本文整理汇总了C#中System.GC.KeepAlive方法的典型用法代码示例。如果您正苦于以下问题:C# GC.KeepAlive方法的具体用法?C# GC.KeepAlive怎么用?C# GC.KeepAlive使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类System.GC
的用法示例。
在下文中一共展示了GC.KeepAlive方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: SetConsoleCtrlHandler
//引入命名空间
using System;
using System.Threading;
using System.Runtime.InteropServices;
// A simple class that exposes two static Win32 functions.
// One is a delegate type and the other is an enumerated type.
public class MyWin32
{
// Declare the SetConsoleCtrlHandler function
// as external and receiving a delegate.
[DllImport("Kernel32")]
public static extern Boolean SetConsoleCtrlHandler(HandlerRoutine Handler,
Boolean Add);
// A delegate type to be used as the handler routine
// for SetConsoleCtrlHandler.
public delegate Boolean HandlerRoutine(CtrlTypes CtrlType);
// An enumerated type for the control messages
// sent to the handler routine.
public enum CtrlTypes
{
CTRL_C_EVENT = 0,
CTRL_BREAK_EVENT,
CTRL_CLOSE_EVENT,
CTRL_LOGOFF_EVENT = 5,
CTRL_SHUTDOWN_EVENT
}
}
public class MyApp
{
// A private static handler function in the MyApp class.
static Boolean Handler(MyWin32.CtrlTypes CtrlType)
{
String message = "This message should never be seen!";
// A switch to handle the event type.
switch(CtrlType)
{
case MyWin32.CtrlTypes.CTRL_C_EVENT:
message = "A CTRL_C_EVENT was raised by the user.";
break;
case MyWin32.CtrlTypes.CTRL_BREAK_EVENT:
message = "A CTRL_BREAK_EVENT was raised by the user.";
break;
case MyWin32.CtrlTypes.CTRL_CLOSE_EVENT:
message = "A CTRL_CLOSE_EVENT was raised by the user.";
break;
case MyWin32.CtrlTypes.CTRL_LOGOFF_EVENT:
message = "A CTRL_LOGOFF_EVENT was raised by the user.";
break;
case MyWin32.CtrlTypes.CTRL_SHUTDOWN_EVENT:
message = "A CTRL_SHUTDOWN_EVENT was raised by the user.";
break;
}
// Use interop to display a message for the type of event.
Console.WriteLine(message);
return true;
}
public static void Main()
{
// Use interop to set a console control handler.
MyWin32.HandlerRoutine hr = new MyWin32.HandlerRoutine(Handler);
MyWin32.SetConsoleCtrlHandler(hr, true);
// Give the user some time to raise a few events.
Console.WriteLine("Waiting 30 seconds for console ctrl events...");
// The object hr is not referred to again.
// The garbage collector can detect that the object has no
// more managed references and might clean it up here while
// the unmanaged SetConsoleCtrlHandler method is still using it.
// Force a garbage collection to demonstrate how the hr
// object will be handled.
GC.Collect();
GC.WaitForPendingFinalizers();
GC.Collect();
Thread.Sleep(30000);
// Display a message to the console when the unmanaged method
// has finished its work.
Console.WriteLine("Finished!");
// Call GC.KeepAlive(hr) at this point to maintain a reference to hr.
// This will prevent the garbage collector from collecting the
// object during the execution of the SetConsoleCtrlHandler method.
GC.KeepAlive(hr);
Console.Read();
}
}