本文整理汇总了C#中System.Net.Sockets.Socket.BeginAccept方法的典型用法代码示例。如果您正苦于以下问题:C# Socket.BeginAccept方法的具体用法?C# Socket.BeginAccept怎么用?C# Socket.BeginAccept使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.Net.Sockets.Socket
的用法示例。
在下文中一共展示了Socket.BeginAccept方法的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IPEndPoint
IPHostEntry lipa = Dns.Resolve("host.contoso.com");
IPEndPoint lep = new IPEndPoint(lipa.AddressList[0], 11000);
Socket s = new Socket(lep.Address.AddressFamily,
SocketType.Stream,
ProtocolType.Tcp);
try{
s.Bind(lep);
s.Listen(1000);
while(true){
allDone.Reset();
Console.WriteLine("Waiting for a connection...");
s.BeginAccept(new AsyncCallback(Async_Send_Receive.Listen_Callback), s);
allDone.WaitOne();
}
}
catch (Exception e){
Console.WriteLine(e.ToString());
}
示例2: IPEndPoint
// This server waits for a connection and then uses asynchronous operations to
// accept the connection with initial data sent from the client.
// Establish the local endpoint for the socket.
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork, SocketType.Stream, ProtocolType.Tcp );
// Bind the socket to the local endpoint, and listen for incoming connections.
listener.Bind(localEndPoint);
listener.Listen(100);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections and receive data from the client.
Console.WriteLine("Waiting for a connection...");
// Accept the connection and receive the first 10 bytes of data.
int receivedDataSize = 10;
listener.BeginAccept(receivedDataSize, new AsyncCallback(AcceptReceiveCallback), listener);
// Wait until a connection is made and processed before continuing.
allDone.WaitOne();
}
}
public static void AcceptReceiveCallback(IAsyncResult ar)
{
// Get the socket that handles the client request.
Socket listener = (Socket) ar.AsyncState;
// End the operation and display the received data on the console.
byte[] Buffer;
int bytesTransferred;
Socket handler = listener.EndAccept(out Buffer, out bytesTransferred, ar);
string stringTransferred = Encoding.ASCII.GetString(Buffer, 0, bytesTransferred);
Console.WriteLine(stringTransferred);
Console.WriteLine("Size of data transferred is {0}", bytesTransferred);
// Create the state object for the asynchronous receive.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}
示例3: IPEndPoint
// This server waits for a connection and then uses asynchronous operations to
// accept the connection with initial data sent from the client.
// Establish the local endpoint for the socket.
IPHostEntry ipHostInfo = Dns.GetHostEntry(Dns.GetHostName());
IPAddress ipAddress = ipHostInfo.AddressList[0];
IPEndPoint localEndPoint = new IPEndPoint(ipAddress, 11000);
// Create a TCP/IP socket.
Socket listener = new Socket(AddressFamily.InterNetwork,
SocketType.Stream, ProtocolType.Tcp );
// Bind the socket to the local endpoint, and listen for incoming connections.
listener.Bind(localEndPoint);
listener.Listen(100);
while (true)
{
// Set the event to nonsignaled state.
allDone.Reset();
// Start an asynchronous socket to listen for connections and receive data from the client.
Console.WriteLine("Waiting for a connection...");
// Accept the connection and receive the first 10 bytes of data.
// BeginAccept() creates the accepted socket.
int receivedDataSize = 10;
listener.BeginAccept(null, receivedDataSize, new AsyncCallback(AcceptReceiveDataCallback), listener);
// Wait until a connection is made and processed before continuing.
allDone.WaitOne();
}
}
public static void AcceptReceiveDataCallback(IAsyncResult ar)
{
// Get the socket that handles the client request.
Socket listener = (Socket) ar.AsyncState;
// End the operation and display the received data on the console.
byte[] Buffer;
int bytesTransferred;
Socket handler = listener.EndAccept(out Buffer, out bytesTransferred, ar);
string stringTransferred = Encoding.ASCII.GetString(Buffer, 0, bytesTransferred);
Console.WriteLine(stringTransferred);
Console.WriteLine("Size of data transferred is {0}", bytesTransferred);
// Create the state object for the asynchronous receive.
StateObject state = new StateObject();
state.workSocket = handler;
handler.BeginReceive( state.buffer, 0, StateObject.BufferSize, 0,
new AsyncCallback(ReadCallback), state);
}