本文整理汇总了C#中behaviac.True类的典型用法代码示例。如果您正苦于以下问题:C# True类的具体用法?C# True怎么用?C# True使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。
True类属于behaviac命名空间,在下文中一共展示了True类的3个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: build_behavior_tree
public static bool build_behavior_tree(BehaviorTree bt)
{
bt.SetClassNameString("BehaviorTree");
bt.SetId(-1);
bt.SetName("node_test/condition_ut_1");
bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
bt.SetAgentType("AgentNodeTest");
#endif
// pars
bt.AddPar("AgentNodeTest", "ParTestAgent", "par_agent", "null");
// children
{
Sequence node0 = new Sequence();
node0.SetClassNameString("Sequence");
node0.SetId(0);
#if !BEHAVIAC_RELEASE
node0.SetAgentType("AgentNodeTest");
#endif
bt.AddChild(node0);
{
Or node9 = new Or();
node9.SetClassNameString("Or");
node9.SetId(9);
#if !BEHAVIAC_RELEASE
node9.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node9);
{
Condition_bt_node_test_condition_ut_1_node10 node10 = new Condition_bt_node_test_condition_ut_1_node10();
node10.SetClassNameString("Condition");
node10.SetId(10);
#if !BEHAVIAC_RELEASE
node10.SetAgentType("AgentNodeTest");
#endif
node9.AddChild(node10);
node9.SetHasEvents(node9.HasEvents() | node10.HasEvents());
}
{
True node11 = new True();
node11.SetClassNameString("True");
node11.SetId(11);
#if !BEHAVIAC_RELEASE
node11.SetAgentType("AgentNodeTest");
#endif
node9.AddChild(node11);
node9.SetHasEvents(node9.HasEvents() | node11.HasEvents());
}
node0.SetHasEvents(node0.HasEvents() | node9.HasEvents());
}
{
Or node1 = new Or();
node1.SetClassNameString("Or");
node1.SetId(1);
#if !BEHAVIAC_RELEASE
node1.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node1);
{
True node3 = new True();
node3.SetClassNameString("True");
node3.SetId(3);
#if !BEHAVIAC_RELEASE
node3.SetAgentType("AgentNodeTest");
#endif
node1.AddChild(node3);
node1.SetHasEvents(node1.HasEvents() | node3.HasEvents());
}
{
False node5 = new False();
node5.SetClassNameString("False");
node5.SetId(5);
#if !BEHAVIAC_RELEASE
node5.SetAgentType("AgentNodeTest");
#endif
node1.AddChild(node5);
node1.SetHasEvents(node1.HasEvents() | node5.HasEvents());
}
node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
}
{
Action_bt_node_test_condition_ut_1_node2 node2 = new Action_bt_node_test_condition_ut_1_node2();
node2.SetClassNameString("Action");
node2.SetId(2);
#if !BEHAVIAC_RELEASE
node2.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node2);
node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
}
{
Or node4 = new Or();
node4.SetClassNameString("Or");
node4.SetId(4);
#if !BEHAVIAC_RELEASE
node4.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node4);
{
False node6 = new False();
//.........这里部分代码省略.........
示例2: build_behavior_tree
public static bool build_behavior_tree(BehaviorTree bt)
{
bt.SetClassNameString("BehaviorTree");
bt.SetId(-1);
bt.SetName("node_test/query_subtree_2");
bt.IsFSM = false;
#if !BEHAVIAC_RELEASE
bt.SetAgentType("AgentNodeTest");
#endif
bt.SetDomains("test subtree2");
bt.SetDescriptors("1:{Descriptor=int Self.AgentNodeTest::testVar_1;Reference=const int 80;}");
// children
{
Sequence node0 = new Sequence();
node0.SetClassNameString("Sequence");
node0.SetId(0);
#if !BEHAVIAC_RELEASE
node0.SetAgentType("AgentNodeTest");
#endif
bt.AddChild(node0);
{
Action_bt_node_test_query_subtree_2_node1 node1 = new Action_bt_node_test_query_subtree_2_node1();
node1.SetClassNameString("Action");
node1.SetId(1);
#if !BEHAVIAC_RELEASE
node1.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node1);
node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
}
{
True node2 = new True();
node2.SetClassNameString("True");
node2.SetId(2);
#if !BEHAVIAC_RELEASE
node2.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node2);
node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
}
bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
}
return true;
}
示例3: build_behavior_tree
public static bool build_behavior_tree(BehaviorTree bt)
{
bt.SetClassNameString("BehaviorTree");
bt.SetId(-1);
bt.SetName("node_test/selector_stochastic_ut_1");
#if !BEHAVIAC_RELEASE
bt.SetAgentType("AgentNodeTest");
#endif
// children
{
SelectorStochastic_bt_node_test_selector_stochastic_ut_1_node0 node0 = new SelectorStochastic_bt_node_test_selector_stochastic_ut_1_node0();
node0.SetClassNameString("SelectorStochastic");
node0.SetId(0);
#if !BEHAVIAC_RELEASE
node0.SetAgentType("AgentNodeTest");
#endif
bt.AddChild(node0);
{
Action_bt_node_test_selector_stochastic_ut_1_node1 node1 = new Action_bt_node_test_selector_stochastic_ut_1_node1();
node1.SetClassNameString("Action");
node1.SetId(1);
#if !BEHAVIAC_RELEASE
node1.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node1);
node0.SetHasEvents(node0.HasEvents() | node1.HasEvents());
}
{
True node2 = new True();
node2.SetClassNameString("True");
node2.SetId(2);
#if !BEHAVIAC_RELEASE
node2.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node2);
node0.SetHasEvents(node0.HasEvents() | node2.HasEvents());
}
{
True node3 = new True();
node3.SetClassNameString("True");
node3.SetId(3);
#if !BEHAVIAC_RELEASE
node3.SetAgentType("AgentNodeTest");
#endif
node0.AddChild(node3);
node0.SetHasEvents(node0.HasEvents() | node3.HasEvents());
}
bt.SetHasEvents(bt.HasEvents() | node0.HasEvents());
}
return true;
}