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C# Core.AddLogViewer方法代码示例

本文整理汇总了C#中renderdocui.Code.Core.AddLogViewer方法的典型用法代码示例。如果您正苦于以下问题:C# Core.AddLogViewer方法的具体用法?C# Core.AddLogViewer怎么用?C# Core.AddLogViewer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在renderdocui.Code.Core的用法示例。


在下文中一共展示了Core.AddLogViewer方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ConstantBufferPreviewer

        public ConstantBufferPreviewer(Core c, ShaderStageType stage, UInt32 slot)
        {
            InitializeComponent();

            m_Core = c;
            Stage = stage;
            Slot = slot;
            shader = m_Core.CurPipelineState.GetShader(stage);
            UpdateLabels();

            uint offs = 0;
            m_Core.CurPipelineState.GetConstantBuffer(Stage, Slot, out cbuffer, out offs);

            m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
            {
                SetVariables(r.GetCBufferVariableContents(shader, Slot, cbuffer, offs));
            });

            m_Core.AddLogViewer(this);
        }
开发者ID:Waferix,项目名称:renderdoc,代码行数:20,代码来源:ConstantBufferPreviewer.cs

示例2: MainWindow

        public MainWindow(Core core, string initFilename, bool temp)
        {
            InitializeComponent();

            Icon = global::renderdocui.Properties.Resources.icon;

            renderdocplugin.PluginHelpers.GetPlugins();

            statusText.Text = "";

            SetTitle();

            Application.AddMessageFilter(this);

            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            m_Core = core;
            m_InitFilename = initFilename;
            OwnTemporaryLog = temp;

            logStatisticsToolStripMenuItem.Enabled = false;

            resolveSymbolsToolStripMenuItem.Enabled = false;
            resolveSymbolsToolStripMenuItem.Text = "Resolve Symbols";

            m_Core.CaptureDialog = new Dialogs.CaptureDialog(m_Core, OnCaptureTrigger, OnInjectTrigger);

            m_Core.AddLogViewer(this);
            m_Core.AddLogProgressListener(this);
        }
开发者ID:n1nj4n,项目名称:renderdoc,代码行数:30,代码来源:MainWindow.cs

示例3: MainWindow

        public MainWindow(Core core, string initFilename, string remoteHost, uint remoteIdent, bool temp)
        {
            InitializeComponent();

            if (SystemInformation.HighContrast)
                dockPanel.Skin = Helpers.MakeHighContrastDockPanelSkin();

            Icon = global::renderdocui.Properties.Resources.icon;

            renderdocplugin.PluginHelpers.GetPlugins();

            statusIcon.Text = "";
            statusIcon.Image = null;
            statusText.Text = "";

            SetTitle();

            Application.AddMessageFilter(this);

            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            m_Core = core;
            m_InitFilename = initFilename;
            m_InitRemoteHost = remoteHost;
            m_InitRemoteIdent = remoteIdent;
            OwnTemporaryLog = temp;

            resolveSymbolsToolStripMenuItem.Enabled = false;
            resolveSymbolsToolStripMenuItem.Text = "Resolve Symbols";

            m_Core.CaptureDialog = new Dialogs.CaptureDialog(m_Core, OnCaptureTrigger, OnInjectTrigger);

            m_Core.AddLogViewer(this);
            m_Core.AddLogProgressListener(this);

            m_MessageTick = new System.Threading.Timer(MessageCheck, this as object, 500, 500);
            m_RemoteProbe = new System.Threading.Timer(RemoteProbe, this as object, 7500, 7500);
        }
开发者ID:kvark,项目名称:renderdoc,代码行数:38,代码来源:MainWindow.cs

示例4: BufferViewer

        public BufferViewer(Core core, bool meshview)
        {
            InitializeComponent();

            Icon = global::renderdocui.Properties.Resources.icon;

            UI_SetupDocks(meshview);

            m_Zeroes = new byte[512];
            for (int i = 0; i < 512; i++) m_Zeroes[i] = 0;

            m_VSIn.m_GridView = vsInBufferView;
            m_VSOut.m_GridView = vsOutBufferView;
            m_GSOut.m_GridView = gsOutBufferView;

            largeBufferWarning.Visible = false;
            byteOffset.Enabled = false;

            rowOffset.Font =
                byteOffset.Font =
                instanceIdxToolitem.Font =
                camSpeed.Font =
                fovGuess.Font =
                aspectGuess.Font =
                nearGuess.Font =
                farGuess.Font =
                core.Config.PreferredFont;

            m_ContextUIState = m_VSIn;

            DockHandler.GetPersistStringCallback = PersistString;

            exportToToolStripMenuItem.Enabled = exportToolItem.Enabled = false;

            m_Core = core;

            this.DoubleBuffered = true;

            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            RenderHandle = render.Handle;

            render.Painting = true;

            render.MouseWheel += render_MouseWheel;
            render.MouseWheelHandler = render_MouseWheel;
            (render as Control).KeyDown += new KeyEventHandler(BufferViewer_KeyDown);
            (render as Control).KeyUp += new KeyEventHandler(BufferViewer_KeyUp);
            ResetConfig();

            MeshView = meshview;

            if (!MeshView)
            {
                debugVertexToolItem.Visible = debugSep.Visible = false;
                instLabel.Visible = instSep.Visible = instanceIdxToolitem.Visible = false;
                syncViewsToolItem.Visible = false;
                highlightVerts.Visible = false;
                byteOffset.Text = "0";

                Text = "Buffer Contents";
            }
            else
            {
                byteOffset.Visible = false; byteOffsLab.Visible = false;
                byteOffset.Text = "0";

                Text = "Mesh Output";
            }

            m_Core.AddLogViewer(this);
        }
开发者ID:Zorro666,项目名称:renderdoc,代码行数:72,代码来源:BufferViewer.cs

示例5: BufferViewer

        public BufferViewer(Core core, bool meshview)
        {
            InitializeComponent();

            Icon = global::renderdocui.Properties.Resources.icon;

            UI_SetupDocks(meshview);

            m_Zeroes = new byte[512];
            for (int i = 0; i < 512; i++) m_Zeroes[i] = 0;

            m_VSIn.m_GridView = vsInBufferView;
            m_VSOut.m_GridView = vsOutBufferView;
            m_GSOut.m_GridView = gsOutBufferView;

            m_ContextUIState = m_VSIn;

            DockHandler.GetPersistStringCallback = PersistString;

            exportToToolStripMenuItem.Enabled = exportToolItem.Enabled = false;

            m_Core = core;

            this.DoubleBuffered = true;

            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            RenderHandle = render.Handle;

            render.Painting = true;

            render.MouseWheel += render_MouseWheel;
            render.MouseWheelHandler = render_MouseWheel;
            (render as Control).KeyDown += new KeyEventHandler(BufferViewer_KeyDown);
            (render as Control).KeyUp += new KeyEventHandler(BufferViewer_KeyUp);

            m_OutConfig.m_Type = OutputType.MeshDisplay;

            m_MeshDisplay.type = MeshDataStage.VSIn;
            m_MeshDisplay.fov = 90.0f;

            m_MeshDisplay.solidShadeMode = SolidShadeMode.None;
            solidShading.SelectedIndex = 0;

            m_MeshDisplay.thisDrawOnly = true;
            drawRange.SelectedIndex = 0;

            m_MeshDisplay.currentMeshColour = new FloatVector(1, 0, 0, 1);
            m_MeshDisplay.prevMeshColour = new FloatVector(0, 0, 0, 1);

            m_Arcball = new ArcballCamera(m_Camera);
            m_Flycam = new FlyCamera(m_Camera);
            m_CurrentCamera = m_Arcball;
            m_Updater = new TimedUpdate(10, TimerUpdate);

            m_Arcball.SpeedMultiplier = m_Flycam.SpeedMultiplier = (float)camSpeed.Value;

            fovGuess.Text = m_MeshDisplay.fov.ToString("G");
            controlType.SelectedIndex = 0;

            MeshView = meshview;

            if (!MeshView)
            {
                debugVertexToolItem.Visible = debugSep.Visible = false;
                instLabel.Visible = instSep.Visible = instanceIdxToolitem.Visible = false;
                syncViewsToolItem.Visible = false;
                byteOffset.Text = "0";

                Text = "Buffer Contents";
            }
            else
            {
                byteOffset.Visible = false; byteOffsLab.Visible = false;
                byteOffset.Text = "0";

                Text = "Mesh Output";
            }

            m_Core.AddLogViewer(this);
        }
开发者ID:Waferix,项目名称:renderdoc,代码行数:81,代码来源:BufferViewer.cs

示例6: ConstantBufferPreviewer

        public ConstantBufferPreviewer(Core c, ShaderStageType stage, UInt32 slot, UInt32 idx)
        {
            InitializeComponent();

            if (SystemInformation.HighContrast)
                toolStrip1.Renderer = new ToolStripSystemRenderer();

            m_Core = c;
            Stage = stage;
            Slot = slot;
            ArrayIdx = idx;
            shader = m_Core.CurPipelineState.GetShader(stage);
            entryPoint = m_Core.CurPipelineState.GetShaderEntryPoint(stage);
            UpdateLabels();

            ulong offs = 0;
            ulong size = 0;
            m_Core.CurPipelineState.GetConstantBuffer(Stage, Slot, ArrayIdx, out cbuffer, out offs, out size);

            m_Core.Renderer.BeginInvoke((ReplayRenderer r) =>
            {
                SetVariables(r.GetCBufferVariableContents(shader, entryPoint, Slot, cbuffer, offs));
            });

            m_Core.AddLogViewer(this);
        }
开发者ID:Anteru,项目名称:renderdoc,代码行数:26,代码来源:ConstantBufferPreviewer.cs

示例7: BufferViewer

        public BufferViewer(Core core, bool meshview)
        {
            InitializeComponent();

            if (SystemInformation.HighContrast)
            {
                dockPanel.Skin = Helpers.MakeHighContrastDockPanelSkin();

                toolStrip1.Renderer = new ToolStripSystemRenderer();
                toolStrip2.Renderer = new ToolStripSystemRenderer();
            }

            Icon = global::renderdocui.Properties.Resources.icon;

            UI_SetupDocks(meshview);

            m_Zeroes = new byte[512];
            for (int i = 0; i < 512; i++) m_Zeroes[i] = 0;

            m_VSIn.m_GridView = vsInBufferView;
            m_VSOut.m_GridView = vsOutBufferView;
            m_GSOut.m_GridView = gsOutBufferView;

            largeBufferWarning.Visible = false;
            byteOffset.Enabled = false;

            rowOffset.Font =
                byteOffset.Font =
                instanceIdxToolitem.Font =
                camSpeed.Font =
                fovGuess.Font =
                aspectGuess.Font =
                nearGuess.Font =
                farGuess.Font =
                core.Config.PreferredFont;

            m_ContextUIState = m_VSIn;

            DockHandler.GetPersistStringCallback = PersistString;

            exportToToolStripMenuItem.Enabled = exportToolItem.Enabled = false;

            m_Core = core;

            this.DoubleBuffered = true;

            SetStyle(ControlStyles.OptimizedDoubleBuffer, true);

            RecreateRenderPanel();

            ResetConfig();

            MeshView = meshview;

            if (!MeshView)
            {
                debugVertexToolItem.Visible = debugSep.Visible = false;
                instLabel.Visible = instSep.Visible = instanceIdxToolitem.Visible = false;
                syncViewsToolItem.Visible = false;
                highlightVerts.Visible = false;
                byteOffset.Visible = true; byteOffsLab.Visible = true;
                rowRange.Visible = true; rowRangeLab.Visible = true;
                byteOffset.Text = "0";
                rowRange.Text = DefaultMaxRows.ToString();

                Text = "Buffer Contents";

                // only add log viewer for non-mesh output buffer viewers.
                // The mesh viewer is added in Core.GetMeshViewer()
                m_Core.AddLogViewer(this);
            }
            else
            {
                byteOffset.Visible = false; byteOffsLab.Visible = false;
                rowRange.Visible = false; rowRangeLab.Visible = false;
                byteOffset.Text = "0";
                rowRange.Text = DefaultMaxRows.ToString();

                Text = "Mesh Output";
            }
        }
开发者ID:Nexuapex,项目名称:renderdoc,代码行数:81,代码来源:BufferViewer.cs


注:本文中的renderdocui.Code.Core.AddLogViewer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。