsSet((Int32)context.State, (Int32)InvalidSources))
throw new SerializationException("The SharedMemory object " +
"cannot be deserialized from any of the following stream contexts: " +
InvalidSources);
const StreamingContextStates SerializedByHandle =
StreamingContextStates.Clone |
// The same process.
StreamingContextStates.CrossAppDomain;
if (AnyFlagsSet((Int32)context.State, (Int32)SerializedByHandle))
{
try
{
Win32.DuplicateHandle(Win32.GetCurrentProcess(),
(IntPtr)info.GetValue("hFileMap", typeof(IntPtr)),
Win32.GetCurrentProcess(), ref m_hFileMap, 0, false,
Win32.DUPLICATE_SAME_ACCESS);
}
catch (SerializationException)
{
throw new SerializationException("A SharedMemory was not serialized " +
"using any of the following streaming contexts: " +
SerializedByHandle);
}
}
const StreamingContextStates SerializedByName =
// The same computer.
StreamingContextStates.CrossProcess;
if (AnyFlagsSet((Int32)context.State, (Int32)SerializedByName))
{
try
{
m_name = info.GetString("name");
}
catch (SerializationException)
{
throw new SerializationException("A SharedMemory object was not " +
"serialized using any of the following streaming contexts: " +
SerializedByName);
}
m_hFileMap = Win32.OpenFileMapping(Win32.FILE_MAP_WRITE, false, m_name);
}
if (m_hFileMap != IntPtr.Zero)
{
m_address = Win32.MapViewOfFile(m_hFileMap, Win32.FILE_MAP_WRITE,
0, 0, IntPtr.Zero);
}
else
{
throw new SerializationException("A SharedMemory object could not " +
"be deserialized.");
}
}
}
class App
{
[STAThread]
static void Main(string[] args)
{
Serialize();
Console.WriteLine();
Deserialize();
}
unsafe static void Serialize()
{
// Create a hashtable of values that will eventually be serialized.
SharedMemory sm = new SharedMemory(1024, "JeffMemory");
for (Int32 x = 0; x < 100; x++)
*(sm.Address + x) = (Byte)x;
Byte[] b = new Byte[10];
for (Int32 x = 0; x < b.Length; x++) b[x] = *(sm.Address + x);
Console.WriteLine(BitConverter.ToString(b));
// To serialize the SharedMemory object,
// you must first open a stream for writing.
// Use a file stream here.
FileStream fs = new FileStream("DataFile.dat", FileMode.Create);
// Construct a BinaryFormatter and tell it where
// the objects will be serialized to.
BinaryFormatter formatter = new BinaryFormatter(null,
new StreamingContext(StreamingContextStates.CrossAppDomain));
try
{
formatter.Serialize(fs, sm);
}
catch (SerializationException e)
{
Console.WriteLine("Failed to serialize. Reason: " + e.Message);
throw;
}
finally
{
fs.Close();
}
}
unsafe static void Deserialize()
{
// Declare a SharedMemory reference.
SharedMemory sm = null;
// Open the file containing the data that you want to deserialize.
FileStream fs = new FileStream("DataFile.dat", FileMode.Open);
try
{
BinaryFormatter formatter = new BinaryFormatter(null,
new StreamingContext(StreamingContextStates.CrossAppDomain));
// Deserialize the SharedMemory object from the file and
// assign the reference to the local variable.
sm = (SharedMemory)formatter.Deserialize(fs);
}
catch (SerializationException e)
{
Console.WriteLine("Failed to deserialize. Reason: " + e.Message);
throw;
}
finally
{
fs.Close();
}
// To prove that the SharedMemory object deserialized correctly,
// display some of its bytes to the console.
Byte[] b = new Byte[10];
for (Int32 x = 0; x < b.Length; x++) b[x] = *(sm.Address + x);
Console.WriteLine(BitConverter.ToString(b));
}
}