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C# CoreMessage.CreateBuffer方法代码示例

本文整理汇总了C#中YGOSharp.CoreMessage.CreateBuffer方法的典型用法代码示例。如果您正苦于以下问题:C# CoreMessage.CreateBuffer方法的具体用法?C# CoreMessage.CreateBuffer怎么用?C# CoreMessage.CreateBuffer使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在YGOSharp.CoreMessage的用法示例。


在下文中一共展示了CoreMessage.CreateBuffer方法的6个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: SendToPlayer

 private void SendToPlayer(CoreMessage msg, int player)
 {
     if (player != 0 && player != 1)
         return;
     byte[] buffer = msg.CreateBuffer();
     GameServerPacket packet = new GameServerPacket(msg.Message);
     packet.Write(buffer);
     Game.CurPlayers[player].Send(packet);
 }
开发者ID:Ygocore,项目名称:ygosharp_v0.1.1,代码行数:9,代码来源:GameAnalyser.cs

示例2: SendToAll

 private void SendToAll(CoreMessage msg)
 {
     byte[] buffer = msg.CreateBuffer();
     GameServerPacket packet = new GameServerPacket(msg.Message);
     packet.Write(buffer);
     Game.SendToAll(packet);
 }
开发者ID:Ygocore,项目名称:ygosharp_v0.1.1,代码行数:7,代码来源:GameAnalyser.cs

示例3: OnConfirmCards

        private void OnConfirmCards(CoreMessage msg)
        {
            int player = msg.Reader.ReadByte();
            int count = msg.Reader.ReadByte();
            msg.Reader.ReadBytes(count * 7);

            byte[] buffer = msg.CreateBuffer();
            GameServerPacket packet = new GameServerPacket(msg.Message);
            packet.Write(buffer);
            if ((CardLocation)buffer[7] == CardLocation.Hand)
                Game.SendToAll(packet);
            else
                Game.CurPlayers[player].Send(packet);
        }
开发者ID:Ygocore,项目名称:ygosharp_v0.1.1,代码行数:14,代码来源:GameAnalyser.cs

示例4: OnHint

        private void OnHint(CoreMessage msg)
        {
            int type = msg.Reader.ReadByte();
            int player = msg.Reader.ReadByte();
            msg.Reader.ReadInt32();

            byte[] buffer = msg.CreateBuffer();
            GameServerPacket packet = new GameServerPacket(msg.Message);
            packet.Write(buffer);

            switch (type)
            {
                case 1:
                case 2:
                case 3:
                case 4:
                case 5:
                    Game.CurPlayers[player].Send(packet);
                    break;
                case 6:
                case 7:
                case 8:
                case 9:
                    Game.SendToAllBut(packet, player);
                    break;
                case 10:
                    if (Game.IsTag)
                        Game.CurPlayers[player].Send(packet);
                    else
                        Game.SendToAll(packet);
                    break;
            }
        }
开发者ID:Ygocore,项目名称:ygosharp_v0.1.1,代码行数:33,代码来源:GameAnalyser.cs

示例5: SendToPlayer

 private void SendToPlayer(CoreMessage msg, int player)
 {
     if (player != 0 && player != 1)
         return;
     byte[] buffer = msg.CreateBuffer();
     BinaryWriter packet = GamePacketFactory.Create(msg.Message);
     packet.Write(buffer);
     Game.CurPlayers[player].Send(packet);
 }
开发者ID:IceYGO,项目名称:ygosharp,代码行数:9,代码来源:GameAnalyser.cs

示例6: SendToAll

 private void SendToAll(CoreMessage msg)
 {
     byte[] buffer = msg.CreateBuffer();
     BinaryWriter packet = GamePacketFactory.Create(msg.Message);
     packet.Write(buffer);
     Game.SendToAll(packet);
 }
开发者ID:IceYGO,项目名称:ygosharp,代码行数:7,代码来源:GameAnalyser.cs


注:本文中的YGOSharp.CoreMessage.CreateBuffer方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。