本文整理汇总了C#中java.util.ArrayList.addAll方法的典型用法代码示例。如果您正苦于以下问题:C# ArrayList.addAll方法的具体用法?C# ArrayList.addAll怎么用?C# ArrayList.addAll使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类java.util.ArrayList
的用法示例。
在下文中一共展示了ArrayList.addAll方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: doEffects
public void doEffects()
{
worldObj.playSoundEffect(explosionX, explosionY, explosionZ, "random.explode", 4F,
(1.0F + (worldObj.rand.nextFloat() - worldObj.rand.nextFloat())*0.2F)*0.7F);
var arraylist = new ArrayList();
arraylist.addAll(destroyedBlockPositions);
for (int i = arraylist.size() - 1; i >= 0; i--)
{
var chunkposition = (ChunkPosition) arraylist.get(i);
int j = chunkposition.x;
int k = chunkposition.y;
int l = chunkposition.z;
int i1 = worldObj.getBlockId(j, k, l);
for (int j1 = 0; j1 < 1; j1++)
{
double d = j + worldObj.rand.nextFloat();
double d1 = k + worldObj.rand.nextFloat();
double d2 = l + worldObj.rand.nextFloat();
double d3 = d - explosionX;
double d4 = d1 - explosionY;
double d5 = d2 - explosionZ;
double d6 = MathHelper.sqrt_double(d3*d3 + d4*d4 + d5*d5);
d3 /= d6;
d4 /= d6;
d5 /= d6;
double d7 = 0.5D/(d6/explosionSize + 0.10000000000000001D);
d7 *= worldObj.rand.nextFloat()*worldObj.rand.nextFloat() + 0.3F;
d3 *= d7;
d4 *= d7;
d5 *= d7;
worldObj.spawnParticle("explode", (d + explosionX*1.0D)/2D, (d1 + explosionY*1.0D)/2D,
(d2 + explosionZ*1.0D)/2D, d3, d4, d5);
worldObj.spawnParticle("smoke", d, d1, d2, d3, d4, d5);
}
if (i1 > 0)
{
Block.blocksList[i1].dropBlockAsItemWithChance(worldObj, j, k, l, worldObj.getBlockMetadata(j, k, l),
0.3F);
worldObj.setBlockWithNotify(j, k, l, 0);
Block.blocksList[i1].onBlockDestroyedByExplosion(worldObj, j, k, l);
}
}
}
示例2: createRelativeURL
public virtual string createRelativeURL(URL url, URL baseURL)
{
if (url == null)
{
string str = "content url must not be null.";
Throwable.__\u003CsuppressFillInStackTrace\u003E();
throw new NullPointerException(str);
}
else if (baseURL == null)
{
string str = "baseURL must not be null.";
Throwable.__\u003CsuppressFillInStackTrace\u003E();
throw new NullPointerException(str);
}
else if (this.isFileStyleProtocol(url) && this.isSameService(url, baseURL))
{
List list1 = this.parseName(this.getPath(url));
List list2 = this.parseName(this.getPath(baseURL));
string query = this.getQuery(url);
if (!this.isPath(baseURL))
list2.remove(list2.size() - 1);
if (url.equals((object) baseURL))
return (string) list1.get(list1.size() - 1);
int num1 = this.startsWithUntil(list1, list2);
if (num1 == 0)
{
return url.toExternalForm();
}
else
{
if (num1 == list1.size())
num1 += -1;
ArrayList arrayList = new ArrayList();
if (list2.size() >= list1.size())
{
int num2 = list2.size() - num1;
for (int index = 0; index < num2; ++index)
arrayList.add((object) "..");
}
arrayList.addAll((Collection) list1.subList(num1, list1.size()));
return this.formatName((List) arrayList, query);
}
}
else
return url.toExternalForm();
}
示例3: testNonMatchesWithValidLeniency
public void testNonMatchesWithValidLeniency()
{
List<NumberTest> testCases = new ArrayList<NumberTest>();
testCases.addAll(Arrays.asList(IMPOSSIBLE_CASES));
testCases.addAll(Arrays.asList(POSSIBLE_ONLY_CASES));
doTestNumberNonMatchesForLeniency(testCases, Leniency.VALID);
}
示例4: testNonMatchesWithStrictGroupLeniency
public void testNonMatchesWithStrictGroupLeniency()
{
List<NumberTest> testCases = new ArrayList<NumberTest>();
testCases.addAll(Arrays.asList(IMPOSSIBLE_CASES));
testCases.addAll(Arrays.asList(POSSIBLE_ONLY_CASES));
testCases.addAll(Arrays.asList(VALID_CASES));
doTestNumberNonMatchesForLeniency(testCases, Leniency.STRICT_GROUPING);
}
示例5: testNonMatchesWithPossibleLeniency
public void testNonMatchesWithPossibleLeniency()
{
List<NumberTest> testCases = new ArrayList<NumberTest>();
testCases.addAll(Arrays.asList(IMPOSSIBLE_CASES));
doTestNumberNonMatchesForLeniency(testCases, Leniency.POSSIBLE);
}
示例6: testMatchesWithValidLeniency
public void testMatchesWithValidLeniency()
{
List<NumberTest> testCases = new ArrayList<NumberTest>();
testCases.addAll(Arrays.asList(STRICT_GROUPING_CASES));
testCases.addAll(Arrays.asList(EXACT_GROUPING_CASES));
testCases.addAll(Arrays.asList(VALID_CASES));
doTestNumberMatchesForLeniency(testCases, Leniency.VALID);
}
示例7: testMatchesWithStrictGroupingLeniency
public void testMatchesWithStrictGroupingLeniency()
{
List<NumberTest> testCases = new ArrayList<NumberTest>();
testCases.addAll(Arrays.asList(STRICT_GROUPING_CASES));
testCases.addAll(Arrays.asList(EXACT_GROUPING_CASES));
doTestNumberMatchesForLeniency(testCases, Leniency.STRICT_GROUPING);
}
示例8: testMatchesWithPossibleLeniency
public void testMatchesWithPossibleLeniency()
{
List<NumberTest> testCases = new ArrayList<NumberTest>();
testCases.addAll(Arrays.asList(STRICT_GROUPING_CASES));
testCases.addAll(Arrays.asList(EXACT_GROUPING_CASES));
testCases.addAll(Arrays.asList(VALID_CASES));
testCases.addAll(Arrays.asList(POSSIBLE_ONLY_CASES));
doTestNumberMatchesForLeniency(testCases, Leniency.POSSIBLE);
}
示例9: doExplosion
public void doExplosion()
{
float f = explosionSize;
int i = 16;
for (int j = 0; j < i; j++)
{
for (int l = 0; l < i; l++)
{
for (int j1 = 0; j1 < i; j1++)
{
if (j != 0 && j != i - 1 && l != 0 && l != i - 1 && j1 != 0 && j1 != i - 1)
{
continue;
}
double d = (j/(i - 1.0F))*2.0F - 1.0F;
double d1 = (l/(i - 1.0F))*2.0F - 1.0F;
double d2 = (j1/(i - 1.0F))*2.0F - 1.0F;
double d3 = Math.sqrt(d*d + d1*d1 + d2*d2);
d /= d3;
d1 /= d3;
d2 /= d3;
float f1 = explosionSize*(0.7F + worldObj.rand.nextFloat()*0.6F);
double d5 = explosionX;
double d7 = explosionY;
double d9 = explosionZ;
float f2 = 0.3F;
do
{
if (f1 <= 0.0F)
{
goto label0;
}
int j4 = MathHelper.floor_double(d5);
int k4 = MathHelper.floor_double(d7);
int l4 = MathHelper.floor_double(d9);
int i5 = worldObj.getBlockId(j4, k4, l4);
if (i5 > 0)
{
f1 -= (Block.blocksList[i5].getExplosionResistance(exploder) + 0.3F)*f2;
}
if (f1 > 0.0F)
{
destroyedBlockPositions.add(new ChunkPosition(j4, k4, l4));
}
d5 += d*f2;
d7 += d1*f2;
d9 += d2*f2;
f1 -= f2*0.75F;
} while (true);
label0:
;
}
}
}
explosionSize *= 2.0F;
int k = MathHelper.floor_double(explosionX - explosionSize - 1.0D);
int i1 = MathHelper.floor_double(explosionX + explosionSize + 1.0D);
int k1 = MathHelper.floor_double(explosionY - explosionSize - 1.0D);
int l1 = MathHelper.floor_double(explosionY + explosionSize + 1.0D);
int i2 = MathHelper.floor_double(explosionZ - explosionSize - 1.0D);
int j2 = MathHelper.floor_double(explosionZ + explosionSize + 1.0D);
List list = worldObj.getEntitiesWithinAABBExcludingEntity(exploder,
AxisAlignedBB.getBoundingBoxFromPool(k, k1, i2, i1,
l1, j2));
Vec3D vec3d = Vec3D.createVector(explosionX, explosionY, explosionZ);
for (int k2 = 0; k2 < list.size(); k2++)
{
var entity = (Entity) list.get(k2);
double d4 = entity.getDistance(explosionX, explosionY, explosionZ)/explosionSize;
if (d4 <= 1.0D)
{
double d6 = entity.posX - explosionX;
double d8 = entity.posY - explosionY;
double d10 = entity.posZ - explosionZ;
double d11 = MathHelper.sqrt_double(d6*d6 + d8*d8 + d10*d10);
d6 /= d11;
d8 /= d11;
d10 /= d11;
double d12 = worldObj.func_494_a(vec3d, entity.boundingBox);
double d13 = (1.0D - d4)*d12;
entity.attackEntityFrom(exploder, (int) (((d13*d13 + d13)/2D)*8D*explosionSize + 1.0D));
double d14 = d13;
entity.motionX += d6*d14;
entity.motionY += d8*d14;
entity.motionZ += d10*d14;
}
}
explosionSize = f;
var arraylist = new ArrayList();
arraylist.addAll(destroyedBlockPositions);
if (isFlaming)
{
for (int l2 = arraylist.size() - 1; l2 >= 0; l2--)
{
var chunkposition = (ChunkPosition) arraylist.get(l2);
int i3 = chunkposition.x;
int j3 = chunkposition.y;
//.........这里部分代码省略.........
示例10: removeTarget
public virtual void removeTarget(LogTarget target)
{
if (target == null)
{
Throwable.__\u003CsuppressFillInStackTrace\u003E();
throw new NullPointerException();
}
else
{
ArrayList arrayList = new ArrayList();
arrayList.addAll((Collection) Arrays.asList((object[]) this.logTargets));
arrayList.remove((object) target);
LogTarget[] logTargetArray = new LogTarget[arrayList.size()];
this.logTargets = (LogTarget[]) arrayList.toArray((object[]) logTargetArray);
}
}