本文整理汇总了C#中System.Threading.Monitor.TryEnter方法的典型用法代码示例。如果您正苦于以下问题:C# Monitor.TryEnter方法的具体用法?C# Monitor.TryEnter怎么用?C# Monitor.TryEnter使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Threading.Monitor
的用法示例。
在下文中一共展示了Monitor.TryEnter方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: Object
var lockObj = new Object();
var timeout = TimeSpan.FromMilliseconds(500);
bool lockTaken = false;
try {
Monitor.TryEnter(lockObj, timeout, ref lockTaken);
if (lockTaken) {
// The critical section.
}
else {
// The lock was not acquired.
}
}
finally {
// Ensure that the lock is released.
if (lockTaken) {
Monitor.Exit(lockObj);
}
}
示例2: if
bool acquiredLock = false;
try
{
Monitor.TryEnter(lockObject, 500, ref acquiredLock);
if (acquiredLock)
{
// Code that accesses resources that are protected by the lock.
}
else
{
// Code to deal with the fact that the lock was not acquired.
}
}
finally
{
if (acquiredLock)
{
Monitor.Exit(lockObject);
}
}
示例3: Object
var lockObj = new Object();
int timeout = 500;
bool lockTaken = false;
try {
Monitor.TryEnter(lockObj, timeout, ref lockTaken);
if (lockTaken) {
// The critical section.
}
else {
// The lock was not acquired.
}
}
finally {
// Ensure that the lock is released.
if (lockTaken) {
Monitor.Exit(lockObj);
}
}
示例4: Object
var lockObj = new Object();
var timeout = TimeSpan.FromMilliseconds(500);
if (Monitor.TryEnter(lockObj, timeout)) {
try {
// The critical section.
}
finally {
// Ensure that the lock is released.
Monitor.Exit(lockObj);
}
}
else {
// The lock was not acquired.
}
示例5: if
bool acquiredLock = false;
try
{
Monitor.TryEnter(lockObject, ref acquiredLock);
if (acquiredLock)
{
// Code that accesses resources that are protected by the lock.
}
else
{
// Code to deal with the fact that the lock was not acquired.
}
}
finally
{
if (acquiredLock)
{
Monitor.Exit(lockObject);
}
}
示例6: Object
var lockObj = new Object();
bool lockTaken = false;
try {
Monitor.TryEnter(lockObj, ref lockTaken);
if (lockTaken) {
// The critical section.
}
else {
// The lock was not acquired.
}
}
finally {
// Ensure that the lock is released.
if (lockTaken) {
Monitor.Exit(lockObj);
}
}
示例7: Enqueue
//引入命名空间
using System;
using System.Threading;
using System.Collections.Generic;
using System.Text;
class SafeQueue<T>
{
// A queue that is protected by Monitor.
private Queue<T> m_inputQueue = new Queue<T>();
// Lock the queue and add an element.
public void Enqueue(T qValue)
{
// Request the lock, and block until it is obtained.
Monitor.Enter(m_inputQueue);
try
{
// When the lock is obtained, add an element.
m_inputQueue.Enqueue(qValue);
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
}
// Try to add an element to the queue: Add the element to the queue
// only if the lock is immediately available.
public bool TryEnqueue(T qValue)
{
// Request the lock.
if (Monitor.TryEnter(m_inputQueue))
{
try
{
m_inputQueue.Enqueue(qValue);
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
return true;
}
else
{
return false;
}
}
// Try to add an element to the queue: Add the element to the queue
// only if the lock becomes available during the specified time
// interval.
public bool TryEnqueue(T qValue, int waitTime)
{
// Request the lock.
if (Monitor.TryEnter(m_inputQueue, waitTime))
{
try
{
m_inputQueue.Enqueue(qValue);
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
return true;
}
else
{
return false;
}
}
// Lock the queue and dequeue an element.
public T Dequeue()
{
T retval;
// Request the lock, and block until it is obtained.
Monitor.Enter(m_inputQueue);
try
{
// When the lock is obtained, dequeue an element.
retval = m_inputQueue.Dequeue();
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
return retval;
}
// Delete all elements that equal the given object.
public int Remove(T qValue)
{
int removedCt = 0;
// Wait until the lock is available and lock the queue.
Monitor.Enter(m_inputQueue);
try
{
int counter = m_inputQueue.Count;
while (counter > 0)
// Check each element.
{
T elem = m_inputQueue.Dequeue();
if (!elem.Equals(qValue))
{
m_inputQueue.Enqueue(elem);
}
else
{
// Keep a count of items removed.
removedCt += 1;
}
counter = counter - 1;
}
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
return removedCt;
}
// Print all queue elements.
public string PrintAllElements()
{
StringBuilder output = new StringBuilder();
// Lock the queue.
Monitor.Enter(m_inputQueue);
try
{
foreach( T elem in m_inputQueue )
{
// Print the next element.
output.AppendLine(elem.ToString());
}
}
finally
{
// Ensure that the lock is released.
Monitor.Exit(m_inputQueue);
}
return output.ToString();
}
}
public class Example
{
private static SafeQueue<int> q = new SafeQueue<int>();
private static int threadsRunning = 0;
private static int[][] results = new int[3][];
static void Main()
{
Console.WriteLine("Working...");
for(int i = 0; i < 3; i++)
{
Thread t = new Thread(ThreadProc);
t.Start(i);
Interlocked.Increment(ref threadsRunning);
}
}
private static void ThreadProc(object state)
{
DateTime finish = DateTime.Now.AddSeconds(10);
Random rand = new Random();
int[] result = { 0, 0, 0, 0, 0, 0, 0, 0, 0 };
int threadNum = (int) state;
while (DateTime.Now < finish)
{
int what = rand.Next(250);
int how = rand.Next(100);
if (how < 16)
{
q.Enqueue(what);
result[(int)ThreadResultIndex.EnqueueCt] += 1;
}
else if (how < 32)
{
if (q.TryEnqueue(what))
{
result[(int)ThreadResultIndex.TryEnqueueSucceedCt] += 1;
}
else
{
result[(int)ThreadResultIndex.TryEnqueueFailCt] += 1;
}
}
else if (how < 48)
{
// Even a very small wait significantly increases the success
// rate of the conditional enqueue operation.
if (q.TryEnqueue(what, 10))
{
result[(int)ThreadResultIndex.TryEnqueueWaitSucceedCt] += 1;
}
else
{
result[(int)ThreadResultIndex.TryEnqueueWaitFailCt] += 1;
}
}
else if (how < 96)
{
result[(int)ThreadResultIndex.DequeueCt] += 1;
try
{
q.Dequeue();
}
catch
{
result[(int)ThreadResultIndex.DequeueExCt] += 1;
}
}
else
{
result[(int)ThreadResultIndex.RemoveCt] += 1;
result[(int)ThreadResultIndex.RemovedCt] += q.Remove(what);
}
}
results[threadNum] = result;
if (0 == Interlocked.Decrement(ref threadsRunning))
{
StringBuilder sb = new StringBuilder(
" Thread 1 Thread 2 Thread 3 Total\n");
for(int row = 0; row < 9; row++)
{
int total = 0;
sb.Append(titles[row]);
for(int col = 0; col < 3; col++)
{
sb.Append(String.Format("{0,9}", results[col][row]));
total += results[col][row];
}
sb.AppendLine(String.Format("{0,9}", total));
}
Console.WriteLine(sb.ToString());
}
}
private static string[] titles = {
"Enqueue ",
"TryEnqueue succeeded ",
"TryEnqueue failed ",
"TryEnqueue(T, wait) succeeded ",
"TryEnqueue(T, wait) failed ",
"Dequeue attempts ",
"Dequeue exceptions ",
"Remove operations ",
"Queue elements removed "};
private enum ThreadResultIndex
{
EnqueueCt,
TryEnqueueSucceedCt,
TryEnqueueFailCt,
TryEnqueueWaitSucceedCt,
TryEnqueueWaitFailCt,
DequeueCt,
DequeueExCt,
RemoveCt,
RemovedCt
};
}
输出:
Working... Thread 1 Thread 2 Thread 3 Total Enqueue 277382 515209 308464 1101055 TryEnqueue succeeded 276873 514621 308099 1099593 TryEnqueue failed 109 181 134 424 TryEnqueue(T, wait) succeeded 276913 514434 307607 1098954 TryEnqueue(T, wait) failed 2 0 0 2 Dequeue attempts 830980 1544081 924164 3299225 Dequeue exceptions 12102 21589 13539 47230 Remove operations 69550 129479 77351 276380 Queue elements removed 11957 22572 13043 47572
示例8: Object
var lockObj = new Object();
if (Monitor.TryEnter(lockObj)) {
try {
// The critical section.
}
finally {
// Ensure that the lock is released.
Monitor.Exit(lockObj);
}
}
else {
// The lock was not axquired.
}
示例9: Object
var lockObj = new Object();
int timeout = 500;
if (Monitor.TryEnter(lockObj, timeout)) {
try {
// The critical section.
}
finally {
// Ensure that the lock is released.
Monitor.Exit(lockObj);
}
}
else {
// The lock was not acquired.
}
示例10: CriticalSection
//引入命名空间
using System;
using System.Threading;
public class TryEnter {
public void CriticalSection() {
bool b = Monitor.TryEnter(this, 1000);
Console.WriteLine("Thread " +
Thread.CurrentThread.GetHashCode() +
" TryEnter Value " + b);
for (int i = 1; i <= 3; i++) {
Thread.Sleep(1000);
Console.WriteLine(i + " " +
Thread.CurrentThread.GetHashCode() + " ");
}
Monitor.Exit(this);
}
public static void Main() {
TryEnter a = new TryEnter();
Thread t1 = new Thread(new ThreadStart(a.CriticalSection));
Thread t2 = new Thread(new ThreadStart(a.CriticalSection));
t1.Start();
t2.Start();
}
}