本文整理汇总了C#中Xamarin.Forms.ScrollView.SetBinding方法的典型用法代码示例。如果您正苦于以下问题:C# ScrollView.SetBinding方法的具体用法?C# ScrollView.SetBinding怎么用?C# ScrollView.SetBinding使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在类Xamarin.Forms.ScrollView
的用法示例。
在下文中一共展示了ScrollView.SetBinding方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。
示例1: GameMainView
/// <summary>
/// Initializes a new instance of the <see cref="WF.Player.GameMainView"/> class.
/// </summary>
/// <param name="gameMainViewModel">Game main view model.</param>
public GameMainView(GameMainViewModel gameMainViewModel) : base()
{
BindingContext = gameMainViewModel;
NavigationPage.SetBackButtonTitle(this, string.Empty);
this.SetBinding(GameMainView.TitleProperty, GameMainViewModel.TitelPropertyName);
#if __IOS__
var toolbarMenu = new ToolbarItem(Catalog.GetString("Menu"), null, () => { //"IconMenu.png", () => {
App.Click();
var cfg = new WF.Player.Services.UserDialogs.ActionSheetConfig().SetTitle(Catalog.GetString("Game Menu"));
cfg.Add(Catalog.GetString("Save"), () => ((GameMainViewModel)BindingContext).HandleMenuAction(this, Catalog.GetString("Save")));
cfg.Add(Catalog.GetString("Quit"), () => ((GameMainViewModel)BindingContext).HandleMenuAction(this, Catalog.GetString("Quit")));
cfg.Cancel = new WF.Player.Services.UserDialogs.ActionSheetOption(Catalog.GetString("Cancel"), App.Click);
DependencyService.Get<WF.Player.Services.UserDialogs.IUserDialogs>().ActionSheet(cfg);
});
this.ToolbarItems.Add (toolbarMenu);
#endif
#if __ANDROID__
var toolbarSave = new ToolbarItem(Catalog.GetString("Save"), "", () =>
{
App.Click();
((GameMainViewModel)BindingContext).HandleMenuAction(this, Catalog.GetString("Save"));
}) {
Order = ToolbarItemOrder.Secondary,
};
ToolbarItems.Add(toolbarSave);
var toolbarQuit = new ToolbarItem(Catalog.GetString("Quit"), "", () =>
{
App.Click();
((GameMainViewModel)BindingContext).HandleMenuAction(this, Catalog.GetString("Quit"));
}) {
Order = ToolbarItemOrder.Secondary,
};
ToolbarItems.Add(toolbarQuit);
#endif
var grid = new Grid()
{
RowSpacing = 0,
HorizontalOptions = LayoutOptions.FillAndExpand,
VerticalOptions = LayoutOptions.FillAndExpand,
};
grid.RowDefinitions = new RowDefinitionCollection
{
new RowDefinition { Height = new GridLength(1, GridUnitType.Star) },
new RowDefinition { Height = 60 }
};
grid.ColumnDefinitions = new ColumnDefinitionCollection
{
new ColumnDefinition { Width = new GridLength(1, GridUnitType.Star) },
};
var bottomLayout = new StackLayout()
{
Spacing = 0,
Orientation = StackOrientation.Vertical,
HorizontalOptions = LayoutOptions.FillAndExpand,
VerticalOptions = LayoutOptions.Fill,
};
#if __IOS__
// Dark grey line on iOS
var line = new BoxView ()
{
BackgroundColor = App.Colors.IsDarkTheme ? Color.FromRgb(0x26, 0x26, 0x26) : Color.FromRgb (0xAE, 0xAE, 0xAE),
HeightRequest = 0.5f,
HorizontalOptions = LayoutOptions.FillAndExpand,
};
bottomLayout.Children.Add(line);
#endif
TapGestureRecognizer tapRecognizer;
var buttonLayout = new StackLayout()
{
Orientation = StackOrientation.Horizontal,
BackgroundColor = App.Colors.Bar,
HeightRequest = 60,
MinimumHeightRequest = 60,
HorizontalOptions = LayoutOptions.FillAndExpand,
};
// Overview button
this.buttonOverview = new GameToolBarButton("IconOverview.png")
//.........这里部分代码省略.........