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C# Mediator.SendMessage方法代码示例

本文整理汇总了C#中XCore.Mediator.SendMessage方法的典型用法代码示例。如果您正苦于以下问题:C# Mediator.SendMessage方法的具体用法?C# Mediator.SendMessage怎么用?C# Mediator.SendMessage使用的例子?那么, 这里精选的方法代码示例或许可以为您提供帮助。您也可以进一步了解该方法所在XCore.Mediator的用法示例。


在下文中一共展示了Mediator.SendMessage方法的10个代码示例,这些例子默认根据受欢迎程度排序。您可以为喜欢或者感觉有用的代码点赞,您的评价将有助于系统推荐出更棒的C#代码示例。

示例1: GetReversalIndexHvo

		/// <summary>
		/// Get the current reversal index hvo.  If there is none, create a new reversal index
		/// since there must not be any.  This fixes LT-6653.
		/// </summary>
		/// <param name="mediator"></param>
		/// <returns></returns>
		internal static int GetReversalIndexHvo(Mediator mediator)
		{
			string sHvo = (string)mediator.PropertyTable.GetValue("ReversalIndexHvo");
			if (String.IsNullOrEmpty(sHvo))
			{
				mediator.SendMessage("InsertReversalIndex_FORCE", null);
				sHvo = (string)mediator.PropertyTable.GetValue("ReversalIndexHvo");
			}
			int rih = int.Parse(sHvo);
			return rih;
		}
开发者ID:sillsdev,项目名称:WorldPad,代码行数:17,代码来源:ReversalEntryBulkEdit.cs

示例2: CreateNewUiObject

		/// <summary>
		/// Handle the context menu for inserting a POS.
		/// </summary>
		/// <param name="mediator"></param>
		/// <param name="classId"></param>
		/// <param name="hvoOwner"></param>
		/// <param name="flid"></param>
		/// <param name="insertionPosition"></param>
		/// <returns></returns>
		public new static PartOfSpeechUi CreateNewUiObject(Mediator mediator, int classId, int hvoOwner, int flid, int insertionPosition)
		{
			PartOfSpeechUi posUi = null;
			using (MasterCategoryListDlg dlg = new MasterCategoryListDlg())
			{
				FdoCache cache = (FdoCache)mediator.PropertyTable.GetValue("cache");
				Debug.Assert(cache != null);
				var newOwner = cache.ServiceLocator.GetInstance<IPartOfSpeechRepository>().GetObject(hvoOwner);
				dlg.SetDlginfo(newOwner.OwningList, mediator, true, newOwner);
				switch (dlg.ShowDialog((Form)mediator.PropertyTable.GetValue("window")))
				{
					case DialogResult.OK: // Fall through.
					case DialogResult.Yes:
						posUi = new PartOfSpeechUi(dlg.SelectedPOS);
						mediator.SendMessage("JumpToRecord", dlg.SelectedPOS.Hvo);
						break;
				}
			}
			return posUi;
		}
开发者ID:sillsdev,项目名称:FieldWorks,代码行数:29,代码来源:PartOfSpeechUi.cs

示例3: Init

		public void Init(Mediator mediator, XmlNode configurationParameters)
		{
			CheckDisposed();
			this.mediator = mediator; //allows the Cache property to function

			string name = XmlUtils.GetAttributeValue(configurationParameters, "clerk");
			var clerk = RecordClerk.FindClerk(mediator, name);
			m_clerk = (clerk == null || clerk is TemporaryRecordClerk) ?
				(InterlinearTextsRecordClerk)RecordClerkFactory.CreateClerk(mediator, configurationParameters, true) :
				(InterlinearTextsRecordClerk)clerk;
			// There's no record bar for it to control, but it should control the staus bar (e.g., it should update if we change
			// the set of selected texts).
			m_clerk.ActivateUI(true);
			_areaName = XmlUtils.GetOptionalAttributeValue(configurationParameters, "area", "unknown");
			RebuildStatisticsTable();
			//add ourselves so that we can receive messages (related to the text selection currently misnamed AddTexts)
			mediator.AddColleague(this);
			//add our current state to the history system
			string toolName = mediator.PropertyTable.GetStringProperty("currentContentControl", "");
			mediator.SendMessage("AddContextToHistory", new FwLinkArgs(toolName, Guid.Empty), false);
		}
开发者ID:bbriggs,项目名称:FieldWorks,代码行数:21,代码来源:StatisticsView.cs

示例4: CreateNewUiObject

		/// <summary>
		/// Handle the context menu for inserting an FsFeatDefn.
		/// </summary>
		/// <param name="mediator"></param>
		/// <param name="classId"></param>
		/// <param name="hvoOwner"></param>
		/// <param name="flid"></param>
		/// <param name="insertionPosition"></param>
		/// <returns></returns>
		public new static FsFeatDefnUi CreateNewUiObject(Mediator mediator, uint classId, int hvoOwner, int flid, int insertionPosition)
		{
			FsFeatDefnUi ffdUi = null;
			string className = "FsClosedFeature";
			if (classId == FDO.Cellar.FsComplexFeature.kClassId)
				className = "FsComplexFeature";
			using (MasterInflectionFeatureListDlg dlg = new MasterInflectionFeatureListDlg(className))
			{
				FdoCache cache = (FdoCache)mediator.PropertyTable.GetValue("cache");
				Debug.Assert(cache != null);
				dlg.SetDlginfo(cache.LangProject.MsFeatureSystemOA, mediator, true);
				switch (dlg.ShowDialog((Form)mediator.PropertyTable.GetValue("window")))
				{
					case DialogResult.OK: // Fall through.
					case DialogResult.Yes:
						ffdUi = new FsFeatDefnUi(dlg.SelectedFeatDefn);
						mediator.SendMessage("JumpToRecord", dlg.SelectedFeatDefn.Hvo);
						break;
				}
			}
			return ffdUi;
		}
开发者ID:sillsdev,项目名称:WorldPad,代码行数:31,代码来源:FsFeatDefnUi.cs

示例5: Window

		public Window()
		{
			InitializeComponent();

			m_mainPaneText = new Label();
			m_mainPaneText.Text = "No item was yet clicked.";
			m_mainPaneText.Dock = DockStyle.Right;

			string[] iconLabels = { "iconName" };
			var imagelist = new ImageList();
			var itemIcon = new Bitmap(32, 32);
			for(int x = 0; x < itemIcon.Width; ++x)
				for (int y = 0; y < itemIcon.Height; ++y)
					itemIcon.SetPixel(x, y, Color.Blue);

			imagelist.Images.Add(itemIcon);

			m_smallImages.AddList(imagelist, iconLabels);
			m_largeImages.AddList(imagelist, iconLabels);

			m_mediator = new Mediator();
			m_mediator.StringTbl = new SIL.Utils.StringTable("../../DistFiles/Language Explorer/Configuration");
			m_sidebarAdapter = new SidebarAdapter();
			m_sidebar = m_sidebarAdapter.Init(this, m_smallImages, m_largeImages, m_mediator);

			m_sidebarChoiceGroupCollection = new MyChoiceGroupCollection(m_mediator, m_sidebarAdapter, null);
			m_sidebarChoiceGroupCollection.Init();

			this.Controls.Add(m_sidebar);
			this.Controls.Add(m_mainPaneText);
			m_sidebarAdapter.FinishInit();

			((IUIAdapter)m_sidebarAdapter).OnIdle();
			m_mediator.SendMessage("Idle", null);

			m_mediator.AddColleague(new MyCoreColleague(m_mainPaneText));
		}
开发者ID:bbriggs,项目名称:FieldWorks,代码行数:37,代码来源:Window.cs

示例6: Prioritize

		public void Prioritize()
		{
			using (Mediator mediator = new Mediator())
			{
				mediator.AddColleague(new LowColleague());
				mediator.AddColleague(new HighColleague());
				mediator.AddColleague(new MedColleague());

				ArrayList testList = new ArrayList();
				ArrayList expectedResult = new ArrayList() {"High", "Medium", "Low"};
				mediator.SendMessage("AddTestItem", testList);
				CollectionAssert.AreEqual(testList, expectedResult, "Mediator message Prioritization is broken.");
			}
		}
开发者ID:bbriggs,项目名称:FieldWorks,代码行数:14,代码来源:TestMessageSequencer.cs

示例7: CoreDoIt

		/// <summary>
		/// Core of the DoIt method, may be called with or without progress dialog.
		/// </summary>
		private void CoreDoIt(ProgressDialogWorkingOn progress, Mediator mediator)
		{
			var specialMdc = m_specialSda.MetaDataCache;
			int flidOccurrences = specialMdc.GetFieldId2(WfiWordformTags.kClassId, "Occurrences", false);

			using (UndoableUnitOfWorkHelper uuow = new UndoableUnitOfWorkHelper(m_cache.ActionHandlerAccessor,
								String.Format(MEStrings.ksUndoChangeSpelling, m_oldSpelling, NewSpelling),
				String.Format(MEStrings.ksRedoChangeSpelling, m_oldSpelling, NewSpelling)))
			{
				IWfiWordform wfOld = FindOrCreateWordform(m_oldSpelling, m_vernWs);
				var originalOccurencesInTexts = wfOld.OccurrencesInTexts.ToList(); // At all levels.
				IWfiWordform wfNew = FindOrCreateWordform(NewSpelling, m_vernWs);
				SetOldOccurrencesOfWordforms(flidOccurrences, wfOld, wfNew);
				UpdateProgress(progress);

				// It's important to do this BEFORE we update the changed paragraphs. As we update the analysis to point
				// at the new wordform and update the text, it may happen that AnalysisAdjuster sees the only occurrence
				// of the (new) wordform go away, if the text is being changed to an other-case form. If we haven't set
				// the spelling status first, the wordform may get deleted before we ever record its spelling status.
				// This way, having a known spelling status will prevent the deletion.
				SetSpellingStatus(wfNew);

				ComputeParaChanges(true, progress);

				if (progress != null)
					progress.WorkingOnText = MEStrings.ksDealingAnalyses;
				UpdateProgress(progress);

				// Compute new occurrence lists, save and cache
				SetNewOccurrencesOfWordforms(progress);
				UpdateProgress(progress);

				// Deal with analyses.
				if (wfOld.IsValidObject && CopyAnalyses)
				{
					// Note: "originalOccurencesInTexts" may have fewer segments, after the call, as they can be removed.
					CopyAnalysesToNewWordform(originalOccurencesInTexts, wfOld, wfNew);
				}
				UpdateProgress(progress);
				if (AllChanged)
				{
					SpellingHelper.SetSpellingStatus(m_oldSpelling, m_vernWs,
						m_cache.LanguageWritingSystemFactoryAccessor, false);
					if (wfOld.IsValidObject)
					{
						ProcessAnalysesAndLexEntries(progress, wfOld, wfNew);
					}
					UpdateProgress(progress);
				}

				// Only mess with shifting if it was only a case diff in wf, but no changes were made in paragraphs.
				// Regular spelling changes will trigger re-tokenization of para, otherwise
				if (PreserveCase)
				{
					// Move pointers in segments to new WF, if the segment references the original WF.
					foreach (var segment in originalOccurencesInTexts)
					{
						if (!m_changedParas.ContainsKey(segment.Owner.Hvo))
							continue; // Skip shifting it for items that were not checked

						var wfIdx = segment.AnalysesRS.IndexOf(wfOld);
						while (wfIdx > -1)
						{
							segment.AnalysesRS.RemoveAt(wfIdx);
							segment.AnalysesRS.Insert(wfIdx, wfNew);
							wfIdx = segment.AnalysesRS.IndexOf(wfOld);
						}
					}
				}

				// The timing of this is rather crucial. During the work above, we may (if this is invoked from a
				// wordform concordance) detect that the current occurrence is no longer valid (since we change the spelling
				// and that wordform no longer occurs in that position). This leads to reloading the list and broadcasting
				// a RecordNavigation message, as we switch the selection to the first item. However, before we reload the
				// list, we need to process ItemDataModified, because that figures out what the new list items are. If
				// it doesn't happen before we reload the list, we will put a bunch of invalid occurrences back into it.
				// Things to downhill from there as we try to select an invalid one.
				// OTOH, we can't figure out the new item data for the wordforms until the work above updates the occurrences!
				// The right solution is to wait until we have updated the instances, then send ItemDataModified
				// to update the ConcDecorator state, then close the UOW which triggers other PropChanged effects.
				// We have to use SendMessage so the ConcDecorator gets that updated before the Clerk using it
				// tries to re-read the list.
				if (wfOld.CanDelete)
				{
					wfOld.Delete();
				}
				else
				{
					mediator.SendMessage("ItemDataModified", wfOld);
				}
				mediator.SendMessage("ItemDataModified", wfNew);

				uuow.RollBack = false;
			}
		}
开发者ID:bbriggs,项目名称:FieldWorks,代码行数:98,代码来源:RespellerDlg.cs

示例8: Init

        /// <summary>
        /// Initialize.
        /// </summary>
        /// <param name="mediator"></param>
        /// <param name="configurationParameters"></param>
        public void Init(Mediator mediator, XmlNode configurationParameters)
        {
            CheckDisposed();

            m_mediator = mediator;
            m_previousShowTreeBarValue = m_mediator.PropertyTable.GetBoolProperty("ShowRecordList", true);

            m_mediator.PropertyTable.SetProperty("ShowRecordList", false);

            m_configurationParameters = configurationParameters;
            mediator.AddColleague(this);

            m_mediator.PropertyTable.SetProperty("StatusPanelRecordNumber", "");
            m_mediator.PropertyTable.SetPropertyPersistence("StatusPanelRecordNumber", false);

            #if notnow
            m_htmlControl.Browser.DocumentCompleted += new WebBrowserDocumentCompletedEventHandler(Browser_DocumentCompleted);
            #endif

            SetStrings();
            ReadParameters();
            DetermineNumberOfPrompts();
            DetermineNumberOfTransforms();
            SetAlsoSaveInfo();
            ReadRegistry();
            ShowSketch();

            //add our current state to the history system
            string toolName = m_mediator.PropertyTable.GetStringProperty("currentContentControl","");
            FdoCache cache = Cache;
            m_mediator.SendMessage("AddContextToHistory", new FwLinkArgs(toolName, Guid.Empty), false);
        }
开发者ID:bbriggs,项目名称:FieldWorks,代码行数:37,代码来源:GeneratedHtmlViewer.cs

示例9: QueryDisplayProperties

        /// <summary>
        ///
        /// </summary>
        /// <param name="group">This provides more context for colleagues to know whether to add a command to a menu.
        /// colleagues who want to support short-cut keys should be able to handle <c>null</c>, apart from a context menu group.</param>
        /// <param name="mediator"></param>
        /// <param name="command"></param>
        /// <param name="defaultVisible"></param>
        /// <param name="label"></param>
        /// <returns></returns>
        private static UIItemDisplayProperties QueryDisplayProperties(ChoiceGroup group, Mediator mediator, Command command, bool defaultVisible, string label)
        {
            // Let the default be that it is enabled if we know that it has
            //at least one potential receiver, based on the method signatures of the
            //current set of colleagues.
            //If one of those colleagues thinks that it should be disabled at the moment,
            //then it needs to implement the corresponding Display method
            //and disable it from there.
            bool hasReceiver = mediator.HasReceiver(command.MessageString);
            UIItemDisplayProperties display = new UIItemDisplayProperties(group, label, hasReceiver, command.IconName, defaultVisible);

            //OK, this is a little non-obvious
            //first we allow anyone who knows about this specific command to influence how it is displayed
            //why was it this way?			m_mediator.SendMessage("Display"+this.m_idOfCorrespondingCommand, CommandObject, ref display);
            mediator.SendMessage("Display" + command.Id, command, ref display);

            //but then, we also allow anyone who knows about this specific message that would be sent
            //to control how it is displayed.  What's the difference?
            //Well, it is not uncommon for a single message, e.g. "InsertRecord", to be associated with
            //multiple commands, e.g. "CmdInsertPersonRecord", "CmdInsertCompanyRecord".
            //And in this case, there may not be any actual code which knows about one of these commands,
            //instead the code may be written to just listen  for the "InsertRecord" message and then act
            //upon its arguments which, in this example, would cause it to either insert a person or a company.
            mediator.SendMessage("Display" + command.MessageString, command, ref display);
            return display;
        }
开发者ID:sillsdev,项目名称:CarlaLegacy,代码行数:36,代码来源:Choice.cs

示例10: GetReversalIndexGuid

		/// <summary>
		/// Get the current reversal index guid.  If there is none, create a new reversal index
		/// since there must not be any.  This fixes LT-6653.
		/// </summary>
		/// <param name="mediator"></param>
		/// <returns></returns>
		internal static Guid GetReversalIndexGuid(Mediator mediator)
		{
			var riGuid = ReversalIndexEntryUi.GetObjectGuidIfValid(mediator, "ReversalIndexGuid");

			if (riGuid.Equals(Guid.Empty))
			{
				try
				{
					mediator.SendMessage("InsertReversalIndex_FORCE", null);
					riGuid = ReversalIndexEntryUi.GetObjectGuidIfValid(mediator, "ReversalIndexGuid");
				}
				catch
				{
					return Guid.Empty;
				}
			}
			return riGuid;
		}
开发者ID:bbriggs,项目名称:FieldWorks,代码行数:24,代码来源:ReversalEntryBulkEdit.cs


注:本文中的XCore.Mediator.SendMessage方法示例由纯净天空整理自Github/MSDocs等开源代码及文档管理平台,相关代码片段筛选自各路编程大神贡献的开源项目,源码版权归原作者所有,传播和使用请参考对应项目的License;未经允许,请勿转载。