本文整理汇总了C#中ZedGraph.CurveItem.GetXAxis方法的典型用法代码示例。如果您正苦于以下问题:C# CurveItem.GetXAxis方法的具体用法?C# CurveItem.GetXAxis怎么用?C# CurveItem.GetXAxis使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类ZedGraph.CurveItem
的用法示例。
在下文中一共展示了CurveItem.GetXAxis方法的7个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: DataFrameBuilder
public DataFrameBuilder(GraphPane graphPane, CurveItem curveItem)
{
GraphPane = graphPane;
CurveItem = curveItem;
var msPointList = curveItem.Points as MSPointList;
if (msPointList != null)
{
Points = msPointList.FullList;
}
else
{
Points = curveItem.Points;
}
XAxis = curveItem.GetXAxis(graphPane);
YAxis = curveItem.GetYAxis(graphPane);
BaseAxis = curveItem.BaseAxis(graphPane);
ValueAxis = curveItem.ValueAxis(graphPane);
}
示例2: MakeCurveItemUrl
/// <summary>
/// Create a URL for a <see cref="CurveItem" /> that includes the index of the
/// point that was selected.
/// </summary>
/// <remarks>
/// An "index" parameter is added to the <see cref="Url" /> property for this
/// link to indicate which point was selected. Further, if the
/// X or Y axes that correspond to this <see cref="CurveItem" /> are of
/// <see cref="AxisType.Text" />, then an
/// additional parameter will be added containing the text value that
/// corresponds to the <paramref name="index" /> of the selected point.
/// The <see cref="XAxis" /> text parameter will be labeled "xtext", and
/// the <see cref="YAxis" /> text parameter will be labeled "ytext".
/// </remarks>
/// <param name="index">The zero-based index of the selected point</param>
/// <param name="pane">The <see cref="GraphPane" /> of interest</param>
/// <param name="curve">The <see cref="CurveItem" /> for which to
/// make the url string.</param>
/// <returns>A string containing the url with an index parameter added.</returns>
public virtual string MakeCurveItemUrl( GraphPane pane, CurveItem curve, int index )
{
string url = _url;
if ( url.IndexOf( '?' ) >= 0 )
url += "&index=" + index.ToString();
else
url += "?index=" + index.ToString();
Axis xAxis = curve.GetXAxis( pane );
if ( xAxis.Type == AxisType.Text && index >= 0 &&
xAxis.Scale.TextLabels != null &&
index <= xAxis.Scale.TextLabels.Length )
url += "&xtext=" + xAxis.Scale.TextLabels[index];
Axis yAxis = curve.GetYAxis( pane );
if ( yAxis != null && yAxis.Type == AxisType.Text && index >= 0 &&
yAxis.Scale.TextLabels != null &&
index <= yAxis.Scale.TextLabels.Length )
url += "&ytext=" + yAxis.Scale.TextLabels[index];
return url;
}
示例3: DrawSticks
/// <summary>
/// Render the <see cref="Line"/>'s as vertical sticks (from a <see cref="StickItem" />) to
/// the specified <see cref="Graphics"/> device.
/// </summary>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="pane">
/// A reference to the <see cref="ZedGraph.GraphPane"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="curve">A <see cref="CurveItem"/> representing this
/// curve.</param>
/// <param name="scaleFactor">
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent <see cref="GraphPane"/> object using the
/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
/// </param>
public void DrawSticks( Graphics g, GraphPane pane, CurveItem curve, float scaleFactor )
{
Line source = this;
if ( curve.IsSelected )
source = Selection.Line;
Axis yAxis = curve.GetYAxis( pane );
Axis xAxis = curve.GetXAxis( pane );
float basePix = yAxis.Scale.Transform( 0.0 );
using ( Pen pen = source.GetPen( pane, scaleFactor ) )
{
for ( int i = 0; i < curve.Points.Count; i++ )
{
PointPair pt = curve.Points[i];
if ( pt.X != PointPair.Missing &&
pt.Y != PointPair.Missing &&
!System.Double.IsNaN( pt.X ) &&
!System.Double.IsNaN( pt.Y ) &&
!System.Double.IsInfinity( pt.X ) &&
!System.Double.IsInfinity( pt.Y ) &&
( !xAxis._scale.IsLog || pt.X > 0.0 ) &&
( !yAxis._scale.IsLog || pt.Y > 0.0 ) )
{
float pixY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, pt.Y );
float pixX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, pt.X );
if ( pixX >= pane.Chart._rect.Left && pixX <= pane.Chart._rect.Right )
{
if ( pixY > pane.Chart._rect.Bottom )
pixY = pane.Chart._rect.Bottom;
if ( pixY < pane.Chart._rect.Top )
pixY = pane.Chart._rect.Top;
if ( !curve.IsSelected && this._gradientFill.IsGradientValueType )
{
using ( Pen tPen = GetPen( pane, scaleFactor, pt ) )
g.DrawLine( tPen, pixX, pixY, pixX, basePix );
}
else
g.DrawLine( pen, pixX, pixY, pixX, basePix );
}
}
}
}
}
示例4: DrawCurve
/// <summary>
/// Draw the this <see cref="CurveItem"/> to the specified <see cref="Graphics"/>
/// device. The format (stair-step or line) of the curve is
/// defined by the <see cref="StepType"/> property. The routine
/// only draws the line segments; the symbols are drawn by the
/// <see cref="Symbol.Draw"/> method. This method
/// is normally only called by the Draw method of the
/// <see cref="CurveItem"/> object
/// </summary>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent <see cref="GraphPane"/> object using the
/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
/// </param>
/// <param name="pane">
/// A reference to the <see cref="GraphPane"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="curve">A <see cref="LineItem"/> representing this
/// curve.</param>
public void DrawCurve( Graphics g, GraphPane pane,
CurveItem curve, float scaleFactor )
{
Line source = this;
if ( curve.IsSelected )
source = Selection.Line;
float tmpX, tmpY,
lastX = float.MaxValue,
lastY = float.MaxValue;
double curX, curY, lowVal;
PointPair curPt, lastPt = new PointPair();
bool lastBad = true;
IPointList points = curve.Points;
ValueHandler valueHandler = new ValueHandler( pane, false );
Axis yAxis = curve.GetYAxis( pane );
Axis xAxis = curve.GetXAxis( pane );
bool xIsLog = xAxis._scale.IsLog;
bool yIsLog = yAxis._scale.IsLog;
float minX = pane.Chart.Rect.Left;
float maxX = pane.Chart.Rect.Right;
using ( Pen pen = source.GetPen( pane, scaleFactor ) )
{
if ( points != null && !_color.IsEmpty && this.IsVisible )
{
bool lastOut = false;
bool isOut;
// Loop over each point in the curve
for ( int i = 0; i < points.Count; i++ )
{
curPt = points[i];
if ( pane.LineType == LineType.Stack )
{
if ( !valueHandler.GetValues( curve, i, out curX, out lowVal, out curY ) )
{
curX = PointPair.Missing;
curY = PointPair.Missing;
}
}
else
{
curX = curPt.X;
curY = curPt.Y;
}
// Any value set to double max is invalid and should be skipped
// This is used for calculated values that are out of range, divide
// by zero, etc.
// Also, any value <= zero on a log scale is invalid
if ( curX == PointPair.Missing ||
curY == PointPair.Missing ||
System.Double.IsNaN( curX ) ||
System.Double.IsNaN( curY ) ||
System.Double.IsInfinity( curX ) ||
System.Double.IsInfinity( curY ) ||
( xIsLog && curX <= 0.0 ) ||
( yIsLog && curY <= 0.0 ) )
{
// If the point is invalid, then make a linebreak only if IsIgnoreMissing is false
// LastX and LastY are always the last valid point, so this works out
lastBad = lastBad || !pane.IsIgnoreMissing;
isOut = true;
}
else
{
// Transform the current point from user scale units to
// screen coordinates
tmpX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, curX );
tmpY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, curY );
isOut = (tmpX < minX || tmpX > maxX);
//.........这里部分代码省略.........
示例5: BuildPointsArray
/// <summary>
/// Build an array of <see cref="PointF"/> values (pixel coordinates) that represents
/// the current curve. Note that this drawing routine ignores <see cref="PointPairBase.Missing"/>
/// values, but it does not "break" the line to indicate values are missing.
/// </summary>
/// <param name="pane">A reference to the <see cref="GraphPane"/> object that is the parent or
/// owner of this object.</param>
/// <param name="curve">A <see cref="LineItem"/> representing this
/// curve.</param>
/// <param name="arrPoints">An array of <see cref="PointF"/> values in pixel
/// coordinates representing the current curve.</param>
/// <param name="count">The number of points contained in the "arrPoints"
/// parameter.</param>
/// <returns>true for a successful points array build, false for data problems</returns>
public bool BuildPointsArray( GraphPane pane, CurveItem curve,
out PointF[] arrPoints, out int count )
{
arrPoints = null;
count = 0;
IPointList points = curve.Points;
if ( this.IsVisible && !this.Color.IsEmpty && points != null )
{
int index = 0;
float curX, curY,
lastX = 0,
lastY = 0;
double x, y, lowVal;
ValueHandler valueHandler = new ValueHandler( pane, false );
// Step type plots get twice as many points. Always add three points so there is
// room to close out the curve for area fills.
arrPoints = new PointF[( _stepType == ZedGraph.StepType.NonStep ? 1 : 2 ) *
points.Count + 1];
// Loop over all points in the curve
for ( int i = 0; i < points.Count; i++ )
{
// make sure that the current point is valid
if ( !points[i].IsInvalid )
{
// Get the user scale values for the current point
// use the valueHandler only for stacked types
if ( pane.LineType == LineType.Stack )
{
valueHandler.GetValues( curve, i, out x, out lowVal, out y );
}
// otherwise, just access the values directly. Avoiding the valueHandler for
// non-stacked types is an optimization to minimize overhead in case there are
// a large number of points.
else
{
x = points[i].X;
y = points[i].Y;
}
if ( x == PointPair.Missing || y == PointPair.Missing )
continue;
// Transform the user scale values to pixel locations
Axis xAxis = curve.GetXAxis( pane );
curX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, x );
Axis yAxis = curve.GetYAxis( pane );
curY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, y );
if ( curX < -1000000 || curY < -1000000 || curX > 1000000 || curY > 1000000 )
continue;
// Add the pixel value pair into the points array
// Two points are added for step type curves
// ignore step-type setting for smooth curves
if ( _isSmooth || index == 0 || this.StepType == StepType.NonStep )
{
arrPoints[index].X = curX;
arrPoints[index].Y = curY;
}
else if ( this.StepType == StepType.ForwardStep )
{
arrPoints[index].X = curX;
arrPoints[index].Y = lastY;
index++;
arrPoints[index].X = curX;
arrPoints[index].Y = curY;
}
else if ( this.StepType == StepType.RearwardStep )
{
arrPoints[index].X = lastX;
arrPoints[index].Y = curY;
index++;
arrPoints[index].X = curX;
arrPoints[index].Y = curY;
}
lastX = curX;
lastY = curY;
index++;
}
}
//.........这里部分代码省略.........
示例6: BuildLowPointsArray
/// <summary>
/// Build an array of <see cref="PointF"/> values (pixel coordinates) that represents
/// the low values for the current curve.
/// </summary>
/// <remarks>Note that this drawing routine ignores <see cref="PointPairBase.Missing"/>
/// values, but it does not "break" the line to indicate values are missing.
/// </remarks>
/// <param name="pane">A reference to the <see cref="GraphPane"/> object that is the parent or
/// owner of this object.</param>
/// <param name="curve">A <see cref="LineItem"/> representing this
/// curve.</param>
/// <param name="arrPoints">An array of <see cref="PointF"/> values in pixel
/// coordinates representing the current curve.</param>
/// <param name="count">The number of points contained in the "arrPoints"
/// parameter.</param>
/// <returns>true for a successful points array build, false for data problems</returns>
public bool BuildLowPointsArray( GraphPane pane, CurveItem curve,
out PointF[] arrPoints, out int count )
{
arrPoints = null;
count = 0;
IPointList points = curve.Points;
if ( this.IsVisible && !this.Color.IsEmpty && points != null )
{
int index = 0;
float curX, curY,
lastX = 0,
lastY = 0;
double x, y, hiVal;
ValueHandler valueHandler = new ValueHandler( pane, false );
// Step type plots get twice as many points. Always add three points so there is
// room to close out the curve for area fills.
arrPoints = new PointF[( _stepType == ZedGraph.StepType.NonStep ? 1 : 2 ) *
( pane.LineType == LineType.Stack ? 2 : 1 ) *
points.Count + 1];
// Loop backwards over all points in the curve
// In this case an array of points was already built forward by BuildPointsArray().
// This time we build backwards to complete a loop around the area between two curves.
for ( int i = points.Count - 1; i >= 0; i-- )
{
// Make sure the current point is valid
if ( !points[i].IsInvalid )
{
// Get the user scale values for the current point
valueHandler.GetValues( curve, i, out x, out y, out hiVal );
if ( x == PointPair.Missing || y == PointPair.Missing )
continue;
// Transform the user scale values to pixel locations
Axis xAxis = curve.GetXAxis( pane );
curX = xAxis.Scale.Transform( curve.IsOverrideOrdinal, i, x );
Axis yAxis = curve.GetYAxis( pane );
curY = yAxis.Scale.Transform( curve.IsOverrideOrdinal, i, y );
// Add the pixel value pair into the points array
// Two points are added for step type curves
// ignore step-type setting for smooth curves
if ( _isSmooth || index == 0 || this.StepType == StepType.NonStep )
{
arrPoints[index].X = curX;
arrPoints[index].Y = curY;
}
else if ( this.StepType == StepType.ForwardStep )
{
arrPoints[index].X = curX;
arrPoints[index].Y = lastY;
index++;
arrPoints[index].X = curX;
arrPoints[index].Y = curY;
}
else if ( this.StepType == StepType.RearwardStep )
{
arrPoints[index].X = lastX;
arrPoints[index].Y = curY;
index++;
arrPoints[index].X = curX;
arrPoints[index].Y = curY;
}
lastX = curX;
lastY = curY;
index++;
}
}
// Make sure there is at least one valid point
if ( index == 0 )
return false;
// Add an extra point at the end, since the smoothing algorithm requires it
arrPoints[index] = arrPoints[index - 1];
index++;
count = index;
//.........这里部分代码省略.........
示例7: DrawCurve
/// <summary>
/// Draw the this <see cref="CurveItem"/> to the specified <see cref="Graphics"/>
/// device. The format (stair-step or line) of the curve is
/// defined by the <see cref="StepType"/> property. The routine
/// only draws the line segments; the symbols are drawn by the
/// <see cref="Symbol.Draw"/> method. This method
/// is normally only called by the Draw method of the
/// <see cref="CurveItem"/> object
/// </summary>
/// <param name="g">
/// A graphic device object to be drawn into. This is normally e.Graphics from the
/// PaintEventArgs argument to the Paint() method.
/// </param>
/// <param name="scaleFactor">
/// The scaling factor to be used for rendering objects. This is calculated and
/// passed down by the parent <see cref="GraphPane"/> object using the
/// <see cref="PaneBase.CalcScaleFactor"/> method, and is used to proportionally adjust
/// font sizes, etc. according to the actual size of the graph.
/// </param>
/// <param name="pane">
/// A reference to the <see cref="GraphPane"/> object that is the parent or
/// owner of this object.
/// </param>
/// <param name="curve">A <see cref="LineItem"/> representing this
/// curve.</param>
public void DrawCurve( Graphics g, GraphPane pane,
CurveItem curve, float scaleFactor)
{
Line source = this;
if ( curve.IsSelected )
source = Selection.Line;
// switch to int to optimize drawing speed (per Dale-a-b)
int tmpX, tmpY,
lastX = int.MaxValue,
lastY = int.MaxValue;
double curX, curY, lowVal;
PointPair curPt, lastPt = new PointPair();
bool lastBad = true;
IPointList points = curve.Points;
ValueHandler valueHandler = new ValueHandler( pane, false );
Axis yAxis = curve.GetYAxis( pane );
Axis xAxis = curve.GetXAxis( pane );
bool xIsLog = xAxis._scale.IsLog;
bool yIsLog = yAxis._scale.IsLog;
// switch to int to optimize drawing speed (per Dale-a-b)
int minX = (int)pane.Chart.Rect.Left;
int maxX = (int)pane.Chart.Rect.Right;
int minY = (int)pane.Chart.Rect.Top;
int maxY = (int)pane.Chart.Rect.Bottom;
using ( Pen pen = source.GetPen( pane, scaleFactor ) )
{
if ( points != null && !_color.IsEmpty && this.IsVisible )
{
//bool lastOut = false;
bool isOut;
bool isOptDraw = _isOptimizedDraw && points.Count > 1000;
// (Dale-a-b) we'll set an element to true when it has been drawn
bool[,] isPixelDrawn = null;
if ( isOptDraw )
isPixelDrawn = new bool[maxX + 1, maxY + 1];
// Loop over each point in the curve
for ( int i = 0; i < points.Count; i++ )
{
curPt = points[i];
if ( pane.LineType == LineType.Stack )
{
if ( !valueHandler.GetValues( curve, i, out curX, out lowVal, out curY ) )
{
curX = PointPair.Missing;
curY = PointPair.Missing;
}
}
else
{
curX = curPt.X;
curY = curPt.Y;
}
// Any value set to double max is invalid and should be skipped
// This is used for calculated values that are out of range, divide
// by zero, etc.
// Also, any value <= zero on a log scale is invalid
if ( curX == PointPair.Missing ||
curY == PointPair.Missing ||
System.Double.IsNaN( curX ) ||
System.Double.IsNaN( curY ) ||
System.Double.IsInfinity( curX ) ||
System.Double.IsInfinity( curY ) ||
( xIsLog && curX <= 0.0 ) ||
( yIsLog && curY <= 0.0 ) )
//.........这里部分代码省略.........