本文整理汇总了C#中System.Threading.WaitHandle.SignalAndWait方法的典型用法代码示例。如果您正苦于以下问题:C# WaitHandle.SignalAndWait方法的具体用法?C# WaitHandle.SignalAndWait怎么用?C# WaitHandle.SignalAndWait使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Threading.WaitHandle
的用法示例。
在下文中一共展示了WaitHandle.SignalAndWait方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: EventWaitHandle
//引入命名空间
using System;
using System.Threading;
public class Example
{
// The EventWaitHandle used to demonstrate the difference
// between AutoReset and ManualReset synchronization events.
//
private static EventWaitHandle ewh;
// A counter to make sure all threads are started and
// blocked before any are released. A Long is used to show
// the use of the 64-bit Interlocked methods.
//
private static long threadCount = 0;
// An AutoReset event that allows the main thread to block
// until an exiting thread has decremented the count.
//
private static EventWaitHandle clearCount =
new EventWaitHandle(false, EventResetMode.AutoReset);
[MTAThread]
public static void Main()
{
// Create an AutoReset EventWaitHandle.
//
ewh = new EventWaitHandle(false, EventResetMode.AutoReset);
// Create and start five numbered threads. Use the
// ParameterizedThreadStart delegate, so the thread
// number can be passed as an argument to the Start
// method.
for (int i = 0; i <= 4; i++)
{
Thread t = new Thread(
new ParameterizedThreadStart(ThreadProc)
);
t.Start(i);
}
// Wait until all the threads have started and blocked.
// When multiple threads use a 64-bit value on a 32-bit
// system, you must access the value through the
// Interlocked class to guarantee thread safety.
//
while (Interlocked.Read(ref threadCount) < 5)
{
Thread.Sleep(500);
}
// Release one thread each time the user presses ENTER,
// until all threads have been released.
//
while (Interlocked.Read(ref threadCount) > 0)
{
Console.WriteLine("Press ENTER to release a waiting thread.");
Console.ReadLine();
// SignalAndWait signals the EventWaitHandle, which
// releases exactly one thread before resetting,
// because it was created with AutoReset mode.
// SignalAndWait then blocks on clearCount, to
// allow the signaled thread to decrement the count
// before looping again.
//
WaitHandle.SignalAndWait(ewh, clearCount);
}
Console.WriteLine();
// Create a ManualReset EventWaitHandle.
//
ewh = new EventWaitHandle(false, EventResetMode.ManualReset);
// Create and start five more numbered threads.
//
for(int i=0; i<=4; i++)
{
Thread t = new Thread(
new ParameterizedThreadStart(ThreadProc)
);
t.Start(i);
}
// Wait until all the threads have started and blocked.
//
while (Interlocked.Read(ref threadCount) < 5)
{
Thread.Sleep(500);
}
// Because the EventWaitHandle was created with
// ManualReset mode, signaling it releases all the
// waiting threads.
//
Console.WriteLine("Press ENTER to release the waiting threads.");
Console.ReadLine();
ewh.Set();
}
public static void ThreadProc(object data)
{
int index = (int) data;
Console.WriteLine("Thread {0} blocks.", data);
// Increment the count of blocked threads.
Interlocked.Increment(ref threadCount);
// Wait on the EventWaitHandle.
ewh.WaitOne();
Console.WriteLine("Thread {0} exits.", data);
// Decrement the count of blocked threads.
Interlocked.Decrement(ref threadCount);
// After signaling ewh, the main thread blocks on
// clearCount until the signaled thread has
// decremented the count. Signal it now.
//
clearCount.Set();
}
}