本文整理汇总了C#中System.Net.Sockets.UdpClient.JoinMulticastGroup方法的典型用法代码示例。如果您正苦于以下问题:C# UdpClient.JoinMulticastGroup方法的具体用法?C# UdpClient.JoinMulticastGroup怎么用?C# UdpClient.JoinMulticastGroup使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Net.Sockets.UdpClient
的用法示例。
在下文中一共展示了UdpClient.JoinMulticastGroup方法的5个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: ReceiveUntilStop
//引入命名空间
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
using System.IO;
using System.Threading;
namespace Mssc.TransportProtocols.Utilities
{
// The following Receive class is used by both the ClientOriginator and
// the ClientTarget class to receive data from one another..
public class Receive
{
// The following static method performs the actual data
// exchange. In particular, it performs the following tasks:
// 1)Establishes a communication endpoint.
// 2)Receive data through this end point on behalf of the
// caller.
// 3) Returns the received data in ASCII format.
public static string ReceiveUntilStop(UdpClient c)
{
String strData = "";
String Ret = "";
ASCIIEncoding ASCII = new ASCIIEncoding();
// Establish the communication endpoint.
IPEndPoint endpoint = new IPEndPoint(IPAddress.IPv6Any, 50);
while (!strData.Equals("Over"))
{
Byte[] data = c.Receive(ref endpoint);
strData = ASCII.GetString(data);
Ret += strData + "\n";
}
return Ret;
}
}
// The following Send class is used by both the ClientOriginator and
// ClientTarget classes to send data to one another.
public class Send
{
private static char[] greetings = { 'H', 'e', 'l', 'l', 'o', ' ',
'T', 'a', 'r', 'g', 'e', 't', '.' };
private static char[] nice = { 'H', 'a', 'v', 'e', ' ', 'a', ' ', 'n', 'i',
'c', 'e', ' ', 'd', 'a', 'y', '.' };
private static char [] eom = { 'O', 'v', 'e', 'r'};
private static char[] tGreetings = { 'H', 'e', 'l', 'l', 'o', ' ',
'O', 'r', 'i', 'g', 'i', 'n', 'a', 't', 'o', 'r', '!' };
private static char[] tNice = { 'Y', 'o', 'u', ' ', 't', 'o', 'o', '.'};
// The following static method sends data to the ClientTarget on
// behalf of the ClientOriginator.
public static void OriginatorSendData(UdpClient c, IPEndPoint ep)
{
Console.WriteLine(new string(greetings));
c.Send(GetByteArray(greetings), greetings.Length, ep);
Thread.Sleep(1000);
Console.WriteLine(new String(nice));
c.Send(GetByteArray(nice), nice.Length, ep);
Thread.Sleep(1000);
Console.WriteLine(new String(eom));
c.Send(GetByteArray(eom), eom.Length, ep);
}
// The following static method sends data to the ClientOriginator on
// behalf of the ClientTarget.
public static void TargetSendData(UdpClient c, IPEndPoint ep)
{
Console.WriteLine(new string(tGreetings));
c.Send(GetByteArray(tGreetings), tGreetings.Length, ep);
Thread.Sleep(1000);
Console.WriteLine(new String(tNice));
c.Send(GetByteArray(tNice), tNice.Length, ep);
Thread.Sleep(1000);
Console.WriteLine(new String(eom));
c.Send(GetByteArray(eom), eom.Length, ep);
}
// Internal utility
private static Byte[] GetByteArray(Char[] ChArray)
{
Byte[] Ret = new Byte[ChArray.Length];
for (int i = 0; i < ChArray.Length; i++)
Ret[i] = (Byte) ChArray[i];
return Ret;
}
}
// The ClientTarget class is the receiver of the ClientOriginator
// messages. The StartMulticastConversation method contains the
// logic for exchanging data between the ClientTarget and its
// counterpart ClientOriginator in a multicast operation.
public class ClientTarget
{
private static UdpClient m_ClientTarget;
private static IPAddress m_GrpAddr;
// The following StartMulticastConversation method connects the UDP
// ClientTarget with the ClientOriginator.
// It performs the following main tasks:
// 1)Creates a UDP client to receive data on a specific port and using
// IPv6 addresses. The port is the same one used by the ClientOriginator
// to define its communication endpoint.
// 2)Joins or creates a multicast group at the specified address.
// 3)Defines the endpoint port to send data to the ClientOriginator.
// 4)Receives data from the ClientOriginator until the end of the
// communication.
// 5)Sends data to the ClientOriginator.
// Note this method is the counterpart of the
// ClientOriginator.ConnectOriginatorAndTarget().
public static void StartMulticastConversation()
{
string Ret;
// Bind and listen on port 1000. Specify the IPv6 address family type.
m_ClientTarget = new UdpClient(1000, AddressFamily.InterNetworkV6);
// Join or create a multicast group
m_GrpAddr = IPAddress.Parse("FF01::1");
// Use the overloaded JoinMulticastGroup method.
// Refer to the ClientOriginator method to see how to use the other
// methods.
m_ClientTarget.JoinMulticastGroup(m_GrpAddr);
// Define the endpoint data port. Note that this port number
// must match the ClientOriginator UDP port number which is the
// port on which the ClientOriginator is receiving data.
IPEndPoint ClientOriginatordest = new IPEndPoint(m_GrpAddr, 2000);
// Receive data from the ClientOriginator.
Ret = Receive.ReceiveUntilStop(m_ClientTarget);
Console.WriteLine("\nThe ClientTarget received: " + "\n\n" + Ret + "\n");
// Done receiving, now respond to the ClientOriginator.
// Wait to make sure the ClientOriginator is ready to receive.
Thread.Sleep(2000);
Console.WriteLine("\nThe ClientTarget sent:\n");
Send.TargetSendData(m_ClientTarget, ClientOriginatordest);
// Exit the multicast conversation.
m_ClientTarget.DropMulticastGroup(m_GrpAddr);
}
}
// The following ClientOriginator class starts the multicast conversation
// with the ClientTarget class..
// It performs the following main tasks:
// 1)Creates a socket and binds it to the port on which to communicate.
// 2)Specifies that the connection must use an IPv6 address.
// 3)Joins or create a multicast group.
// Note that the multicast address ranges to use are specified
// in the RFC#2375.
// 4)Defines the endpoint to send the data to and starts the
// client target (ClientTarget) thread.
public class ClientOriginator
{
private static UdpClient clientOriginator;
private static IPAddress m_GrpAddr;
private static IPEndPoint m_ClientTargetdest;
private static Thread m_t;
// The ConnectOriginatorAndTarget method connects the
// ClientOriginator with the ClientTarget.
// It performs the following main tasks:
// 1)Creates a UDP client to receive data on a specific port
// using IPv6 addresses.
// 2)Joins or create a multicast group at the specified address.
// 3)Defines the endpoint port to send data to on the ClientTarget.
// 4)Starts the ClientTarget thread that also creates the ClientTarget object.
// Note this method is the counterpart of the
// ClientTarget.StartMulticastConversation().
public static bool ConnectOriginatorAndTarget()
{
try
{
// Bind and listen on port 2000. This constructor creates a socket
// and binds it to the port on which to receive data. The family
// parameter specifies that this connection uses an IPv6 address.
clientOriginator = new UdpClient(2000, AddressFamily.InterNetworkV6);
// Join or create a multicast group. The multicast address ranges
// to use are specified in RFC#2375. You are free to use
// different addresses.
// Transform the string address into the internal format.
m_GrpAddr = IPAddress.Parse("FF01::1");
// Display the multicast address used.
Console.WriteLine("Multicast Address: [" + m_GrpAddr.ToString() + "]");
// Exercise the use of the IPv6MulticastOption.
Console.WriteLine("Instantiate IPv6MulticastOption(IPAddress)");
// Instantiate IPv6MulticastOption using one of the
// overloaded constructors.
IPv6MulticastOption ipv6MulticastOption = new IPv6MulticastOption(m_GrpAddr);
// Store the IPAdress multicast options.
IPAddress group = ipv6MulticastOption.Group;
long interfaceIndex = ipv6MulticastOption.InterfaceIndex;
// Display IPv6MulticastOption properties.
Console.WriteLine("IPv6MulticastOption.Group: [" + group + "]");
Console.WriteLine("IPv6MulticastOption.InterfaceIndex: [" + interfaceIndex + "]");
// Instantiate IPv6MulticastOption using another
// overloaded constructor.
IPv6MulticastOption ipv6MulticastOption2 = new IPv6MulticastOption(group, interfaceIndex);
// Store the IPAdress multicast options.
group = ipv6MulticastOption2.Group;
interfaceIndex = ipv6MulticastOption2.InterfaceIndex;
// Display the IPv6MulticastOption2 properties.
Console.WriteLine("IPv6MulticastOption.Group: [" + group + "]");
Console.WriteLine("IPv6MulticastOption.InterfaceIndex: [" + interfaceIndex + "]");
// Join the specified multicast group using one of the
// JoinMulticastGroup overloaded methods.
clientOriginator.JoinMulticastGroup((int)interfaceIndex, group);
// Define the endpoint data port. Note that this port number
// must match the ClientTarget UDP port number which is the
// port on which the ClientTarget is receiving data.
m_ClientTargetdest = new IPEndPoint(m_GrpAddr, 1000);
// Start the ClientTarget thread so it is ready to receive.
m_t = new Thread(new ThreadStart(ClientTarget.StartMulticastConversation));
m_t.Start();
// Make sure that the thread has started.
Thread.Sleep(2000);
return true;
}
catch (Exception e)
{
Console.WriteLine("[ClientOriginator.ConnectClients] Exception: " + e.ToString());
return false;
}
}
// The SendAndReceive performs the data exchange
// between the ClientOriginator and the ClientTarget classes.
public static string SendAndReceive()
{
string Ret = "";
// Send data to ClientTarget.
Console.WriteLine("\nThe ClientOriginator sent:\n");
Send.OriginatorSendData(clientOriginator, m_ClientTargetdest);
// Receive data from ClientTarget
Ret = Receive.ReceiveUntilStop(clientOriginator);
// Stop the ClientTarget thread
m_t.Abort();
// Abandon the multicast group.
clientOriginator.DropMulticastGroup(m_GrpAddr);
return Ret;
}
//This is the console application entry point.
public static void Main()
{
// Join the multicast group.
if (ConnectOriginatorAndTarget())
{
// Perform a multicast conversation with the ClientTarget.
string Ret = SendAndReceive();
Console.WriteLine("\nThe ClientOriginator received: " + "\n\n" + Ret);
}
else
{
Console.WriteLine("Unable to Join the multicast group");
}
}
}
}
示例2: IPv6MulticastOption
// Instantiate IPv6MulticastOption using another
// overloaded constructor.
IPv6MulticastOption ipv6MulticastOption2 = new IPv6MulticastOption(group, interfaceIndex);
// Store the IPAdress multicast options.
group = ipv6MulticastOption2.Group;
interfaceIndex = ipv6MulticastOption2.InterfaceIndex;
// Display the IPv6MulticastOption2 properties.
Console.WriteLine("IPv6MulticastOption.Group: [" + group + "]");
Console.WriteLine("IPv6MulticastOption.InterfaceIndex: [" + interfaceIndex + "]");
// Join the specified multicast group using one of the
// JoinMulticastGroup overloaded methods.
clientOriginator.JoinMulticastGroup((int)interfaceIndex, group);
示例3: UdpClient
UdpClient udpClient = new UdpClient();
// Creates an IPAddress to use to join and drop the multicast group.
IPAddress multicastIpAddress = IPAddress.Parse("239.255.255.255");
try{
// The packet dies after 50 router hops.
udpClient.JoinMulticastGroup(multicastIpAddress, 50);
}
catch ( Exception e ){
Console.WriteLine( e.ToString());
}
示例4: DoJoinMulticastGroup
// Subscribe to a multicast group.
public static void DoJoinMulticastGroup(UdpClient u, string mcast)
{
IPAddress[] multicastAddress = Dns.GetHostAddresses(mcast);
u.JoinMulticastGroup(multicastAddress[0]);
Console.WriteLine("Joined multicast Address {0}",
multicastAddress[0]);
}
示例5: Main
//引入命名空间
using System;
using System.Net;
using System.Net.Sockets;
using System.Text;
public class UdpClientMultiRecv
{
public static void Main()
{
UdpClient sock = new UdpClient(9050);
Console.WriteLine("Ready to receive...");
sock.JoinMulticastGroup(IPAddress.Parse("192.100.0.1"), 50);
IPEndPoint iep = new IPEndPoint(IPAddress.Any, 0);
byte[] data = sock.Receive(ref iep);
string stringData = Encoding.ASCII.GetString(data, 0, data.Length);
Console.WriteLine("received: {0} from: {1}", stringData, iep.ToString());
sock.Close();
}
}