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C# MapObject.GetPropertyAsInt方法代码示例

本文整理汇总了C#中X_UniTMX.MapObject.GetPropertyAsInt方法的典型用法代码示例。如果您正苦于以下问题:C# MapObject.GetPropertyAsInt方法的具体用法?C# MapObject.GetPropertyAsInt怎么用?C# MapObject.GetPropertyAsInt使用的例子?那么恭喜您, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在X_UniTMX.MapObject的用法示例。


在下文中一共展示了MapObject.GetPropertyAsInt方法的1个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: ApplyCustomProperties

        /// <summary>
        /// Applies to gameObject any custom X-UniTMX properties present on obj
        /// </summary>
        /// <param name="gameObject">GameObject to apply custom properties to</param>
        /// <param name="obj">MapObject to read custom properties from</param>
        public void ApplyCustomProperties(GameObject gameObject, MapObject obj)
        {
            // nothing to do here...
            if (gameObject == null || obj == null)
                return;

            // Set a layer number for gameObject
            if (obj.HasProperty(Property_Layer))
                gameObject.layer = obj.GetPropertyAsInt(Property_Layer);

            if (obj.HasProperty(Property_LayerName))
                gameObject.layer = LayerMask.NameToLayer(obj.GetPropertyAsString(Property_LayerName));

            // Add a tag for gameObject
            if (obj.HasProperty(Property_Tag))
                gameObject.tag = obj.GetPropertyAsString(Property_Tag);
            // Add Components for this gameObject
            int c = 1;
            while (obj.HasProperty(Property_AddComponent + c))
            {
                UnityEngineInternal.APIUpdaterRuntimeServices.AddComponent(gameObject, "Assets/X-UniTMX/Code/Map.cs (2684,5)", obj.GetPropertyAsString(Property_AddComponent + c));
                c++;
            }
            c = 1;
            while (obj.HasProperty(Property_SendMessage + c))
            {
                string messageToSend = obj.GetPropertyAsString(Property_SendMessage + c);
                string[] menssage = messageToSend.Split('|');
                if (menssage.Length == 2)
                {
                    gameObject.BroadcastMessage(menssage[0], menssage[1]);
                }
                if (menssage.Length == 1)
                {
                    gameObject.BroadcastMessage(menssage[0]);
                }
                c++;
            }

            if (gameObject.GetComponent<Renderer>() != null)
            {
                if (obj.HasProperty(Property_SortingLayerName))
                    gameObject.GetComponent<Renderer>().sortingLayerName = obj.GetPropertyAsString(Property_SortingLayerName);

                if (obj.HasProperty(Property_SortingOrder))
                    gameObject.GetComponent<Renderer>().sortingOrder = obj.GetPropertyAsInt(Property_SortingOrder);

                if (obj.HasProperty(Property_SetMaterialColor))
                {
                    string[] splitColor = obj.GetPropertyAsString(Property_SetMaterialColor).Split(',');
                    if (splitColor.Length >= 1)
                    {
                        gameObject.GetComponent<Renderer>().material = new Material(BaseTileMaterial);
                        gameObject.GetComponent<Renderer>().material.color = new Color32(
                            ((byte)(int.Parse(string.IsNullOrEmpty(splitColor[0]) ? "255" : splitColor[0]))),
                            splitColor.Length >= 2 ? ((byte)(int.Parse(splitColor[1]))) : (byte)255,
                            splitColor.Length >= 3 ? ((byte)(int.Parse(splitColor[2]))) : (byte)255,
                            splitColor.Length >= 4 ? ((byte)(int.Parse(splitColor[3]))) : (byte)255);
                    }
                }
            }
        }
开发者ID:BoldBigflank,项目名称:rodball,代码行数:67,代码来源:Map.cs


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