本文整理汇总了C#中eDriven.Core.Events.Event.PreventDefault方法的典型用法代码示例。如果您正苦于以下问题:C# Event.PreventDefault方法的具体用法?C# Event.PreventDefault怎么用?C# Event.PreventDefault使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类eDriven.Core.Events.Event
的用法示例。
在下文中一共展示了Event.PreventDefault方法的12个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: KeyDownHandler
protected override void KeyDownHandler(Event e)
{
if (e.Phase == EventPhase.Bubbling)
return;
if (!Enabled || null == DataGroup || e.DefaultPrevented)
return;
// Block input if space bar is being held down.
if (null != _pressedIndex)
{
e.PreventDefault();
return;
}
base.KeyDownHandler(e);
KeyboardEvent ke = (KeyboardEvent) e;
switch (ke.KeyCode)
{
case KeyCode.UpArrow:
case KeyCode.LeftArrow:
{
AdjustCaretIndex(-1);
e.PreventDefault();
break;
}
case KeyCode.DownArrow:
case KeyCode.RightArrow:
{
AdjustCaretIndex(+1);
e.PreventDefault();
break;
}
case KeyCode.Space:
{
IItemRenderer renderer = GetItemRenderer(CaretIndex) as IItemRenderer;
if (null != renderer && ((!renderer.Selected && RequireSelection) || !RequireSelection))
{
renderer.DispatchEvent(e);
_pressedIndex = CaretIndex;
}
break;
}
}
}
示例2: KeyUpHandler
protected override void KeyUpHandler(Event e)
{
KeyboardEvent ke = (KeyboardEvent) e;
switch (ke.KeyCode)
{
case KeyCode.DownArrow:
case KeyCode.LeftArrow:
case KeyCode.UpArrow:
case KeyCode.RightArrow:
{
if (isKeyDown)
{
// Dispatch "change" event only after a repeat occurs.
DispatchEvent(new FrameworkEvent(FrameworkEvent.CHANGE_END));
isKeyDown = false;
}
e.PreventDefault();
break;
}
}
}
示例3: MouseWheelHandler
private void MouseWheelHandler(Event e)
{
//Debug.Log("VScrollBar->MouseWheelHandler: " + e.Target);
IViewport vp = Viewport;
if (e.DefaultPrevented || null == vp || !vp.Visible)
return;
/* If the scrollbar is a part of the scroller, but is not visible, do not process mouse wheel
* this way we are giving a chance for the horizontal scroll to work */
if (!Visible)
return;
MouseEvent me = (MouseEvent) e;
//Debug.Log(me.CurrentEvent.delta.y);
var delta = me.CurrentEvent.delta.y;
int nSteps = (int)Math.Abs(delta);
//Debug.Log("MouseWheelHandler. delta: " + delta);
// Scroll event.delta "steps".
nSteps = 1; // TEMP
NavigationUnit navigationUnit = (delta > 0) ? NavigationUnit.Down : NavigationUnit.Up;
for (int vStep = 0; vStep < nSteps; vStep++)
{
//Debug.Log("vStep: " + vStep);
float vspDelta = vp.GetVerticalScrollPositionDelta(navigationUnit);
//Debug.Log(" vspDelta: " + vspDelta);
//if (null != vspDelta)
vp.VerticalScrollPosition += vspDelta;
}
e.PreventDefault();
}
示例4: KeyDownHandler
protected override void KeyDownHandler(Event e)
{
if (!Enabled)
return;
KeyboardEvent ke = (KeyboardEvent) e;
if (!DropDownController.ProcessKeyDown(e))
{
var navigationKey = ke.KeyCode;
var navigationUnit = NavigationUnitUtil.GetNavigationUnit(navigationKey);
/*if (findKey(ke.charCode))
{
event.preventDefault();
return;
}*/
if (!NavigationUnitUtil.IsNavigationUnit(navigationKey))
return;
var proposedNewIndex = NO_SELECTION;
int currentIndex;
if (IsDropDownOpen)
{
// Normalize the proposed index for getNavigationDestinationIndex
currentIndex = UserProposedSelectedIndex < NO_SELECTION ? NO_SELECTION : UserProposedSelectedIndex;
proposedNewIndex = Layout.GetNavigationDestinationIndex(currentIndex, navigationUnit, ArrowKeysWrapFocus);
if (proposedNewIndex != NO_SELECTION)
{
ChangeHighlightedSelection(proposedNewIndex);
e.PreventDefault();
}
}
else if (null != DataProvider)
{
var maxIndex = DataProvider.Length - 1;
// Normalize the proposed index for getNavigationDestinationIndex
currentIndex = CaretIndex < NO_SELECTION ? NO_SELECTION : CaretIndex;
switch (navigationUnit)
{
case NavigationUnit.Up:
{
if (ArrowKeysWrapFocus &&
(currentIndex == 0 ||
currentIndex == NO_SELECTION ||
currentIndex == CUSTOM_SELECTED_ITEM))
proposedNewIndex = maxIndex;
else
proposedNewIndex = currentIndex - 1;
e.PreventDefault();
break;
}
case NavigationUnit.Down:
{
if (ArrowKeysWrapFocus &&
(currentIndex == maxIndex ||
currentIndex == NO_SELECTION ||
currentIndex == CUSTOM_SELECTED_ITEM))
proposedNewIndex = 0;
else
proposedNewIndex = currentIndex + 1;
e.PreventDefault();
break;
}
case NavigationUnit.PageUp:
{
proposedNewIndex = currentIndex == NO_SELECTION ?
NO_SELECTION : Math.Max(currentIndex - PAGE_SIZE, 0);
e.PreventDefault();
break;
}
case NavigationUnit.PageDown:
{
proposedNewIndex = currentIndex == NO_SELECTION ?
PAGE_SIZE : (currentIndex + PAGE_SIZE);
e.PreventDefault();
break;
}
case NavigationUnit.Home:
{
proposedNewIndex = 0;
e.PreventDefault();
break;
}
case NavigationUnit.End:
{
proposedNewIndex = maxIndex;
e.PreventDefault();
break;
}
//.........这里部分代码省略.........
示例5: KeyDownHandler
protected override void KeyDownHandler(Event e)
{
if (e.DefaultPrevented)
return;
KeyboardEvent ke = (KeyboardEvent) e;
//if (animator && animator.isPlaying)
// stopAnimation();
float prevValue = Value;
float newValue;
switch (ke.KeyCode)
{
case KeyCode.DownArrow:
case KeyCode.LeftArrow:
{
newValue = NearestValidValue(PendingValue - StepSize, SnapInterval);
if (prevValue != newValue)
{
if (!isKeyDown)
{
DispatchEvent(new FrameworkEvent(FrameworkEvent.CHANGE_START));
isKeyDown = true;
}
SetValue(newValue);
DispatchEvent(new Event(Event.CHANGE));
}
e.PreventDefault();
break;
}
case KeyCode.UpArrow:
case KeyCode.RightArrow:
{
newValue = NearestValidValue(PendingValue + StepSize, SnapInterval);
if (prevValue != newValue)
{
if (!isKeyDown)
{
DispatchEvent(new FrameworkEvent(FrameworkEvent.CHANGE_START));
isKeyDown = true;
}
SetValue(newValue);
DispatchEvent(new Event(Event.CHANGE));
}
e.PreventDefault();
break;
}
case KeyCode.Home:
{
Value = Minimum;
if (Value != prevValue)
DispatchEvent(new Event(Event.CHANGE));
e.PreventDefault();
break;
}
case KeyCode.End:
{
Value = Maximum;
if (Value != prevValue)
DispatchEvent(new Event(Event.CHANGE));
e.PreventDefault();
break;
}
}
}
示例6: KeyDownHandler
protected override void KeyDownHandler(Event e)
{
//Debug.Log("KeyDownHandler: " + e.Target);
base.KeyDownHandler(e);
if (e.DefaultPrevented)
return;
//Debug.Log("KeyDownHandler: " + e.Target);
float prevValue = Value;
KeyboardEvent ke = (KeyboardEvent) e;
switch (ke.KeyCode)
{
case KeyCode.DownArrow:
//case Keyboard.LEFT:
{
ChangeValueByStep(false);
e.PreventDefault();
break;
}
case KeyCode.UpArrow:
//case Keyboard.RIGHT:
{
ChangeValueByStep(true);
e.PreventDefault();
break;
}
case KeyCode.Home:
{
Value = Minimum;
e.PreventDefault();
break;
}
case KeyCode.End:
{
Value = Maximum;
e.PreventDefault();
break;
}
default:
{
base.KeyDownHandler(e);
break;
}
}
if (Value != prevValue)
DispatchEvent(new Event("change"));
}
示例7: SystemMouseWheelHandler
private void SystemMouseWheelHandler(Event e)
{
if (!e.DefaultPrevented)
{
MouseEvent me = (MouseEvent) e;
float newValue = NearestValidValue(Value + me.CurrentEvent.delta.y * StepSize, StepSize);
SetValue(newValue);
DispatchEvent(new Event(Event.CHANGE));
e.PreventDefault();
}
}
示例8: AdjustSelectionAndCaretUponNavigation
// ReSharper disable MemberCanBePrivate.Global
protected void AdjustSelectionAndCaretUponNavigation(Event e)
// ReSharper restore MemberCanBePrivate.Global
{
//Debug.Log("AdjustSelectionAndCaretUponNavigation");
KeyboardEvent ke = (KeyboardEvent) e;
// Some unrecognized key stroke was entered, return.
if (!NavigationUnitUtil.IsNavigationUnit(ke.KeyCode))
return;
NavigationUnit navigationUnit = NavigationUnitUtil.GetNavigationUnit(ke.KeyCode);
//Debug.Log("navigationUnit:" + navigationUnit);
//Debug.Log("CaretIndex:" + CaretIndex);
var proposedNewIndex = Layout.GetNavigationDestinationIndex(CaretIndex, navigationUnit, ArrowKeysWrapFocus);
//Debug.Log("proposedNewIndex:" + proposedNewIndex);
// Note that the KeyboardEvent is canceled even if the current selected or in focus index
// doesn't change because we don't want another component to start handling these
// events when the index reaches a limit.
if (proposedNewIndex == -1)
return;
e.PreventDefault();
// Contiguous multi-selection action. Create the new selection
// interval.
if (_allowMultipleSelection && ke.Shift && null != SelectedIndices)
{
var startIndex = GetLastSelectedIndex();
var newInterval = new List<int>();
int i;
if (startIndex <= proposedNewIndex)
{
for (i = startIndex; i <= proposedNewIndex; i++)
{
newInterval.Insert(0, i);
}
}
else
{
for (i = startIndex; i >= proposedNewIndex; i--)
{
newInterval.Insert(0, i);
}
}
SetSelectedIndices(newInterval, true);
EnsureIndexIsVisible(proposedNewIndex);
}
// Entering the caret state with the Ctrl key down
else if (ke.Control)
{
var oldCaretIndex = CaretIndex;
SetCurrentCaretIndex(proposedNewIndex);
var ice = new IndexChangeEvent(IndexChangeEvent.CARET_CHANGE)
{
OldIndex = oldCaretIndex,
NewIndex = CaretIndex
};
DispatchEvent(ice);
EnsureIndexIsVisible(proposedNewIndex);
}
// Its just a new selection action, select the new index.
else
{
SetSelectedIndex(proposedNewIndex, true);
EnsureIndexIsVisible(proposedNewIndex);
}
}
示例9: KeyDownHandler
protected override void KeyDownHandler(Event e)
{
base.KeyDownHandler(e);
//Debug.Log("Key down: " + e);
KeyboardEvent ke = (KeyboardEvent) e;
if (null == DataProvider || null == Layout || e.DefaultPrevented)
return;
// In lue of a formal item editor architecture (pending), we will
// defer all keyboard events to the target if the target happens to
// be an editable input control.
//if (isEditableTarget(event.target))
// return;
// 1. Was the space bar hit?
// Hitting the space bar means the current caret item,
// that is the item currently in focus, is being
// selected.
if (ke.KeyCode == KeyCode.Space)
{
SetSelectedIndex(CaretIndex, true);
e.PreventDefault();
return;
}
// 2. Or was an alphanumeric key hit?
// Hitting an alphanumeric key causes List's
// findKey method to run to find a matching
// item in the dataProvider whose first char
// matches the keystroke.
//if (findKey(event.charCode))
//{
// event.preventDefault();
// return;
//}
// 3. Was a navigation key hit (like an arrow key,
// or Shift+arrow key)?
// Delegate to the layout to interpret the navigation
// key and adjust the selection and caret item based
// on the combination of keystrokes encountered.
AdjustSelectionAndCaretUponNavigation(e);
}
示例10: ProcessKeyDown
/// <summary>
///
/// </summary>
/// <param name="e"></param>
/// <returns></returns>
public bool ProcessKeyDown(Event e)
{
KeyboardEvent ke = (KeyboardEvent) e;
if (e.DefaultPrevented)
return true;
if (ke.Control && ke.KeyCode == KeyCode.DownArrow)
{
OpenDropDownHelper(true); // Programmatically open
e.PreventDefault();
}
else if (ke.Control && ke.KeyCode == KeyCode.UpArrow)
{
CloseDropDown(true);
e.PreventDefault();
}
else if (ke.KeyCode == KeyCode.Return)
{
// Close the dropDown and eat the event if appropriate.
if (IsOpen)
{
CloseDropDown(true);
e.PreventDefault();
}
}
else if (ke.KeyCode == KeyCode.Escape)
{
// Close the dropDown and eat the event if appropriate.
if (IsOpen)
{
CloseDropDown(false);
e.PreventDefault();
}
}
else
{
return false;
}
return true;
}
示例11: MouseWheelHandler
private void MouseWheelHandler(Event e)
{
IViewport vp = Viewport;
if (e.DefaultPrevented || null == vp || !vp.Visible)
return;
//Debug.Log("HScrollBar MouseWheelHandler");
MouseEvent me = (MouseEvent)e;
var delta = me.CurrentEvent.delta.y;
int nSteps = (int)Math.Abs(delta);
nSteps = 1; // TEMP
// Scroll event.delta "steps".
//Debug.Log("delta: " + delta);
NavigationUnit navigationUnit = (delta > 0) ? NavigationUnit.Right : NavigationUnit.Left;
for (int hStep = 0; hStep < nSteps; hStep++)
{
float hspDelta = vp.GetHorizontalScrollPositionDelta(navigationUnit);
//if (null != hspDelta)
vp.HorizontalScrollPosition += hspDelta;
}
e.PreventDefault();
}
示例12: SkinMouseWheelHandler
private void SkinMouseWheelHandler(Event e)
{
MouseEvent me = (MouseEvent) e;
IViewport vp = Viewport;
if (e.DefaultPrevented || null == vp || !vp.Visible)
return;
var delta = me.CurrentEvent.delta.y;
int nSteps = (int) Math.Abs(delta);
NavigationUnit navigationUnit;
// Scroll event.delta "steps". If the VSB is up, scroll vertically,
// if -only- the HSB is up then scroll horizontally.
if (null != VerticalScrollBar && VerticalScrollBar.Visible)
{
navigationUnit = (delta < 0) ? NavigationUnit.Down : NavigationUnit.Up;
for (int vStep = 0; vStep < nSteps; vStep++)
{
float? vspDelta = vp.GetVerticalScrollPositionDelta(navigationUnit);
//if (null != vspDelta)
vp.VerticalScrollPosition += (float)vspDelta;
}
e.PreventDefault();
}
else if (null != HorizontalScrollBar && HorizontalScrollBar.Visible)
{
navigationUnit = (delta < 0) ? NavigationUnit.Right : NavigationUnit.Left;
for (int hStep = 0; hStep < nSteps; hStep++)
{
float hspDelta = vp.GetHorizontalScrollPositionDelta(navigationUnit);
//if (null != hspDelta)
vp.HorizontalScrollPosition += hspDelta;
}
e.PreventDefault();
}
}