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C# behaviac.BehaviorTask类代码示例

本文整理汇总了C#中behaviac.BehaviorTask的典型用法代码示例。如果您正苦于以下问题:C# BehaviorTask类的具体用法?C# BehaviorTask怎么用?C# BehaviorTask使用的例子?那么恭喜您, 这里精选的类代码示例或许可以为您提供帮助。


BehaviorTask类属于behaviac命名空间,在下文中一共展示了BehaviorTask类的15个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: copyto

            public override void copyto(BehaviorTask target)
            {
                base.copyto(target);

                Debug.Check(target is DecoratorCountTask);
                DecoratorCountTask ttask = (DecoratorCountTask)target;

                ttask.m_n = this.m_n;
            }
开发者ID:haolly,项目名称:behaviac,代码行数:9,代码来源:Decoratorcount.cs

示例2: copyto

        public override void copyto(BehaviorTask target)
        {
            base.copyto(target);

            Debug.Check(target is WaitforSignalTask);
            WaitforSignalTask ttask = (WaitforSignalTask)target;

            ttask.m_bTriggered = this.m_bTriggered;
        }
开发者ID:675492062,项目名称:behaviac,代码行数:9,代码来源:Waitforsignal.cs

示例3: copyto

            public override void copyto(BehaviorTask target)
            {
                base.copyto(target);

                Debug.Check(target is SelectorLoopTask);
                SelectorLoopTask ttask = (SelectorLoopTask)target;

                ttask.m_activeChildIndex = this.m_activeChildIndex;
            }
开发者ID:Just4F,项目名称:behaviac,代码行数:9,代码来源:Selectorloop.cs

示例4: IsValid

        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is DecoratorFailureUntil))
            {
                return false;
            }

            return base.IsValid(pAgent, pTask);
        }
开发者ID:pjkui,项目名称:behaviac,代码行数:9,代码来源:Decoratorfailureuntil.cs

示例5: copyto

            public override void copyto(BehaviorTask target)
            {
                base.copyto(target);

                Debug.Check(target is WaitFramesTask);
                WaitFramesTask ttask = (WaitFramesTask)target;
                ttask.m_start = this.m_start;
                ttask.m_frames = this.m_frames;
            }
开发者ID:Just4F,项目名称:behaviac,代码行数:9,代码来源:Waitframes.cs

示例6: IsValid

        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is DecoratorAlwaysSuccess))
            {
                return false;
            }

            return base.IsValid(pAgent, pTask);
        }
开发者ID:Just4F,项目名称:behaviac,代码行数:9,代码来源:Decoratoralwayssuccess.cs

示例7: IsValid

        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is SelectorStochastic))
            {
                return false;
            }

            return base.IsValid(pAgent, pTask);
        }
开发者ID:KeyleXiao,项目名称:behaviac,代码行数:9,代码来源:Selectorstochastic.cs

示例8: IsValid

        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is And))
            {
                return false;
            }

            return base.IsValid(pAgent, pTask);
        }
开发者ID:yinlei,项目名称:behaviac,代码行数:9,代码来源:And.cs

示例9: copyto

            public override void copyto(BehaviorTask target)
            {
                base.copyto(target);

                Debug.Check(target is CompositeStochasticTask);
                CompositeStochasticTask ttask = (CompositeStochasticTask)target;

                ttask.m_set = this.m_set;
            }
开发者ID:Just4F,项目名称:behaviac,代码行数:9,代码来源:Compositestochastic.cs

示例10: copyto

            public override void copyto(BehaviorTask target)
            {
                base.copyto(target);

                Debug.Check(target is DecoratorTimeTask);
                DecoratorTimeTask ttask = (DecoratorTimeTask)target;

                ttask.m_start = this.m_start;
                ttask.m_time = this.m_time;
            }
开发者ID:675492062,项目名称:behaviac,代码行数:10,代码来源:Decoratortime.cs

示例11: copyto

            public override void copyto(BehaviorTask target)
            {
                base.copyto(target);

                Debug.Check(target is WaitStateTask);
                WaitStateTask ttask = (WaitStateTask)target;

                ttask.m_start = this.m_start;
                ttask.m_time = this.m_time;
            }
开发者ID:675492062,项目名称:behaviac,代码行数:10,代码来源:WaitState.cs

示例12: IsValid

        public override bool IsValid(Agent pAgent, BehaviorTask pTask)
        {
            if (!(pTask.GetNode() is Noop))
            {
                return false;
            }

            //used in unittest
            //return base.IsValid(pAgent, pTask);
            return true;
        }
开发者ID:675492062,项目名称:behaviac,代码行数:11,代码来源:Noop.cs

示例13: GetTickInfo

        public static string GetTickInfo(Agent pAgent, BehaviorTask b, string action)
        {
            #if !BEHAVIAC_RELEASE
            if (Config.IsLoggingOrSocketing)
            {
                if (pAgent != null && pAgent.IsMasked())
                {
                    //BEHAVIAC_PROFILE("GetTickInfo", true);

                    string bClassName = b.GetClassNameString();

                    //filter out intermediate bt, whose class name is empty
                    if (!string.IsNullOrEmpty(bClassName))
                    {
                        int nodeId = b.GetId();
                        BehaviorTreeTask bt = pAgent != null ? pAgent.btgetcurrent() : null;

                        //TestBehaviorGroup\scratch.xml.EventetTask[0]:enter
                        string bpstr = "";
                        if (bt != null)
                        {
                            string btName = bt.GetName();

                            bpstr = string.Format("{0}.xml->", btName);
                        }

                        bpstr += string.Format("{0}[{1}]", bClassName, nodeId);

                        if (!string.IsNullOrEmpty(action))
                        {
                            bpstr += string.Format(":{0}", action);
                        }

                        return bpstr;
                    }
                }
            }
            #endif
            return string.Empty;
        }
开发者ID:Oswin2014,项目名称:Behavior_Tree-Practice-in-Unity,代码行数:40,代码来源:BehaviorTree_task.cs

示例14: reset_handler

        private static bool reset_handler(BehaviorTask node, Agent pAgent, object user_data)
        {
            node.m_status = EBTStatus.BT_INVALID;

            node.onreset(pAgent);
            node.SetCurrentTask(null);

            return true;
        }
开发者ID:wuzhen,项目名称:behaviac,代码行数:9,代码来源:BehaviorTree_task.cs

示例15: SetRootTask

 public void SetRootTask(BehaviorTask pRoot)
 {
     this.addChild(pRoot);
 }
开发者ID:wuzhen,项目名称:behaviac,代码行数:4,代码来源:BehaviorTree_task.cs


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