本文整理汇总了C#中fCraft.Position.FitsIntoByte方法的典型用法代码示例。如果您正苦于以下问题:C# Position.FitsIntoByte方法的具体用法?C# Position.FitsIntoByte怎么用?C# Position.FitsIntoByte使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类fCraft.Position
的用法示例。
在下文中一共展示了Position.FitsIntoByte方法的2个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: IoLoop
//.........这里部分代码省略.........
player.ParseMessage( message, false );
}
break;
// Player movement
case InputCodes.MoveRotate:
reader.ReadByte();
Position newPos = new Position();
newPos.x = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
newPos.h = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
newPos.y = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
newPos.r = reader.ReadByte();
newPos.l = reader.ReadByte();
if( newPos.h < 0 || newPos.x < -32 || newPos.x >= world.map.widthX * 32+32 || newPos.y < -32 || newPos.y > world.map.widthY * 32+32 ) {
world.log.Log( player.name + " was kicked for moving out of map boundaries.", LogType.SuspiciousActivity );
world.SendToAll( player.name + " was kicked for moving out of map boundaries.", null );
KickNow( "Hacking detected: out of map boundaries." );
return;
}
Position delta = new Position(), oldPos = player.pos;
bool posChanged, rotChanged;
if( !player.isHidden ) {
delta.Set( newPos.x - oldPos.x, newPos.y - oldPos.y, newPos.h - oldPos.h, newPos.r, newPos.l );
posChanged = delta.x != 0 || delta.y != 0 || delta.h != 0;
rotChanged = newPos.r != oldPos.r || newPos.l != oldPos.l;
if( player.isFrozen ) {
if( rotChanged ) {
world.SendToAll( PacketWriter.MakeRotate( player.id, newPos ), player );
player.pos.r = newPos.r;
player.pos.l = newPos.l;
}
if( posChanged ) {
SendNow( PacketWriter.MakeTeleport( 255, player.pos ) );
}
} else {
if( delta.FitsIntoByte() && fullPositionUpdateCounter < fullPositionUpdateInterval ) {
if( posChanged && rotChanged ) {
world.SendToAll( PacketWriter.MakeMoveRotate( player.id, delta ), player );
} else if( posChanged ) {
world.SendToAll( PacketWriter.MakeMove( player.id, delta ), player );
} else if( rotChanged ) {
world.SendToAll( PacketWriter.MakeRotate( player.id, newPos ), player );
}
} else if( !delta.IsZero() && !player.isFrozen ) {
world.SendToAll( PacketWriter.MakeTeleport( player.id, newPos ), player );
}
player.pos = newPos;
if( player.isDummySpamming ) {
world.cmd.standardCommands.Dummy( player, new Command( "/dummy " + player.name ) );
}
}
fullPositionUpdateCounter++;
if( fullPositionUpdateCounter >= fullPositionUpdateInterval ) fullPositionUpdateCounter = 0;
}
break;
// Set tile
case InputCodes.SetTile:
x = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
h = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
y = IPAddress.NetworkToHostOrder( reader.ReadInt16() );
mode = reader.ReadByte();
type = reader.ReadByte();
if( type > 49 || x < 0 || x > world.map.widthX || y < 0 || y > world.map.widthY || h < 0 || h > world.map.height ) {
world.log.Log( player.name + " was kicked for sending bad SetTile packets.", LogType.SuspiciousActivity );
world.SendToAll( player.name + " was kicked for sending bad SetTile packets.", null );
KickNow( "Hacking detected: illegal SetTile packet." );
return;
} else {
player.SetTile( x, y, h, mode == 1, (Block)type );
}
break;
}
}
}
} catch( ThreadAbortException ) {
world.log.Log( "Session.IoLoop: Thread aborted!", LogType.Error );
} catch( IOException ex ) {
world.log.Log( "Session.IoLoop: {0}.", LogType.Warning, ex.Message );
} catch( SocketException ex ) {
world.log.Log( "Session.IoLoop: {0}.", LogType.Warning, ex.Message );
} catch( Exception ex ) {
world.log.Log( "Session.IoLoop: {0}: {1}.", LogType.Error, ex.ToString(), ex.Message );
} finally {
canQueue = false;
canSend = false;
canDispose = true;
}
}
示例2: MoveEntity
void MoveEntity( VisibleEntity entity, Position newPos ) {
Position oldPos = entity.LastKnownPosition;
// calculate difference between old and new positions
Position delta = new Position {
X = (short)(newPos.X - oldPos.X),
Y = (short)(newPos.Y - oldPos.Y),
H = (short)(newPos.H - oldPos.H),
R = (byte)Math.Abs( newPos.R - oldPos.R ),
L = (byte)Math.Abs( newPos.L - oldPos.L )
};
bool posChanged = (delta.X != 0) || (delta.Y != 0) || (delta.H != 0);
bool rotChanged = (delta.R != 0) || (delta.L != 0);
if( skipUpdates ) {
int distSquared = delta.X * delta.X + delta.Y * delta.Y + delta.H * delta.H;
// movement optimization
if( distSquared < SkipMovementThresholdSquared &&
(delta.R * delta.R + delta.L * delta.L) < SkipRotationThresholdSquared &&
!entity.SkippedLastMove ) {
entity.SkippedLastMove = true;
return;
}
entity.SkippedLastMove = false;
}
Packet packet;
// create the movement packet
if( partialUpdates && delta.FitsIntoByte() && fullUpdateCounter < FullPositionUpdateInterval ) {
if( posChanged && rotChanged ) {
// incremental position + rotation update
packet = PacketWriter.MakeMoveRotate( entity.Id, new Position {
X = delta.X,
Y = delta.Y,
H = delta.H,
R = newPos.R,
L = newPos.L
} );
} else if( posChanged ) {
// incremental position update
packet = PacketWriter.MakeMove( entity.Id, delta );
} else if( rotChanged ) {
// absolute rotation update
packet = PacketWriter.MakeRotate( entity.Id, newPos );
} else {
return;
}
} else {
// full (absolute position + rotation) update
packet = PacketWriter.MakeTeleport( entity.Id, newPos );
}
entity.LastKnownPosition = newPos;
SendNow( packet );
}