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C# fCraft.Packet类代码示例

本文整理汇总了C#中fCraft.Packet的典型用法代码示例。如果您正苦于以下问题:C# Packet类的具体用法?C# Packet怎么用?C# Packet使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


Packet类属于fCraft命名空间,在下文中一共展示了Packet类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: MakeSetBlock

 /// <summary> Creates a new SetBlockServer (0x06) packet. </summary>
 /// <param name="coords"> Coordinates of the block. </param>
 /// <param name="type"> Block type to set at given coordinates. </param>
 /// <param name="player"> Player packet is being sent to, used to get fallback block </param>
 public static Packet MakeSetBlock( Vector3I coords, Block type, Player player ) {
     Packet packet = new Packet( OpCode.SetBlockServer );
     //Logger.Log(LogType.Debug, "Send: MakeSetBlock({0})({1})", coords, type);
     ToNetOrder( (short)coords.X, packet.Bytes, 1 );
     ToNetOrder( (short)coords.Z, packet.Bytes, 3 );
     ToNetOrder( (short)coords.Y, packet.Bytes, 5 );
     packet.Bytes[7] = (byte)player.getFallback(type);
     return packet;
 }
开发者ID:Magi1053,项目名称:ProCraft,代码行数:13,代码来源:Packet.cs

示例2: MakeCustomBlockSupportLevel

 public static Packet MakeCustomBlockSupportLevel(byte level)
 {
     Logger.Log(LogType.Debug, "Send: CustomBlockSupportLevel({0})", level);
     Packet packet = new Packet(OpCode.CustomBlocks);
     packet.Data[1] = level;
     return packet;
 }
开发者ID:EricKilla,项目名称:LegendCraft,代码行数:7,代码来源:CPE.cs

示例3: MakeChangeModel

 public static Packet MakeChangeModel(byte EntityID, string modelName)
 {
     Packet packet = new Packet(OpCode.ChangeModel);
     packet.Data[1] = EntityID;
     Encoding.ASCII.GetBytes(modelName.PadRight(64), 0, 64, packet.Data, 2);
     return packet;
 }
开发者ID:Rhinovex,项目名称:LegendCraft,代码行数:7,代码来源:PacketWriter.cs

示例4: MakeSetBlock

 public static Packet MakeSetBlock( short x, short y, short z, Block type ) {
     Packet packet = new Packet( OpCode.SetBlockServer );
     ToNetOrder( x, packet.Bytes, 1 );
     ToNetOrder( z, packet.Bytes, 3 );
     ToNetOrder( y, packet.Bytes, 5 );
     packet.Bytes[7] = (byte)type;
     return packet;
 }
开发者ID:fragmer,项目名称:fCraft,代码行数:8,代码来源:Packet.cs

示例5: MakeSetBlockPermission

 public static Packet MakeSetBlockPermission(Block block, bool canPlace, bool canDelete)
 {
     Packet packet = new Packet(OpCode.SetBlockPermissions);
     packet.Data[1] = (byte)block;
     packet.Data[2] = (byte)(canPlace ? 1 : 0);
     packet.Data[3] = (byte)(canDelete ? 1 : 0);
     return packet;
 }
开发者ID:EricKilla,项目名称:LegendCraft,代码行数:8,代码来源:CPE.cs

示例6: MakeExtEntry

 public static Packet MakeExtEntry(string name, int version)
 {
     Logger.Log(LogType.Debug, "Send: ExtEntry({0},{1})", name, version);
     Packet packet = new Packet(OpCode.ExtEntry);
     Encoding.ASCII.GetBytes(name.PadRight(64), 0, 64, packet.Data, 1);
     ToNetOrder(version, packet.Data, 65);
     return packet;
 }
开发者ID:EricKilla,项目名称:LegendCraft,代码行数:8,代码来源:CPE.cs

示例7: MakeExtAddEntity

 public static Packet MakeExtAddEntity(byte EntityID, string entityName, string skinName)
 {
     Packet packet = new Packet(OpCode.ExtAddEntity);
     packet.Data[1] = EntityID;
     Encoding.ASCII.GetBytes(entityName.PadRight(64), 0, 64, packet.Data, 2);
     Encoding.ASCII.GetBytes(skinName.PadRight(64), 0, 64, packet.Data, 66);
     return packet;
 }
开发者ID:Rhinovex,项目名称:LegendCraft,代码行数:8,代码来源:PacketWriter.cs

示例8: MakeDisconnect

        internal static Packet MakeDisconnect( string reason )
        {
            if ( reason == null )
                throw new ArgumentNullException( "reason" );

            Packet packet = new Packet( OpCode.Kick );
            Encoding.ASCII.GetBytes( reason.PadRight( 64 ), 0, 64, packet.Data, 1 );
            return packet;
        }
开发者ID:Jonty800,项目名称:Guilds,代码行数:9,代码来源:Packets.cs

示例9: MakeSetBlock

 public static Packet MakeSetBlock( int x, int y, int z, Block type )
 {
     Packet packet = new Packet( OpCode.SetBlockServer );
     ToNetOrder( x, packet.Data, 1 );
     ToNetOrder( z, packet.Data, 3 );
     ToNetOrder( y, packet.Data, 5 );
     packet.Data[7] = (byte)type;
     return packet;
 }
开发者ID:zINaPalm,项目名称:LegendCraftSource,代码行数:9,代码来源:PacketWriter.cs

示例10: MakeEnvSetMapAppearance

 public static Packet MakeEnvSetMapAppearance(string textureURL, byte sideBlock, byte edgeBlock, short sideLevel)
 {
     Packet packet = new Packet(OpCode.EnvSetMapAppearance);
     Encoding.ASCII.GetBytes(textureURL.PadRight(64), 0, 64, packet.Data, 1);
     packet.Data[65] = sideBlock;
     packet.Data[66] = edgeBlock;
     ToNetOrder((short)sideLevel, packet.Data, 67);
     return packet;
 }
开发者ID:Rhinovex,项目名称:LegendCraft,代码行数:9,代码来源:PacketWriter.cs

示例11: MakeMove

 internal static Packet MakeMove( int id, Position pos )
 {
     Packet packet = new Packet( OpCode.Move );
     packet.Data[1] = ( byte )id;
     packet.Data[2] = ( byte )pos.X;
     packet.Data[3] = ( byte )pos.Z;
     packet.Data[4] = ( byte )pos.Y;
     return packet;
 }
开发者ID:Jonty800,项目名称:Guilds,代码行数:9,代码来源:Packets.cs

示例12: MakeExtInfo

        public static Packet MakeExtInfo(short extCount)
        {
            String VersionString = "LegendCraft " + Updater.LatestStable;
            Logger.Log(LogType.Debug, "Send: ExtInfo({0},{1})", VersionString, extCount);

            Packet packet = new Packet(OpCode.ExtInfo);
            Encoding.ASCII.GetBytes(VersionString.PadRight(64), 0, 64, packet.Data, 1);
            ToNetOrder(extCount, packet.Data, 65);
            return packet;
        }
开发者ID:EricKilla,项目名称:LegendCraft,代码行数:10,代码来源:CPE.cs

示例13: MakeExtAddPlayerName

 /// <summary> Packet used to change players names/group in TabList as well as their autocomplete name. Color code friendly. </summary>
 /// <param name="NameID"> Name ID number from 0-255 </param>
 /// <param name="PlayerName"> Name used for autocompletion (can be null) </param>
 /// <param name="ListName"> Name displayed in Tab List </param>
 /// <param name="GroupName"> Name of group in Tab List </param>
 /// <param name="GroupRank"> Rank of group in Tab list (0 is highest) </param>
 public static Packet MakeExtAddPlayerName(short NameID, [CanBeNull]string PlayerName, string ListName, string GroupName, byte GroupRank)
 {
     Packet packet = new Packet(OpCode.ExtAddPlayerName); //0
     ToNetOrder((short)NameID, packet.Data, 1); //1
     Encoding.ASCII.GetBytes(PlayerName.PadRight(64), 0, 64, packet.Data, 3);  //2
     Encoding.ASCII.GetBytes(ListName.PadRight(64), 0, 64, packet.Data, 67); //67
     Encoding.ASCII.GetBytes(GroupName.PadRight(64), 0, 64, packet.Data, 131); //131
     packet.Data[195] = (byte)GroupRank;
     return packet;
 }
开发者ID:Rhinovex,项目名称:LegendCraft,代码行数:16,代码来源:PacketWriter.cs

示例14: MakeEnvSetColor

 public static Packet MakeEnvSetColor(byte selection, string colorcode)
 {
     System.Drawing.Color col = System.Drawing.ColorTranslator.FromHtml(colorcode.ToUpper());
     Packet packet = new Packet(OpCode.EnvSetColor);
     packet.Data[1] = selection;
     ToNetOrder((short)(col.R), packet.Data, 2);
     ToNetOrder((short)(col.G), packet.Data, 4);
     ToNetOrder((short)(col.B), packet.Data, 6);
     return packet;
 }
开发者ID:Rhinovex,项目名称:LegendCraft,代码行数:10,代码来源:PacketWriter.cs

示例15: MakeMessage

        internal static Packet MakeMessage( string message )
        {
            if ( message == null )
                throw new ArgumentNullException( "message" );

            Packet packet = new Packet( OpCode.Message );
            packet.Data[1] = 0; // unused
            Encoding.ASCII.GetBytes( message.PadRight( 64 ), 0, 64, packet.Data, 2 );
            return packet;
        }
开发者ID:Jonty800,项目名称:Guilds,代码行数:10,代码来源:Packets.cs


注:本文中的fCraft.Packet类示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。